+100someone1337 wrote: βTue May 12, 2020 11:44 pmALL BUGS BE GONE!
To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere.
Search found 80 matches
- Tue May 12, 2020 11:59 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 21039
Re: Version 0.18.24
- Mon May 04, 2020 7:27 pm
- Forum: Not a bug
- Topic: [0.18.22] Construction robots seem to be ignoring cargo capacity
- Replies: 2
- Views: 940
Re: [0.18.22] Construction robots seem to be ignoring cargo capacity
ok. thanks for the info and the very quick response.
- Mon May 04, 2020 7:22 pm
- Forum: Not a bug
- Topic: [0.18.22] Construction robots seem to be ignoring cargo capacity
- Replies: 2
- Views: 940
[0.18.22] Construction robots seem to be ignoring cargo capacity
Was playing on a modded save with RobotWorld-Continued (and others), came across this problem, but the mod author doesn't know how to fix it. So, I decided to try things on a vanilla game, to avoid all the "it's this mod or this mod causing it". Started up a new game in freeplay, default m...
- Thu Apr 30, 2020 9:31 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 34265
Re: Version 0.18.22
Er, yes. Yay, a "minor patch" broke lots of stuff! Any chance you guys can use SemVer and do at least rudimentary testing that patch-releases don't break mods? This also implies checking a player *really* wants to upgrade to the next minor version (e.g. 0.19). In addition to Kyralessa. Si...
- Sun Sep 08, 2019 10:15 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 87467
Re: Nauvis Post Collapse (16GB ram minimum required)
totally agree with @malventano And remove indestructible war robots (unfriendly Compilatrons) that are destroying everything on their path, and remove the hidden Infinity chest :D wonder how many hidden "troll features" are still there. I'm not complaining I love this map it's like how Fa...
- Tue Aug 06, 2019 7:54 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 16968
Re: Version 0.17.63
Why is there no mention to changes to fluid box connections in entities? There definitely was some change, since several mods broke due to it. https://forums.factorio.com/viewtopic.php?f=34&t=70603 ... ? should probably be listed in the changes area of this update. at the first post. many mods ...
- Tue Jul 09, 2019 3:23 pm
- Forum: Releases
- Topic: Version 0.17.55
- Replies: 12
- Views: 11083
Re: Version 0.17.55
steam is taking ages for everything lately.
- Sat Jul 06, 2019 10:32 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 271127
Re: [0.17+] Space Exploration WIP
well, the best chance for him to see bug reports is on his discord.
- Sat Jul 06, 2019 10:16 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 271127
Re: [0.17+] Space Exploration WIP
Are you saying they're already researched, or available to research? And what else do you have researched already?
Not sure how much this matters, but what version of the game are you on, and what version of SE?
Not sure how much this matters, but what version of the game are you on, and what version of SE?
- Sat Jul 06, 2019 9:40 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 271127
Re: [0.17+] Space Exploration WIP
Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended. It's very ...
- Thu Jun 27, 2019 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Research Info
- Replies: 4
- Views: 1299
Re: Research Info
Oh wow. I never knew that. Thanks!
Still, it would be nice to have the previous/next researches visible too. Nice to have, probably not going to be implemented unless someone mods it first.
Still, it would be nice to have the previous/next researches visible too. Nice to have, probably not going to be implemented unless someone mods it first.
- Thu Jun 27, 2019 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Research Info
- Replies: 4
- Views: 1299
Re: Research Info
The press t thing has been really helpful in games for newer players that I've played with. Some people don't learn keybinds quickly. Always a useful thing to have a reminder for them. Ok, better idea: Get rid of the "press t" message, but add another button to click for research like the...
- Wed Jun 26, 2019 12:34 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 271127
Re: [0.17+] Space Exploration WIP
He changed that in the 0.1.104 version of Space Exploration.
See the changelog: https://mods.factorio.com/mod/space-exp ... /changelog
- Fri Jun 21, 2019 5:46 am
- Forum: Ideas and Suggestions
- Topic: Research Info
- Replies: 4
- Views: 1299
Research Info
Just a nice little QOL feature to have Previous/Next research also shown in the upper right corner where Current research (with progress) is shown. Also, a minor thing, get rid of the "press T" message -- if players don't know what to press for the research queue by now, they're totally lo...
- Fri Jun 07, 2019 2:02 pm
- Forum: Releases
- Topic: Version 0.17.46
- Replies: 11
- Views: 9992
- Wed Jun 05, 2019 3:51 pm
- Forum: Releases
- Topic: Version 0.17.45
- Replies: 12
- Views: 13186
Re: Version 0.17.45
Wow, more convoluted language to explain something that is already convoluted. It's ok, *wink wink*, I'll play along. You don't appear to be able to tell the difference between natural human languages and computer code. I would get that looked at. Actually, I can. I was a programmer, and have writt...
- Wed Jun 05, 2019 2:51 pm
- Forum: Releases
- Topic: Version 0.17.45
- Replies: 12
- Views: 13186
Re: Version 0.17.45
"player's inventory is full" is used regardless of the player's controller. As the wiki page that you linked describes, the controller is part of the player, so the message is correct. "player's controller's inventory is full" would be more accurate, but it would be confusing to...
- Wed Jun 05, 2019 2:42 am
- Forum: Releases
- Topic: Version 0.17.45
- Replies: 12
- Views: 13186
Re: Version 0.17.45
Re: the "player/character" change in 0.17.35: The Wiki goes into detail about the difference between "player" and "character" in the game, and states (emphasis added): The character 's main inventory has 80 slots... So then why do we get the message in-game that says (e...
- Thu May 09, 2019 1:12 pm
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 11565
Re: Version 0.17.37
I understood him very well. That's my beef with the current pathway to "1.0" -- They SAY they want to be at a 1.0 "stable" "release" version soon, but the changes they have been making lately (including, obviously, the complete GUI rewrite and the completely silly "...
- Tue May 07, 2019 9:15 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 49242
Re: Changelog tutorial
Can we have something like "Author:" (and maybe "Requested-by", "Suggested-by") below "Date:"? It would be nice to people that contributes with pull requests on mods :D That would have to be up to the devs to add it to the parser code. This topic is mainly to...