Search found 1295 matches

by impetus maximus
Mon Mar 05, 2018 12:09 am
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23699

Re: Friday Facts #232 - PAX, Bugs, Graphs

posila wrote:
impetus maximus wrote:OpenGL 3.3, and DirectX11? :?
a lot of players are not going to have support for these.
Intel HD Graphics 3000 is DX10 capable, so you should be fine.
whew! many thanks. :)
by impetus maximus
Sun Mar 04, 2018 11:09 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23699

Re: Friday Facts #232 - PAX, Bugs, Graphs

OpenGL 3.3, and DirectX11? :?
a lot of players are not going to have support for these.
by impetus maximus
Fri Mar 02, 2018 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
Replies: 7
Views: 4915

Re: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines

wheybags wrote:Nope, prior to the update I just made, it would be broken in a new campaign run
so what happened to my bug report fix? i'm just curious. :|
by impetus maximus
Fri Mar 02, 2018 2:19 pm
Forum: Show your Creations
Topic: 5:1:7 Refinery, heavily beaconed
Replies: 7
Views: 8535

Re: 5:1:7 Refinery, heavily beaconed

Have you stresstested this design to determine the max flow rate? Looks like a bit of a power hog with that amount of beacons... bit excessive but it should definately be fast. [Edit] I cut off water as well on my own refineries. It prevents a lot of "sputtering" where the pump activates ...
by impetus maximus
Fri Mar 02, 2018 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
Replies: 7
Views: 4915

Re: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines

wheybags wrote:Fixed for 0.16.28
Thanks for the report!
wait, what? this should only happen with old existing saves on that map correct?
starting fresh it should already be fixed.
by impetus maximus
Tue Feb 27, 2018 8:12 pm
Forum: Duplicates
Topic: [16.26] One slot dead body
Replies: 1
Views: 745

Re: [16.26] One slot dead body

58201
fast enough for you? :P
by impetus maximus
Mon Feb 26, 2018 4:32 pm
Forum: Ideas and Requests For Mods
Topic: Gun-train?
Replies: 2
Views: 2529

Re: Gun-train?

haven't tried it but check out Senpais Trains.
or scan through the trains tags.
by impetus maximus
Mon Feb 26, 2018 9:04 am
Forum: Ideas and Suggestions
Topic: Sunlight detector
Replies: 3
Views: 3786

Re: Sunlight detector

maybe this will work for you. Day_Timer.png 0eNq9lNtq3DAQhl8lzFUDdrG13pSaUgj0EfauBCPbs+lQHYwsLTWL370jeQlO1qUsDb2xGGnmn8OH5wytCjg4Mh7qM1BnzQj19zOM9Gykind+GhBqII8aMjBSR2u0Srp8kAYVzBmQ6fEX1OWc/TVSdl3QQUlv3SpSzE8ZoPHkCZcCkjE1JugWHUtvps5gsCPHWBPzsU4uMpj42M2xlDca4kVDY09B56iw8466fLAKr8XKRavc0tq9aPXYUY8u76x...
by impetus maximus
Mon Feb 26, 2018 3:21 am
Forum: General discussion
Topic: steam turbine max chain length.
Replies: 6
Views: 5020

Re: steam turbine max chain length.

You can use the "electric-energy-interface" prototype. Why do people still mod in all those utility prototypes when they are already present in the main game? There is no longer a need for modding in new prototypes like that. It is made vanilla. passive energy void uses 100% of the excess...
by impetus maximus
Sun Feb 25, 2018 10:30 am
Forum: Ideas and Suggestions
Topic: Quickbar / Toolbelt Rows
Replies: 10
Views: 3945

Re: Quickbar / Toolbelt Rows

you are welcome. ;)
you can change to "Notify me upon replies by default:" in Board Preferences which should be on by default in my opinion.
by impetus maximus
Sat Feb 24, 2018 9:20 am
Forum: General discussion
Topic: steam turbine max chain length.
Replies: 6
Views: 5020

Re: steam turbine max chain length.

depends on what is attached to the first one (pump, pipe, or storage tank), or if there are pipes between each of them. for example, a storage tank has better throughput if it is connected directly to the first turbine vs having a pipe attached. check out 'Creative mode (Fix for 0.16)' mod for testi...
by impetus maximus
Fri Feb 23, 2018 5:03 pm
Forum: Off topic
Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
Replies: 25
Views: 7810

Re: Friday Facts #230 - Engine modernisation

Supercheese wrote:Guys, this Windows Update discussion is getting severely off-topic...
this.thread.jpg
this.thread.jpg (35.89 KiB) Viewed 2529 times
by impetus maximus
Fri Feb 23, 2018 11:04 am
Forum: Gameplay Help
Topic: Conditional Lab Activation
Replies: 23
Views: 9025

Re: Conditional Lab Activation

Deadly-Bagel wrote:Ahah you know I was about to say that same thing but decided to read over the OP again - he's using a ton of Beacons, and they do have drain.
right, so that is what we need to switch off.
by impetus maximus
Fri Feb 23, 2018 10:47 am
Forum: Implemented Suggestions
Topic: Research Requirement Suggestion
Replies: 17
Views: 4825

Re: Research Requirement Suggestion

PacifyerGrey wrote:That would not dumb down tech tree.
However this would increase tech tree complexity to visually display it.
mario54bro wrote:I think this should be part of the requirements before you can research the Artillery.
by impetus maximus
Fri Feb 23, 2018 10:44 am
Forum: Gameplay Help
Topic: Conditional Lab Activation
Replies: 23
Views: 9025

Re: Conditional Lab Activation

labs don't have any 'drain'.
by impetus maximus
Fri Feb 23, 2018 10:24 am
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 39590

Re: Version 0.16.25

Deadly-Bagel wrote: I assume Mining Drills still don't compress items? I don't really mind as you tend to merge several lanes anyway, just clarifying.
miner_compression.png
miner_compression.png (402.49 KiB) Viewed 5765 times
not OCD compressed, but certainly compressed enough for me.

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