whew! many thanks.posila wrote:Intel HD Graphics 3000 is DX10 capable, so you should be fine.impetus maximus wrote:OpenGL 3.3, and DirectX11?
a lot of players are not going to have support for these.
Search found 1295 matches
- Mon Mar 05, 2018 12:09 am
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23699
Re: Friday Facts #232 - PAX, Bugs, Graphs
- Sun Mar 04, 2018 11:09 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23699
Re: Friday Facts #232 - PAX, Bugs, Graphs
OpenGL 3.3, and DirectX11?
a lot of players are not going to have support for these.
a lot of players are not going to have support for these.
- Fri Mar 02, 2018 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.25] Splitter input priority not working with two outputs
- Replies: 17
- Views: 9424
Re: [kovarex] [0.16.25] Splitter input priority not working with two outputs
is my post with a save example invisible or something?
- Fri Mar 02, 2018 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
- Replies: 7
- Views: 4915
Re: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
ah ok, thanks.wheybags wrote:viewtopic.php?t=54722#p323716 klonan fixed it but he missed this map
- Fri Mar 02, 2018 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
- Replies: 7
- Views: 4915
Re: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
so what happened to my bug report fix? i'm just curious.wheybags wrote:Nope, prior to the update I just made, it would be broken in a new campaign run
- Fri Mar 02, 2018 2:19 pm
- Forum: Show your Creations
- Topic: 5:1:7 Refinery, heavily beaconed
- Replies: 7
- Views: 8535
Re: 5:1:7 Refinery, heavily beaconed
Have you stresstested this design to determine the max flow rate? Looks like a bit of a power hog with that amount of beacons... bit excessive but it should definately be fast. [Edit] I cut off water as well on my own refineries. It prevents a lot of "sputtering" where the pump activates ...
- Fri Mar 02, 2018 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
- Replies: 7
- Views: 4915
Re: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
wait, what? this should only happen with old existing saves on that map correct?wheybags wrote:Fixed for 0.16.28
Thanks for the report!
starting fresh it should already be fixed.
- Tue Feb 27, 2018 8:12 pm
- Forum: Duplicates
- Topic: [16.26] One slot dead body
- Replies: 1
- Views: 745
Re: [16.26] One slot dead body
58201
fast enough for you?
fast enough for you?
- Mon Feb 26, 2018 4:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Gun-train?
- Replies: 2
- Views: 2529
- Mon Feb 26, 2018 9:04 am
- Forum: Ideas and Suggestions
- Topic: Sunlight detector
- Replies: 3
- Views: 3786
Re: Sunlight detector
maybe this will work for you. Day_Timer.png 0eNq9lNtq3DAQhl8lzFUDdrG13pSaUgj0EfauBCPbs+lQHYwsLTWL370jeQlO1qUsDb2xGGnmn8OH5wytCjg4Mh7qM1BnzQj19zOM9Gykind+GhBqII8aMjBSR2u0Srp8kAYVzBmQ6fEX1OWc/TVSdl3QQUlv3SpSzE8ZoPHkCZcCkjE1JugWHUtvps5gsCPHWBPzsU4uMpj42M2xlDca4kVDY09B56iw8466fLAKr8XKRavc0tq9aPXYUY8u76x...
- Mon Feb 26, 2018 3:31 am
- Forum: Minor issues
- Topic: [0.16.25] Ground/visible after placing water (waterfill mod)
- Replies: 2
- Views: 1515
Re: [0.16.25] Ground/visible after placing water (waterfill mod)
can't find the original report.
55477
55477
- Mon Feb 26, 2018 3:21 am
- Forum: General discussion
- Topic: steam turbine max chain length.
- Replies: 6
- Views: 5020
Re: steam turbine max chain length.
You can use the "electric-energy-interface" prototype. Why do people still mod in all those utility prototypes when they are already present in the main game? There is no longer a need for modding in new prototypes like that. It is made vanilla. passive energy void uses 100% of the excess...
- Sun Feb 25, 2018 11:37 am
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12863
- Sun Feb 25, 2018 10:30 am
- Forum: Ideas and Suggestions
- Topic: Quickbar / Toolbelt Rows
- Replies: 10
- Views: 3945
Re: Quickbar / Toolbelt Rows
you are welcome.
you can change to "Notify me upon replies by default:" in Board Preferences which should be on by default in my opinion.
you can change to "Notify me upon replies by default:" in Board Preferences which should be on by default in my opinion.
- Sat Feb 24, 2018 9:20 am
- Forum: General discussion
- Topic: steam turbine max chain length.
- Replies: 6
- Views: 5020
Re: steam turbine max chain length.
depends on what is attached to the first one (pump, pipe, or storage tank), or if there are pipes between each of them. for example, a storage tank has better throughput if it is connected directly to the first turbine vs having a pipe attached. check out 'Creative mode (Fix for 0.16)' mod for testi...
- Fri Feb 23, 2018 5:03 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7810
Re: Friday Facts #230 - Engine modernisation
Supercheese wrote:Guys, this Windows Update discussion is getting severely off-topic...
- Fri Feb 23, 2018 11:04 am
- Forum: Gameplay Help
- Topic: Conditional Lab Activation
- Replies: 23
- Views: 9025
Re: Conditional Lab Activation
right, so that is what we need to switch off.Deadly-Bagel wrote:Ahah you know I was about to say that same thing but decided to read over the OP again - he's using a ton of Beacons, and they do have drain.
- Fri Feb 23, 2018 10:47 am
- Forum: Implemented Suggestions
- Topic: Research Requirement Suggestion
- Replies: 17
- Views: 4825
Re: Research Requirement Suggestion
PacifyerGrey wrote:That would not dumb down tech tree.
However this would increase tech tree complexity to visually display it.
mario54bro wrote:I think this should be part of the requirements before you can research the Artillery.
- Fri Feb 23, 2018 10:44 am
- Forum: Gameplay Help
- Topic: Conditional Lab Activation
- Replies: 23
- Views: 9025
Re: Conditional Lab Activation
labs don't have any 'drain'.
- Fri Feb 23, 2018 10:24 am
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 39590
Re: Version 0.16.25
not OCD compressed, but certainly compressed enough for me.Deadly-Bagel wrote: I assume Mining Drills still don't compress items? I don't really mind as you tend to merge several lanes anyway, just clarifying.