Search found 1295 matches
- Tue Mar 13, 2018 10:04 pm
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 7472
Re: [0.16.30] Feeding from inserter make gap
get rid of the loopty loops. if you go 12 to 6 to 3 you will have no gaps.
- Tue Mar 13, 2018 7:08 pm
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3353
Re: [0.16.29] 0 Pumpjacks!
ok thanks. reason i'm asking is this happens to me on 0.15.37 from time to time with Intel HD 3000 graphics.
- Tue Mar 13, 2018 4:29 am
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3353
Re: [0.16.29] 0 Pumpjacks!
hapes what are you using to display graphics? card, integrated etc.
- Sun Mar 11, 2018 1:22 am
- Forum: General discussion
- Topic: A [Poll] about fixing the 0.16 world generator bugs
- Replies: 25
- Views: 10107
Re: A [Poll] about fixing the 0.16 world generator bugs
oh that's clever.MeduSalem wrote: I usually look into the map using the Map Editor first... allowing me to scroll endlessly... and then I just copy&paste the map string into a regular new game.
- Sun Mar 11, 2018 1:16 am
- Forum: General discussion
- Topic: A [Poll] about fixing the 0.16 world generator bugs
- Replies: 25
- Views: 10107
Re: A [Poll] about fixing the 0.16 world generator bugs
i hear ya. i just reveal 2048x2048 of the world to test resource settings.
- Sun Mar 11, 2018 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.25] Splitter input priority not working with two outputs
- Replies: 17
- Views: 9321
Re: [kovarex] [0.16.25] Splitter input priority not working with two outputs
thank you sir.kovarex wrote: It is not. Ok now i finally understood the problem.
I believe that I fixed it for the next version.
- Sun Mar 11, 2018 12:00 am
- Forum: General discussion
- Topic: A [Poll] about fixing the 0.16 world generator bugs
- Replies: 25
- Views: 10107
Re: A [Poll] about fixing the 0.16 world generator bugs
the preview is not necessarily what the world will look like. it's guesstimating.
what makes you say that?Gergely wrote:Aaaaaaaand, the results are in!!!
The winner: Option number 1 (Wait for 0.17)
- Fri Mar 09, 2018 3:41 pm
- Forum: Gameplay Help
- Topic: Blueprinting cargo wagons with filters?
- Replies: 1
- Views: 910
Re: Blueprinting cargo wagons with filters?
you can't blueprint locomotives or cargo wagons. you can copy and paste settings with shift+right click (copy) and shift+left click (paste) from one cargo wagon to another.
- Fri Mar 09, 2018 3:17 am
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 25551
Re: Version 0.16.28
eradicator wrote: Can someone help me haul up my hopes?
- Fri Mar 09, 2018 2:59 am
- Forum: Gameplay Help
- Topic: I need Help with a Dual way Intersection
- Replies: 12
- Views: 3886
Re: I need Help with a Dual way Intersection
you are most welcome.
- Fri Mar 09, 2018 12:14 am
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 6048
Re: Factorio runs better on Intel iGPU, than GTX 960m
if you disable v-sync in game and use an aero theme in widows you will get v-sync. that is how i run Factorio on my machine. make sure you select 'prefer maximum performance' in nvidia control panel. also may want to see what drivers people are running. with nvidia, latest doesn't necessarily mean g...
- Thu Mar 08, 2018 7:57 pm
- Forum: Outdated/Not implemented
- Topic: Electric network cable connections saved in the blueprint
- Replies: 47
- Views: 20477
Re: Electric network cable connections saved in the blueprint
i'll take ugly over broken.MeduSalem wrote:+1
Though I remember that the devs once commented somewhere that it would be rather ugly to implement into blueprints, hence why they haven't done it yet.
- Thu Mar 08, 2018 7:10 pm
- Forum: Gameplay Help
- Topic: I need Help with a Dual way Intersection
- Replies: 12
- Views: 3886
Re: I need Help with a Dual way Intersection
here is how you should signal them. 2way_crossing.png the chain signals keeps the train from stopping in the crossing. when the rail signal in front of it is green the train can proceed. also when using tracks in both directions there has to be a signals across from each other or it will turn into a...
- Wed Mar 07, 2018 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.28] [Updated] You are not an admin in a local game
- Replies: 11
- Views: 6897
Re: You are not an admin in a local game
did you save this while playing multiplayer on someone else's game?
- Tue Mar 06, 2018 4:28 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] All Aliens Dead - Victory Condition
- Replies: 9
- Views: 2733
Re: [Request] All Aliens Dead - Victory Condition
you know people would bitch if they didn't.numgun wrote: Its a bit careless for Factorio to offer worlds that can exceed the computer's memory limits by default.
- Tue Mar 06, 2018 2:31 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] All Aliens Dead - Victory Condition
- Replies: 9
- Views: 2733
Re: [Request] All Aliens Dead - Victory Condition
... isn't the map size in Factorio, unless specifically set to a limited size, infinite? Would be a rather unattainable goal ;) "The map size is limited to 2,000 x 2,000 kilometers; internally, this is a square 2,000,000 tiles on a side, with an area of 4,000,000,000,000 (4 trillion) square ti...
- Mon Mar 05, 2018 5:34 pm
- Forum: 1 / 0 magic
- Topic: [posila][0.16.24] Crashes randomly
- Replies: 11
- Views: 4798
Re: [posila][0.16.24] Crashes randomly
memory may have checked out ok. what about crunching numbers and putting the CPU & Memory under load?
try running Prime95 'just stress testing' blend test for a few hours.
https://www.mersenne.org/download/
try running Prime95 'just stress testing' blend test for a few hours.
https://www.mersenne.org/download/
- Mon Mar 05, 2018 2:13 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: compact 8x belt mixer
- Replies: 4
- Views: 6461
Re: compact 8x belt mixer
balanced stripping. nice!
- Mon Mar 05, 2018 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Robots (toggle on/off player interaction)
- Replies: 5
- Views: 2049
Re: Logistics Robots (toggle on/off player interaction)
+1 it is rather annoying picking up bots while mining other items.
- Mon Mar 05, 2018 1:26 pm
- Forum: Gameplay Help
- Topic: Nuclear power or steam power
- Replies: 27
- Views: 15510
Re: Nuclear power or steam power
or 3:46:92 (via 2 rows)Aeternus wrote:Steam power advantages:
A single pump can drive 20 boilers / 40 steamengines.