well i can't add an attachment to a PM so here is a snapshot (with my token changed)
Search found 1295 matches
- Wed Sep 21, 2016 3:59 pm
- Forum: Technical Help
- Topic: [SOLVED] 14.8 Win/Server <unspecified file><4>: expected ':'
- Replies: 6
- Views: 1659
- Wed Sep 21, 2016 3:41 pm
- Forum: Technical Help
- Topic: [SOLVED] 14.8 Win/Server <unspecified file><4>: expected ':'
- Replies: 6
- Views: 1659
Re: 0.14.8 Win/Server <unspecified file><4>: expected ':'
thanks. can i PM you the file to check it out for me?
- Wed Sep 21, 2016 3:24 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 7721
Re: Just had to wiki the chain signals AGAIN
there are problems with chain signals that are planned to be fixed in 0.15.* (can't find the post ATM)
i've just been using normal signals and networking them to act as chain signals. a lot less frustrating.
also you can get more info about what's going on with trains using the debugger (F4)
i've just been using normal signals and networking them to act as chain signals. a lot less frustrating.
also you can get more info about what's going on with trains using the debugger (F4)
- Wed Sep 21, 2016 3:12 pm
- Forum: Technical Help
- Topic: [SOLVED] 14.8 Win/Server <unspecified file><4>: expected ':'
- Replies: 6
- Views: 1659
[SOLVED] 14.8 Win/Server <unspecified file><4>: expected ':'
i'm trying to set up a headless server from the package version in win7, and play on the same machine. i've... unzipped the 0.14.8 package to c:/program files created a server.bat file in bin/x64 with the following factorio.exe --start-server saves/4.zip --allow-commands admins-only --autosave-inter...
- Wed Sep 21, 2016 7:39 am
- Forum: Multiplayer
- Topic: filter high ping/latency players? (0.14.7)
- Replies: 7
- Views: 3088
Re: filter high ping/latency players? (0.14.7)
i have nothing against EU players, it's just packets jumping across oceans affects game play.
my server (if i can get it running) will say it's for US east coast/mid west players.
a message to players "you have been kicked for high ping" would be good.
my server (if i can get it running) will say it's for US east coast/mid west players.
a message to players "you have been kicked for high ping" would be good.
- Tue Sep 20, 2016 7:44 pm
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22885
Re: Version 0.14.8
"ignore_player_limit_for_returning_players": true, "only_admins_can_pause_the_game": true How do I add this on my server-settings.json? Added ignore_player_limit_for_returning_players option to the server-settings and equivalent when hosting from the game. Added only_admins_can_...
- Tue Sep 20, 2016 8:10 am
- Forum: Multiplayer
- Topic: filter high ping/latency players? (0.14.7)
- Replies: 7
- Views: 3088
Re: filter high ping/latency players? (0.14.7)
damn, was hoping there was a setting i could change in vanilla.
thanks for the ideas. maybe i'll suggest it as a feature to the developers.
thanks for the ideas. maybe i'll suggest it as a feature to the developers.
- Mon Sep 19, 2016 5:16 pm
- Forum: Ideas and Suggestions
- Topic: server message announcement(s) every x ticks.
- Replies: 9
- Views: 5229
Re: server message announcement(s) every x ticks.
Boa. I hate it, when I log into any system and that "reminds" me all the time to something. Very bad behavior. For the case here showed I suggest to implement a voice-chat into the game. :) And for other cases: I would prefer to have some kind of extra-log, where the server can post (impo...
- Mon Sep 19, 2016 3:55 pm
- Forum: Multiplayer
- Topic: 'admin only' console for headless server? (win7)
- Replies: 2
- Views: 2318
Re: 'admin only' console for headless server? (win7)
thanks Oxyd
I LOVE THIS GAME!
- Mon Sep 19, 2016 3:38 pm
- Forum: Multiplayer
- Topic: 'admin only' console for headless server? (win7)
- Replies: 2
- Views: 2318
'admin only' console for headless server? (win7)
i'm following this guide on running a headless server, and playing on the same machine.
that guide is for 0.13.15, and i'm running 0.14.7
what do i add to the server.bat file so the console commands are only available to admins?
thanks
that guide is for 0.13.15, and i'm running 0.14.7
what do i add to the server.bat file so the console commands are only available to admins?
thanks
- Mon Sep 19, 2016 1:29 pm
- Forum: Ideas and Suggestions
- Topic: server message announcement(s) every x ticks.
