Search found 1295 matches

by impetus maximus
Thu Aug 25, 2016 5:43 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 391019

Re: [MOD 0.13.17+] Creative Mode 0.1.3 - Instant bp modules, fix

My pleasure. :D Sorry for the error. I have made a silly mistake and will release the fix soon. About the admin-only feature, I can't guarantee I can do it right because I am not familiar with multiplayer. And there are some cheats that can only be applied to the whole team rather than each particu...
by impetus maximus
Thu Aug 25, 2016 6:32 am
Forum: Multiplayer
Topic: Publick Discord server for Factorio players?
Replies: 3
Views: 2474

Re: Publick Discord server for Factorio players?

when you create a server does it use discords hardware or is it on your local machine?
[edit] it goes through discords servers :?
by impetus maximus
Thu Aug 25, 2016 12:09 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 391019

Re: [MOD 0.13.17+] Creative Mode 0.1.3 - Instant bp modules, fix

wanted to thank you for this mod. the duplicating chest, and passive energy void made tweaking my steam power layout a breeze. i had one problem with the instant blueprint building. trying to build something while i was standing on it gave an error, then exited the game. i'm sticking with bots just ...
by impetus maximus
Wed Aug 24, 2016 3:30 am
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137730

Re: Multiplayer FAQ

what are the hardware requirements for running a server? how many threads does it use?

cheers
by impetus maximus
Tue Aug 23, 2016 10:40 pm
Forum: Combinator Creations
Topic: Slow Supplier (used for repair pack distribution)
Replies: 19
Views: 11159

Re: Slow Supplier (used for repair pack distribution)

siggboy wrote:
impetus maximus wrote:some interesting (over my head ATM) solutions.
So it probably just appears to be very complex to you because you're, supposedly, not familiar at all with combinators.
correct. never used a combinator yet. a good explanation. thanks. :)
by impetus maximus
Mon Aug 22, 2016 10:41 pm
Forum: Gameplay Help
Topic: How does the logistic auto trash work?
Replies: 8
Views: 18756

Re: How does the logistic auto trash work?

thank you for adding this feature! was tired of walking around with ore, and iron sticks.
i remember being disapointed setting the logistics slot numbers to 0, hoping the logistic bots would remove them.

seemed pretty self explanitory to me when i saw it. couldn't research it fast enough. :lol:
by impetus maximus
Mon Aug 22, 2016 6:40 pm
Forum: Combinator Creations
Topic: Slow Supplier (used for repair pack distribution)
Replies: 19
Views: 11159

Re: Slow Supplier (used for repair pack distribution)

some interesting (over my head ATM) solutions. i would hope the devs whould make the repair packs in roboports availible on the network in a future update.
me, i just fill them with repair packs and have a requester chest connected to the robo-port that asks for 10 repair packs.
by impetus maximus
Mon Aug 22, 2016 12:37 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121130

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

sorry... i feel stupid. my thumb drive was full. :oops:
by impetus maximus
Sun Aug 21, 2016 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [13.15] [HanziQ] Chain signal before station lets train pass despite occupancy next block
Replies: 17
Views: 8218

Re: [13.15] Chain signal before station lets train pass despite occupancy next block

i hear where your coming from. the blue state of the signal is great for trains finding a path to where it wants to go.
would be nice to have the option to opt out for a station. perhaps the option could be on the chain signal.

LOVE the game BTW!
by impetus maximus
Sun Aug 21, 2016 5:35 am
Forum: Resolved Problems and Bugs
Topic: [13.15] [HanziQ] Chain signal before station lets train pass despite occupancy next block
Replies: 17
Views: 8218

Re: [13.15] Chain signal before station lets train pass despite occupancy next block

i have to disagree with this being proper action for chain signals> station > signal. here is an example of a test track i built to learn how signals/chain signals work. screen shot the train facing west on the main line at the stop went through the blue chain signal on the right. this blocks the ma...
by impetus maximus
Sun Aug 21, 2016 5:15 am
Forum: Resolved Problems and Bugs
Topic: [0.13.16] Rail signal circuit network fix not working
Replies: 4
Views: 4279

Re: [0.13.16] Rail signal circuit network fix not working

ah thanks. i'll head over there then.

cheers
by impetus maximus
Sun Aug 21, 2016 4:03 am
Forum: Resolved Problems and Bugs
Topic: [0.13.16] Rail signal circuit network fix not working
Replies: 4
Views: 4279

Re: [0.13.16] Rail signal circuit network fix not working

i think my issue is related. as of 0.13.17 i have a condition where a chain signal has a train stopped. if a station is placed between the chain signal and the next signal the train will run the chain signal and go to the stop. if the train at the chain signal is intstructed to go to a stop past the...
by impetus maximus
Sun Aug 21, 2016 2:14 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121130

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

wierd. i have no problem downloading files from other sites. tried a dif mod dowload and it failed too. can you upload it to a dif host please?
by impetus maximus
Sun Aug 21, 2016 1:35 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121130

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

i'm trying to download your mod (0.2.4) from the download page, but it keeps failing. I just downloaded from https://mods.factorio.com/mods/Choumiko/Foreman and it is working for me, make sure you are logged in to the portal, you might have to close and reopen your browser i'm logged in. just tried...
by impetus maximus
Sat Aug 20, 2016 11:56 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121130

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

hello

i'm trying to download your mod (0.2.4) from the download page, but it keeps failing.

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