Search found 1295 matches
- Mon Mar 19, 2018 9:38 pm
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 15426
Re: Version 0.16.31
Coal Liquification Issue: Raw inputs have been swapped. I'm using coal liquification in my current base for oil. The inputs for steam and heavy oil have been swapped by the last patch, rendering my build inoperative till I fix it. Was there a specific reason why this was done? i'm guessing it has t...
- Mon Mar 19, 2018 6:56 am
- Forum: Technical Help
- Topic: Low FPS/UPS despite CPU or memory isn't fully used
- Replies: 17
- Views: 8940
Re: Low FPS/UPS despite CPU or memory isn't fully used
loader is vanilla prototype, but disabled needing mods/console commands to enable them.
- Mon Mar 19, 2018 5:18 am
- Forum: Modding discussion
- Topic: Is it possible to mod a train with lower top speed on curves
- Replies: 7
- Views: 3172
Re: Is it possible to mod a train with lower top speed on curves
probably possible featherwinglove. i played on a friends server that had an intersection that seem to make trains slow themselves down.
- Mon Mar 19, 2018 4:13 am
- Forum: Gameplay Help
- Topic: Inserter belt vs chests
- Replies: 8
- Views: 2841
Re: Inserter belt vs chests
it takes longer than a tick (1 60th of a second) to pick up off the belt. it starts to reach for it, the tick ends, the inserter stops.
from a chest it can grab the item instantly.
from a chest it can grab the item instantly.
- Mon Mar 19, 2018 1:42 am
- Forum: Gameplay Help
- Topic: Inserter belt vs chests
- Replies: 8
- Views: 2841
Re: Inserter belt vs chests
for spoiler= you have to give it a name. also using code tags is helpful. [spoiler=name here][code]blueprint string code here [/spoiler][/code] i can't really make heads or tails of the circuit, but i'm guessing Manron is correct about the condition being a single tick. not sure why there is a count...
- Sun Mar 18, 2018 11:31 pm
- Forum: Gameplay Help
- Topic: Inserter belt vs chests
- Replies: 8
- Views: 2841
Re: Inserter belt vs chests
do you have a screenshot of the setup?
- Sat Mar 17, 2018 10:25 pm
- Forum: Gameplay Help
- Topic: Train taking blocked exit
- Replies: 9
- Views: 3903
Re: Train taking blocked exit
try adding a chain signal before the stacker.
- Sat Mar 17, 2018 10:02 pm
- Forum: Technical Help
- Topic: Haven't played since .15, having UPS issues now
- Replies: 2
- Views: 1347
Re: Haven't played since .15, having UPS issues now
while having the issue, hit F4 then enable 'show time usage'.
post a screen shot.
post a screen shot.
- Sat Mar 17, 2018 5:49 am
- Forum: Not a bug
- Topic: [16.30] Mod items not removed when mod disabled
- Replies: 3
- Views: 1431
Re: [16.30] Mod items not removed when mod disabled
belt immunity gets you spoiled don't it?
- Sat Mar 17, 2018 5:07 am
- Forum: Not a bug
- Topic: [16.30] Mod items not removed when mod disabled
- Replies: 3
- Views: 1431
Re: [16.30] Mod items not removed when mod disabled
not a bug. belt immunity equipment is in vanilla albeit not accessible without mods/console commands.
- Sat Mar 17, 2018 1:56 am
- Forum: Technical Help
- Topic: [16.30] flickering monitor after some playtime
- Replies: 4
- Views: 1981
Re: [16.30] flickering monitor after some playtime
try setting your monitor to 60hz. disable v-sync in game and enable aero theme (for v-sync) if using windows.
- Thu Mar 15, 2018 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Inserters
- Replies: 27
- Views: 6220
Re: Inserters
would take away from the puzzle aspect.
- Thu Mar 15, 2018 8:13 pm
- Forum: Won't fix.
- Topic: [kovarex] [0.16.30] Splitter behaving differently
- Replies: 5
- Views: 2807
Re: [kovarex] [0.16.30] Splitter behaving differently
Yeah, but removing the loop make input taken unevenly, I see it's game behavior. I will try to do that another way. use an arithmetic combinator to control that. balanced_unloading.png 0eNrdWU1zmzAQ/SsdnaFFEhjbhx76H3rqdDwybGNNQDBCZJLJ8N8r4TZ2ZS+RcqOXZIRgeXr78XbxKzk2I/RaKkP2r0RWnRrI/scrGeSDEo27Zl56I...
- Wed Mar 14, 2018 8:17 pm
- Forum: General discussion
- Topic: [POLL]Which major update do you think will end up being 1.0?
- Replies: 30
- Views: 10619
Re: [POLL]Which major update do you think will end up being 1.0?
as long as Wube keeps adding content, who cares when we get a 'finished' game?
- Wed Mar 14, 2018 8:14 pm
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 7471
Re: [0.16.30] Feeding from inserter make gap
that is what i suggested. [edit] the excess ones anyway.Manron wrote:or remove the splitters altogether, they are not needed anyway, are they?
- Wed Mar 14, 2018 7:25 pm
- Forum: Gameplay Help
- Topic: I need help with Steel Production
- Replies: 15
- Views: 13104
Re: I need help with Steel Production
to each their own.
- Wed Mar 14, 2018 6:45 pm
- Forum: Gameplay Help
- Topic: I need help with Steel Production
- Replies: 15
- Views: 13104
Re: I need help with Steel Production
also throw productivity modules, and speed beacons into the mix and that ratio changes.
- Tue Mar 13, 2018 11:06 pm
- Forum: Gameplay Help
- Topic: I need Help with a Dual way Intersection
- Replies: 12
- Views: 3885
Re: I need Help with a Dual way Intersection
why are we still discussing this? ETM654 sounded like they only had 2 trains on 2 tracks that where crossing each other.
that has been solved.
that has been solved.
- Tue Mar 13, 2018 11:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 8 to 12 balancer
- Replies: 2
- Views: 11252
Re: Request: 8 to 12 balancer
this area is to 'Show your Creations'. what you want is Gameplay help.
- Tue Mar 13, 2018 11:01 pm
- Forum: Duplicates
- Topic: [.16.28] In game screenshots ignore mapview
- Replies: 3
- Views: 1718
Re: [.16.28] In game screenshots ignore mapview
when in doubt default to feature request.