- Replies: 9
- Views: 5229
Re: server message announcement(s) every x ticks.
i hear ya about being annoying. ok, give the player the option to hide the messages then. or limit the number of times it's sent to players.
even just a single welcome message would be nice to have.
even just a single welcome message would be nice to have.
- Mon Sep 19, 2016 10:56 am
- Forum: Ideas and Suggestions
- Topic: server message announcement(s) every x ticks.
- Replies: 9
- Views: 5229
server message announcement(s) every x ticks.
i think it would be helpful if we could add messages to the server chat from the server itself.
such as "join voice chat room using [client name] at [Chat IP address:port]" every 3600 ticks etc.
have the ability to have multiple messages with a pause between.
such as "join voice chat room using [client name] at [Chat IP address:port]" every 3600 ticks etc.
have the ability to have multiple messages with a pause between.
- Mon Sep 19, 2016 10:07 am
- Forum: Combinator Creations
- Topic: Simple hysteresis with two combinators
- Replies: 12
- Views: 31036
Re: Simple hysteresis with two combinators
cool. thanks for the explanation golfmiketango.
- Mon Sep 19, 2016 9:30 am
- Forum: Multiplayer
- Topic: filter high ping/latency players? (0.14.7)
- Replies: 7
- Views: 3088
filter high ping/latency players? (0.14.7)
is there a way to filter players with high latency when hosting a server?
starting a Co-Op group, and want to keep it fairly local. (east coast/mid west US)
thanks
starting a Co-Op group, and want to keep it fairly local. (east coast/mid west US)
thanks
- Sun Sep 18, 2016 11:02 pm
- Forum: Multiplayer
- Topic: Multiplayer Steam name (Factorio user name) ban option?
- Replies: 2
- Views: 2154
Re: Multiplayer Steam name (Factorio user name) ban option?
if you're the server owner, enable 'Verify User Identity:' when creating a server. this forces users to use their Factorio login name. if an admin bans them, they can't rename/rejoin. voteban would get abused IMO. imagine joining a server, and getting vote-banned for no reason. if a server has activ...
- Sun Sep 18, 2016 8:06 am
- Forum: Combinator Creations
- Topic: Simple hysteresis with two combinators
- Replies: 12
- Views: 31036
Re: Simple hysteresis with two combinators
how does this differ from a SR latch circuit?
- Sun Sep 18, 2016 6:42 am
- Forum: Multiplayer
- Topic: player privilege framework? Anti-Grief
- Replies: 2
- Views: 984
Re: player privilege framework? Anti-Grief
i was going to start a thread on the subject. i think it would be great.
like being able to prevent new players from using personal weapons, ghost spamming, or switching science every 10 seconds.
have it so the server owner can change privileges to each group, to their liking.
like being able to prevent new players from using personal weapons, ghost spamming, or switching science every 10 seconds.
have it so the server owner can change privileges to each group, to their liking.
- Sat Sep 17, 2016 3:21 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 26193
Re: Friday Facts #156 - Massive Multiplayer
I think we need a setting in the options, and maybe a hotkey that isn't mapped by default for toggling player names both on the main screen and in the maps. A similar arrangement could be made to filter messages. Let players hide (but still invisibly receive) connection/disconnection messages and t...
- Mon Sep 12, 2016 12:52 pm
- Forum: Duplicates
- Topic: train switches 'stop point' after chain signal.
- Replies: 2
- Views: 1078
Re: train switches 'stop point' after chain signal.
crap, sorry. i did search but didn't see that one.
- Mon Sep 12, 2016 12:50 pm
- Forum: Not a bug
- Topic: [0.14.15] [Twinsen] In map editor cannot 'unbrush' generated entities
- Replies: 2
- Views: 814
Re: [0.14.15] [Twinsen] In map editor cannot 'unbrush' generated entities
didn't know about the unbrush fuction. i have a map i wanted all concrete.
brushing the concrete on left the trees from map generation.
brushing them with water to remove the trees, then painting land (optional), then concrete worked.
brushing the concrete on left the trees from map generation.
brushing them with water to remove the trees, then painting land (optional), then concrete worked.