Search found 72 matches

by Nilaus
Sun Mar 12, 2017 12:26 am
Forum: Combinator Creations
Topic: Fully automated solar farm with glider
Replies: 0
Views: 2375

Fully automated solar farm with glider

I was inspired by what Niftmaniac did, but did not aspire to quite the same level of automation :) I created my own glider that will continually expand the solar farms for me so I don't have to spend time going there. https://youtu.be/Wd1vkSB55tI In my playthroughs I am spending too much time on sol...
by Nilaus
Fri Mar 10, 2017 7:29 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38612

Re: Friday Facts #181 - Calm before the storm

I am ambivalent about the new graphics. One the one hand they look awesome in their worn down, dirty look, but on the other hand I would love to evolve from that stage to the Angels Mod type graphics where it is nice shining industry. I completely applaud that this is the feel of Factorio, but I wou...
by Nilaus
Fri Mar 10, 2017 12:17 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 323169

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

Every time I launch a rocket with an Ion Cannon I get the annoying pop-up warning "launched a rocket without a satellite <TAB>".
Is that a known issue or could it perhaps be a conflict with another mod? I am launching automatically with the "Score Extended" mod.
by Nilaus
Fri Mar 03, 2017 11:56 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My 1 rocket per minute train-bus no-bot "megabase"
Replies: 15
Views: 38746

Re: My 1 rocket per minute train-bus no-bot "megabase"

Pretty cool that you did that without robots. I am myself going robot-free in my current campaign. I can highly recommend giving the mod Logistic Train Network a try. This adds a pretty cool new way of using Trains and since you seem like a train nerd then perhaps you will like it :) I find the toug...
by Nilaus
Fri Mar 03, 2017 1:43 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 286300

Re: [Mod 0.14] Logistic Train Network 0.9.4

I don't see any obvious errors in the screenshots. Set log level to 4 "/c remote.call('LTN', 'log_level', 4)", let it run for a bit, don't mind the message spam, and send me factorio-current.log from factorio root directory. At least it is nothing obvious then :) I have found another solu...
by Nilaus
Fri Mar 03, 2017 9:15 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406823

Re: Development and Discussion

My plan is to have them as a "native" in the logistics mod, but with the restriction that you need a certain component to build them, which can only be obtained (for now at least) by hunting and gathering resources from crystal rocks, the other restriction then is that you will get 1 (one...
by Nilaus
Fri Mar 03, 2017 8:22 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 286300

Re: [Mod 0.14] Logistic Train Network 0.9.4

I am in the process of converting my entire base to Logistic Train Network (50+ trains with many stops) and I encountered what looks like an error. I'd like to hear if this is intended, you know of it or maybe it is me being blind. I have Coal outposts serviced by 2+4 trains bringing it back to the ...
by Nilaus
Mon Feb 27, 2017 11:36 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 286300

Re: [Mod 0.14] Logistic Train Network 0.9.3

Good job figuring it out from that screenshot. The memory cell is a variant of XKnight's design. A tutorial would make it seem less like dark combinator magic. :lol: I couldn't help myself, so I created a tutorial for the basic setup of the LTN mod. Considering I spent the better part of an evening...
by Nilaus
Sun Feb 26, 2017 10:48 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 286300

Re: [Mod 0.14] Logistic Train Network 0.9.3

The most basic form of this only uses 3 combinators. Thank you for the very fast answer. I think an answer in German would make it just a tad too difficult for me to decipher :) I've now spent hours looking at your screenshot, opening the demo save, loading a test map, changing wires and conditions...
by Nilaus
Sun Feb 26, 2017 8:07 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 286300

Re: [Mod 0.14] Logistic Train Network 0.9.3

Absolutely brilliant mod. I've been running trains all over my base instead of using robots and I never even knew about this mod. Most of my stations serve multiple items as they are created together. My issue is when the train arrives it will pick up everything instead of just the material requeste...
by Nilaus
Tue Feb 21, 2017 10:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406823

Re: Development and Discussion

Hi Angel As you know I have been messing about with the new Logistics mod... Yesterday as I shut down my PC and was about to go to bed I remembered that the Logistics mod page contains Loaders (https://forums.factorio.com/viewtopic.php?f=185&t=40654), but they are no-where to be found in the gam...
by Nilaus
Sun Feb 19, 2017 12:27 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system
Replies: 17
Views: 36547

Re: Chunk-aligned modular railway system

I am myself struggling a bit with the proper rail setups, so it is nice to be inspired. I like the idea of aligning it to chunks. The loops at the end of each can generate detours as I see it: When a train is done loading at an outpost it has 2 options for returning; Taking the returning track or co...
by Nilaus
Sun Feb 19, 2017 12:15 pm
Forum: General discussion
Topic: Soundtrack usage on YouTube?
Replies: 3
Views: 1447

Re: Soundtrack usage on YouTube?

