Search found 1295 matches

by impetus maximus
Mon Mar 19, 2018 9:38 pm
Forum: Releases
Topic: Version 0.16.31
Replies: 19
Views: 15426

Re: Version 0.16.31

Coal Liquification Issue: Raw inputs have been swapped. I'm using coal liquification in my current base for oil. The inputs for steam and heavy oil have been swapped by the last patch, rendering my build inoperative till I fix it. Was there a specific reason why this was done? i'm guessing it has t...
by impetus maximus
Mon Mar 19, 2018 6:56 am
Forum: Technical Help
Topic: Low FPS/UPS despite CPU or memory isn't fully used
Replies: 17
Views: 8940

Re: Low FPS/UPS despite CPU or memory isn't fully used

loader is vanilla prototype, but disabled needing mods/console commands to enable them.
by impetus maximus
Mon Mar 19, 2018 5:18 am
Forum: Modding discussion
Topic: Is it possible to mod a train with lower top speed on curves
Replies: 7
Views: 3172

Re: Is it possible to mod a train with lower top speed on curves

probably possible featherwinglove. i played on a friends server that had an intersection that seem to make trains slow themselves down. :?
by impetus maximus
Mon Mar 19, 2018 4:13 am
Forum: Gameplay Help
Topic: Inserter belt vs chests
Replies: 8
Views: 2841

Re: Inserter belt vs chests

it takes longer than a tick (1 60th of a second) to pick up off the belt. it starts to reach for it, the tick ends, the inserter stops.
from a chest it can grab the item instantly.
by impetus maximus
Mon Mar 19, 2018 1:42 am
Forum: Gameplay Help
Topic: Inserter belt vs chests
Replies: 8
Views: 2841

Re: Inserter belt vs chests

for spoiler= you have to give it a name. also using code tags is helpful. [spoiler=name here][code]blueprint string code here [/spoiler][/code] i can't really make heads or tails of the circuit, but i'm guessing Manron is correct about the condition being a single tick. not sure why there is a count...
by impetus maximus
Sun Mar 18, 2018 11:31 pm
Forum: Gameplay Help
Topic: Inserter belt vs chests
Replies: 8
Views: 2841

Re: Inserter belt vs chests

do you have a screenshot of the setup?
by impetus maximus
Sat Mar 17, 2018 10:25 pm
Forum: Gameplay Help
Topic: Train taking blocked exit
Replies: 9
Views: 3903

Re: Train taking blocked exit

try adding a chain signal before the stacker.
by impetus maximus
Sat Mar 17, 2018 10:02 pm
Forum: Technical Help
Topic: Haven't played since .15, having UPS issues now
Replies: 2
Views: 1347

Re: Haven't played since .15, having UPS issues now

while having the issue, hit F4 then enable 'show time usage'.
post a screen shot.
by impetus maximus
Sat Mar 17, 2018 5:49 am
Forum: Not a bug
Topic: [16.30] Mod items not removed when mod disabled
Replies: 3
Views: 1431

Re: [16.30] Mod items not removed when mod disabled

belt immunity gets you spoiled don't it? :P
by impetus maximus
Sat Mar 17, 2018 5:07 am
Forum: Not a bug
Topic: [16.30] Mod items not removed when mod disabled
Replies: 3
Views: 1431

Re: [16.30] Mod items not removed when mod disabled

not a bug. belt immunity equipment is in vanilla albeit not accessible without mods/console commands.
by impetus maximus
Sat Mar 17, 2018 1:56 am
Forum: Technical Help
Topic: [16.30] flickering monitor after some playtime
Replies: 4
Views: 1981

Re: [16.30] flickering monitor after some playtime

try setting your monitor to 60hz. disable v-sync in game and enable aero theme (for v-sync) if using windows.
by impetus maximus
Thu Mar 15, 2018 11:16 pm
Forum: Ideas and Suggestions
Topic: Inserters
Replies: 27
Views: 6220

Re: Inserters

would take away from the puzzle aspect.
by impetus maximus
Thu Mar 15, 2018 8:13 pm
Forum: Won't fix.
Topic: [kovarex] [0.16.30] Splitter behaving differently
Replies: 5
Views: 2807

Re: [kovarex] [0.16.30] Splitter behaving differently

Yeah, but removing the loop make input taken unevenly, I see it's game behavior. I will try to do that another way. use an arithmetic combinator to control that. balanced_unloading.png 0eNrdWU1zmzAQ/SsdnaFFEhjbhx76H3rqdDwybGNNQDBCZJLJ8N8r4TZ2ZS+RcqOXZIRgeXr78XbxKzk2I/RaKkP2r0RWnRrI/scrGeSDEo27Zl56I...
by impetus maximus
Wed Mar 14, 2018 8:17 pm
Forum: General discussion
Topic: [POLL]Which major update do you think will end up being 1.0?
Replies: 30
Views: 10619

Re: [POLL]Which major update do you think will end up being 1.0?

as long as Wube keeps adding content, who cares when we get a 'finished' game? :D
by impetus maximus
Wed Mar 14, 2018 8:14 pm
Forum: Gameplay Help
Topic: [0.16.30] Feeding from inserter make gap
Replies: 18
Views: 7471

Re: [0.16.30] Feeding from inserter make gap

Manron wrote:or remove the splitters altogether, they are not needed anyway, are they?
that is what i suggested. [edit] the excess ones anyway.
no_loop.png
no_loop.png (171.21 KiB) Viewed 7383 times
by impetus maximus
Wed Mar 14, 2018 7:25 pm
Forum: Gameplay Help
Topic: I need help with Steel Production
Replies: 15
Views: 13104

Re: I need help with Steel Production

to each their own. :P
by impetus maximus
Wed Mar 14, 2018 6:45 pm
Forum: Gameplay Help
Topic: I need help with Steel Production
Replies: 15
Views: 13104

Re: I need help with Steel Production

also throw productivity modules, and speed beacons into the mix and that ratio changes.
by impetus maximus
Tue Mar 13, 2018 11:06 pm
Forum: Gameplay Help
Topic: I need Help with a Dual way Intersection
Replies: 12
Views: 3885

Re: I need Help with a Dual way Intersection

why are we still discussing this? :| ETM654 sounded like they only had 2 trains on 2 tracks that where crossing each other.
that has been solved.
by impetus maximus
Tue Mar 13, 2018 11:03 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Request: 8 to 12 balancer
Replies: 2
Views: 11252

Re: Request: 8 to 12 balancer

this area is to 'Show your Creations'. what you want is Gameplay help.
by impetus maximus
Tue Mar 13, 2018 11:01 pm
Forum: Duplicates
Topic: [.16.28] In game screenshots ignore mapview
Replies: 3
Views: 1718

Re: [.16.28] In game screenshots ignore mapview

when in doubt default to feature request.

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