Search found 72 matches
- Mon Nov 28, 2016 7:13 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225596
Re: Uranium Power
Explain? Why do I need to change the base area of the pumping entity for it to work with 20units-pipe? It should just connect with the pipe no? Also, I just watched a bunch of videos from Nilaus. Two things of note, actually three, but the first two: 1/ I might need to add a way to make water witho...
- Sun Nov 27, 2016 6:03 am
- Forum: General discussion
- Topic: What is your favorite part of the game, and why?
- Replies: 16
- Views: 6137
Re: What is your favorite part of the game, and why?
ALL OF IT!
There are so many things, but one thing never gets old for me is the sound and sight of robots building massive networks in seconds from blueprints. The sound of the robots "plonking" them down and the sight of cities being built is just magical
There are so many things, but one thing never gets old for me is the sound and sight of robots building massive networks in seconds from blueprints. The sound of the robots "plonking" them down and the sight of cities being built is just magical
- Tue Nov 15, 2016 7:21 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14] Nilaus Lets Pack Mod Packs
- Replies: 3
- Views: 29389
[0.14] Nilaus Lets Pack Mod Packs
I have been asked to provide a mod pack of the mods I use in my YouTube Lets Play campaigns, so here it is Map Exchange String >>>AAAPAA4AAQADAwcAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMDCwAAAHVyYW5pdW0tb3JlAwMDoY lHXIC...
- Mon Nov 14, 2016 6:38 pm
- Forum: General discussion
- Topic: City Blocks instead of Main Bus
- Replies: 21
- Views: 105851
Re: City Blocks instead of Main Bus
There's no question the main bus concept has flaws, a lot of them tbh, but the problem with this is it's completely unworkable with an initial belt based setup. It puts you on the clock for getting to bots. To be fair all your really doing here is harping on the "bots are superior" line o...
- Fri Nov 11, 2016 10:10 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
This little beauty is my new best friend: Money for nothing :D http://i.imgur.com/jcse5Uj.png Dirt -> Stone + Data Fragments + Contaminated Water Stone -> Unicomp Data Fragments -> Unicomp Contamindated Water -> Wet Contaminated Mud + Toxic Dust Wet Contaminated Mud -> Crushed N4 + Crushed F7 Data F...
- Fri Nov 11, 2016 9:53 pm
- Forum: General discussion
- Topic: City Blocks instead of Main Bus
- Replies: 21
- Views: 105851
Re: City Blocks instead of Main Bus
Nice idea. How many robots do you have to cover this area? Greetings steinio 10k Logistics + 4k Construction The logistics robots are not strained at all because this setup I do not unload trains with robots and the construction part of the base if relatively small. When I spam several new City Blo...
- Fri Nov 11, 2016 9:40 pm
- Forum: General discussion
- Topic: City Blocks instead of Main Bus
- Replies: 21
- Views: 105851
City Blocks instead of Main Bus
It seems that using a Main Bus or Central Bus is all the rave these days. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doesn't lend it self easily to robotic transition. I always opt for a robot based base, but without the "spine" of the Main Bus the base...
- Mon Oct 31, 2016 8:41 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I will watch your videos to see which edges needs to be smooth ;) If you have some specific topics you would like to get input on or have tested, then please let me know. I find that I enjoy this mod more than Angel + Bob. Where Angel and Bob add complexity, then I feel that your mod adds genuinely...
- Sun Oct 30, 2016 5:23 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
This post is to provide some feedback on the workings of the Yuoki mod after completing my lets play campaign (see signature). Let me start by saying how much I love this mod. It is brilliantly designed and implemented, so all my improvements/concerns should be seen in the light of me loving the mod...
- Sun Oct 23, 2016 10:15 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Thanks Peppe Nice setup of the power plant. I am still not entirely sure how the temperature of the MP affects productivity. I seem to get 100% available power with the stuff coming out of the Quantrinum Reactor. I have started a Lets Play campaign focused on Yuoki. I am by no means an expert in tha...
- Sun Oct 23, 2016 10:09 am
- Forum: Videos
- Topic: Factorio Bobs Mods Lets Play
- Replies: 3
- Views: 2177
Re: Factorio Bobs Mods Lets Play
New campaign started with Yuoki Industries: * Modular setup of the base with squares dedicated to specific tasks rather than a central bus * Planned transition Vanilla Robots -> Yuoki basics -> Yuoki robots -> Yuoki engines -> Yuoki Agronomie * Goal is the creation of the three "Mighty Dominati...
- Wed Oct 19, 2016 7:08 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Did you miss all the power options in engines? They scale from 50MW-1GW. Yes I did... The hydromechanical didn't make sense to me and I didn't spend the time to figure it out. Now I went back and played with it and can see the point. The TMFW-Gen 1.1/8.913 -S is 50MW and I do not see any bigger tha...
- Sat Oct 15, 2016 9:53 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107858
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I've played through a rather long game of Yuoki to get a feel for it before a lets play. My biggest gripe was the ridiculous power need at the end game, which significantly outscales the production capabilities. Several 150 MW machines (Research Center and Alien Infuser) and even at 80% reduced they...
- Wed Sep 28, 2016 6:13 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407046
Re: Development and Discussion
is there any way to get sulfur than from floatation waste? seems i'm quite lacking sulfur (or rather dioxide and acid) ... well i know about different processes that produce floation waste, but income of sulfur from waste is rather low, and since sulfur is not minable, and cannot be obtained direct...
- Tue Sep 27, 2016 8:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407046
Re: Development and Discussion
and now to something completely different... Dear Mr Angel. Please add barreling functions for all your chemicals. My base is a mess because I am trying to store all the various chemical compounds I run across in large containers and the piping between them is getting rather absurd as well :) My arm...
- Mon Sep 26, 2016 6:37 pm
- Forum: Angels Mods
- Topic: Bus or not to Bus
- Replies: 34
- Views: 19177
Re: Bus or not to Bus
I personally find a main bus very useful for a while. Angels is primarily before the bus area and Bobs in on the bus area. At a certain point I find that the number of materials I need to keep on the bus due to Bobs outweighs the benefits when you need to cross 15+ belts to get it to the machine. I ...
- Mon Sep 26, 2016 6:33 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407046
Re: Development and Discussion
The alien artefact creation will be in the new bio-processing alongside the wood/algae production chains. As with smelting I can drop a preview, but I havent done anything for it besides splitting it up. A comment from my playthrough of the alien artifact creation. I could not get it started as it ...
- Sun Sep 25, 2016 1:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407046
Re: Development and Discussion
If you are reading this: We need a new Petrochems megatrain video :D In Vanilla 0.15 there will be tanker trains, please make sure you add support to all your petrochemicals to go on these trains. I am think of making a new campaign where I have different locations for the different processes (Refi...
- Wed Sep 21, 2016 4:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407046
Re: Development and Discussion
I put up a BIG sign warning everyone that it isnt complete and that there might be issues adding this to a running game, but yeah it messes with "things" but I guess that's to be expected with so many changes. Thanks for replying so fast. I do not mind that it breaks, it is part of the &q...
- Wed Sep 21, 2016 4:06 pm
- Forum: Videos
- Topic: Factorio Bobs Mods Lets Play
- Replies: 3
- Views: 2177