Thank you for the confirmation. I didn't think it would be a problem since it is basically the same music, just in a more controlled manner, but safer to ask first :)
by Nilaus
Sun Feb 19, 2017 8:28 am
Forum: General discussion
Topic: Soundtrack usage on YouTube?
Replies: 3
Views: 1447

Soundtrack usage on YouTube?

Hi Developers I am creating some Factorio YouTube lets play videos and even after 800 hours of the game I have not grown tired of the background music :) However since the music is not constant I bought the soundtrack and I would like to run that as background music instead of the ingame music (as i...
by Nilaus
Sun Dec 04, 2016 6:42 pm
Forum: Videos
Topic: [YouTube] Lets Play of Angel's Mods and Bob's Mods
Replies: 1
Views: 1375

Re: [YouTube] Lets Play of Angel's Mods and Bob's Mods

The prologue and episodes 1 and 2 are now available. New episode every day! Episode 0 - Prologue https://www.youtube.com/watch?v=RxioW2u9CY4 Episode 1 - Crushing ore with Angels Mods https://www.youtube.com/watch?v=RVUvHLwJbdA Episode 2 - Crushing and Sorting to Tin and Glass https://www.youtube.com...
by Nilaus
Sun Dec 04, 2016 6:40 pm
Forum: Videos
Topic: [YouTube] Lets Play on Earth with Yuoki Industries
Replies: 1
Views: 1334

Re: [YouTube] Lets Play on Earth with Yuoki Industries

The prologue and episodes 1 and 2 are now available. New episode every day! Episode 0 - Prologue https://www.youtube.com/watch?v=KFavsN3ZTIk&t=9s Episode 1 - Purifying Iron and Copper for Yuoki ores https://www.youtube.com/watch?v=RVUvHLwJbdA&t=16s Episode 2 - Cimota Reconstructor for Yuoki ...
by Nilaus
Sat Dec 03, 2016 11:07 pm
Forum: General discussion
Topic: Be less 'steampunk', more 'techno'
Replies: 9
Views: 4410

Re: Be less 'steampunk', more 'techno'

I think you have a point... Though maybe not "more" vs. "less", but just a logical flow from steampunky when dealing with steam, boilers etc and a gradual transition to more high tech and "clean" towards the end game. Some of the big mods like Angel, Bob and Yuoki have ...
by Nilaus
Sat Dec 03, 2016 11:01 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57855

Re: Friday Facts #167 - Reactors Operational

I have a bit mixed feeling about the nuclear technology they are creating; I love the 3x2 boiler and the concept of nuclear power, but it seems a bit too simple now that it is simply an extra step between the boiler and the steam engine. They should take a look at the brilliant Uranium Power mod by ...
by Nilaus
Sat Dec 03, 2016 10:55 pm
Forum: Videos
Topic: [YouTube] Lets Play on Earth with Yuoki Industries
Replies: 1
Views: 1334

[YouTube] Lets Play on Earth with Yuoki Industries

http://imgur.com/PJHMoik.png https://www.youtube.com/playlist?list=PLV3rF--heRVvihdXJBtxPlUOiYeHypRWk Welcome to a new campaign of Lets Play Factorio where I am returning to Earth to liberate it from the aliens. This campaign will be using Yuoki Industries mod-pack as it is uniquely suited for this...
by Nilaus
Sat Dec 03, 2016 10:51 pm
Forum: Videos
Topic: [YouTube] Lets Play of Angel's Mods and Bob's Mods
Replies: 1
Views: 1375

[YouTube] Lets Play of Angel's Mods and Bob's Mods

http://imgur.com/QdFPq1b.png https://www.youtube.com/playlist?list=PLV3rF--heRVvsLKVUVSsgszYt00zfxy_r Welcome to a new campaign (Season 6) of Lets Play Factorio where I will be diving into a very challenging scenarios by combining several complex mod packs with self imposed rules to improve the gam...

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