Search found 3397 matches

by Bilka
Fri Mar 14, 2025 4:56 pm
Forum: Resolved Requests
Topic: Rename unknown union member of TriggerEffect
Replies: 1
Views: 282

Re: Rename unknown union member of TriggerEffect

Fixed in various ways in various versions.
by Bilka
Fri Mar 14, 2025 4:55 pm
Forum: Resolved Requests
Topic: Fix value of DamageTileTriggerEffectItem::type
Replies: 1
Views: 296

Re: Fix value of DamageTileTriggerEffectItem::type

Thanks, fixed for 2.0.42.
by Bilka
Mon Mar 10, 2025 5:11 pm
Forum: Already exists
Topic: [2.0.x] broken save files and migrating things with illegal names for 2.0.x (e.g. items, entities etc.)
Replies: 4
Views: 771

Re: [2.0.x] broken save files and migrating things with illegal names for 2.0.x (e.g. items, entities etc.)


minor nit: The sentence "All JSON migrations are applied before any Lua migrations" should be much closer to "The sequence in which migrations are executed is sorted by mod order first, migration file name second (using lexicographical comparison)." as it is really relevant to the entities being ...
by Bilka
Mon Mar 10, 2025 5:06 pm
Forum: Won't implement
Topic: allow colon: used in prototpye name
Replies: 3
Views: 556

Re: allow colon: used in prototpye name

No.

Refer to
boskid wrote: Mon Dec 09, 2024 10:25 pm As for ":" character, it is one of those characters that we wanted the most to get rid of. There is a dump command that creates icons in files named after prototypes and ":" on windows falls into alternate data streams feature. 106734
by Bilka
Mon Mar 10, 2025 9:29 am
Forum: Translations
Topic: Spelling error in migration screen
Replies: 3
Views: 665

Re: Spelling error in migration screen

Fixed for the next release, 2.0.40.
by Bilka
Mon Mar 10, 2025 9:29 am
Forum: Translations
Topic: Incorrect capitalization of 'Extinct chimney Vent'
Replies: 2
Views: 966

Re: Incorrect capitalization of 'Extinct chimney Vent'

Fixed for the next release, 2.0.40.
by Bilka
Mon Mar 10, 2025 9:29 am
Forum: Translations
Topic: English Grammar Error
Replies: 3
Views: 1087

Re: English Grammar Error

Fixed for the next release, 2.0.40.
by Bilka
Sun Mar 09, 2025 12:48 pm
Forum: Modding interface requests
Topic: LuaRenderObject.prototype or prototypes.animation
Replies: 4
Views: 383

Re: LuaRenderObject.prototype or prototypes.animation

What do you want to use the frame_count for?
by Bilka
Thu Mar 06, 2025 4:08 pm
Forum: Resolved Requests
Topic: Problems and inconsistences in lua api docs
Replies: 10
Views: 1345

Re: Problems and inconsistences in lua api docs

GlassBricks wrote: Thu Mar 06, 2025 12:16 am ...have you considered making a compiler to check for type errors? I guess I accidentally have
It errors, that's how a bunch of things you mentioned here got found and fixed independently.
by Bilka
Wed Feb 19, 2025 2:22 pm
Forum: Not a bug
Topic: [2.0.28] IconData default size depends on other IconData objects in the array
Replies: 12
Views: 1092

Re: [2.0.28] IconData default size depends on other IconData objects in the array


Looking into this, "defines.default_icon_size" is simply wrong and is not the default for all prototype types and as such isn't a viable value for all icon definitions. These prototypes use different defaults:

AchievementPrototype: 128
ShortcutPrototype: 32
ItemGroup: 128
TechnologyPrototype: 256 ...
by Bilka
Wed Feb 19, 2025 12:22 pm
Forum: Technical Help
Topic: [2.0.32][PC] Crash on startup and memory errors
Replies: 7
Views: 581

Re: [2.0.32][PC] Crash on startup and memory errors

atee86 wrote: Wed Feb 19, 2025 12:19 pm Interesting, but more than half of my RAM is free, why would it want to use the page file?
That's just how Windows works, it refuses to allocate RAM sometimes when you have a full page file. The game has no influence on this. Restart your computer and Windows should empty the page file.
by Bilka
Mon Feb 17, 2025 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.34] Flying text for manual mining shows on wrong surface
Replies: 3
Views: 893

Re: Bug Report 2.0.32-0

Start mining a resource on a planet.
Switch to map mode, zoom in so you're remote viewing.
The character keeps mining. The +1 flying text keeps popping up.
Remote view a different planet, at the same position as where you're mining.

The bug:
The flying text shows up.

It shouldn't because it's a ...
by Bilka
Fri Feb 14, 2025 10:30 pm
Forum: Gameplay Help
Topic: Is it possible to play Space Age with no enemies?
Replies: 6
Views: 2159

Re: Is it possible to play Space Age with no enemies?

vark111 wrote: Fri Feb 14, 2025 9:12 pm Additional question about no enemies mode: What happens when eggs "spoil"? I'm assuming they either evaporate or turn into actual spoilage? Or do they not have a spoil timer in this mode at all?
They vanish.
by Bilka
Fri Feb 14, 2025 9:09 pm
Forum: Gameplay Help
Topic: Is it possible to play Space Age with no enemies?
Replies: 6
Views: 2159

Re: Is it possible to play Space Age with no enemies?

You can use the "no enemies" checkbox in the map generation screen. It turns off the spawning of the actual biters, stompers etc. so nothing attacks you, but the nests themselves still spawn so that you can obtain eggs.
by Bilka
Fri Feb 14, 2025 1:49 pm
Forum: Minor issues
Topic: [1.1.92] data.raw JSON dump serializes empty arrays wrong
Replies: 11
Views: 2601

Re: [1.1.92] data.raw JSON dump serializes empty arrays wrong


Ran into this as well with version 2.0.34. Just to understand the dumping process better: Is the JSON generated directly from Lua or with C++ after data.raw was parsed?

C++ takes the raw data.raw from Lua and dumps it as json. No processing or validation is done, e.g. values that the game only ...
by Bilka
Wed Jan 29, 2025 8:52 pm
Forum: Duplicates
Topic: Vertical white lines between textures in ghost tiles
Replies: 4
Views: 284

Re: Vertical white lines between textures in ghost tiles

Please provide a full log file, see 3638.
by Bilka
Sat Jan 25, 2025 7:27 pm
Forum: Modding help
Topic: [2.0.32] defines.inventory.assembling_machine_dump
Replies: 1
Views: 312

Re: [2.0.32] defines.inventory.assembling_machine_dump

As talked about on discord, the inventory you're trying to access is the trash inventory, where items are put after changing recipe in remote view. The dump inventory is for items that are ejected by recipe changes with the circuit network.

The trash inventory is missing a defines.inventory, the ...
by Bilka
Fri Jan 17, 2025 11:59 am
Forum: Resolved Requests
Topic: Document event order
Replies: 5
Views: 823

Re: Document event order

For events where there are ordering expectations they are documented on the lua actions that raise those events. E.g. https://lua-api.factorio.com/latest/classes/LuaControl.html#begin_crafting instantly raises on_pre_player_crafted_item and at some point in the current tick on_player_main_inventory ...

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