Search found 1295 matches

by impetus maximus
Tue Mar 13, 2018 10:04 pm
Forum: Gameplay Help
Topic: [0.16.30] Feeding from inserter make gap
Replies: 18
Views: 7472

Re: [0.16.30] Feeding from inserter make gap

get rid of the loopty loops. if you go 12 to 6 to 3 you will have no gaps.
by impetus maximus
Tue Mar 13, 2018 7:08 pm
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3353

Re: [0.16.29] 0 Pumpjacks!

ok thanks. reason i'm asking is this happens to me on 0.15.37 from time to time with Intel HD 3000 graphics.
by impetus maximus
Tue Mar 13, 2018 4:29 am
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3353

Re: [0.16.29] 0 Pumpjacks!

hapes what are you using to display graphics? card, integrated etc.
by impetus maximus
Sun Mar 11, 2018 1:22 am
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 10107

Re: A [Poll] about fixing the 0.16 world generator bugs

MeduSalem wrote: I usually look into the map using the Map Editor first... allowing me to scroll endlessly... and then I just copy&paste the map string into a regular new game. :D
oh that's clever. ;)
by impetus maximus
Sun Mar 11, 2018 1:16 am
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 10107

Re: A [Poll] about fixing the 0.16 world generator bugs

i hear ya. i just reveal 2048x2048 of the world to test resource settings.
by impetus maximus
Sun Mar 11, 2018 12:04 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.25] Splitter input priority not working with two outputs
Replies: 17
Views: 9321

Re: [kovarex] [0.16.25] Splitter input priority not working with two outputs

kovarex wrote: It is not. Ok now i finally understood the problem.
I believe that I fixed it for the next version.
thank you sir. :)
by impetus maximus
Sun Mar 11, 2018 12:00 am
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 10107

Re: A [Poll] about fixing the 0.16 world generator bugs

the preview is not necessarily what the world will look like. it's guesstimating.
Gergely wrote:
Aaaaaaaand, the results are in!!!
The winner: Option number 1 (Wait for 0.17)

:(
what makes you say that?
by impetus maximus
Fri Mar 09, 2018 3:41 pm
Forum: Gameplay Help
Topic: Blueprinting cargo wagons with filters?
Replies: 1
Views: 910

Re: Blueprinting cargo wagons with filters?

you can't blueprint locomotives or cargo wagons. you can copy and paste settings with shift+right click (copy) and shift+left click (paste) from one cargo wagon to another.
by impetus maximus
Fri Mar 09, 2018 3:17 am
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 25551

Re: Version 0.16.28

eradicator wrote: Can someone help me haul up my hopes?
you-can-do-it-murray.jpeg
you-can-do-it-murray.jpeg (30.83 KiB) Viewed 5587 times
by impetus maximus
Fri Mar 09, 2018 2:59 am
Forum: Gameplay Help
Topic: I need Help with a Dual way Intersection
Replies: 12
Views: 3886

Re: I need Help with a Dual way Intersection

you are most welcome. ;)
by impetus maximus
Fri Mar 09, 2018 12:14 am
Forum: Technical Help
Topic: Factorio runs better on Intel iGPU, than GTX 960m
Replies: 10
Views: 6048

Re: Factorio runs better on Intel iGPU, than GTX 960m

if you disable v-sync in game and use an aero theme in widows you will get v-sync. that is how i run Factorio on my machine. make sure you select 'prefer maximum performance' in nvidia control panel. also may want to see what drivers people are running. with nvidia, latest doesn't necessarily mean g...
by impetus maximus
Thu Mar 08, 2018 7:57 pm
Forum: Outdated/Not implemented
Topic: Electric network cable connections saved in the blueprint
Replies: 47
Views: 20477

Re: Electric network cable connections saved in the blueprint

MeduSalem wrote:+1


Though I remember that the devs once commented somewhere that it would be rather ugly to implement into blueprints, hence why they haven't done it yet.
i'll take ugly over broken.
by impetus maximus
Thu Mar 08, 2018 7:10 pm
Forum: Gameplay Help
Topic: I need Help with a Dual way Intersection
Replies: 12
Views: 3886

Re: I need Help with a Dual way Intersection

here is how you should signal them. 2way_crossing.png the chain signals keeps the train from stopping in the crossing. when the rail signal in front of it is green the train can proceed. also when using tracks in both directions there has to be a signals across from each other or it will turn into a...
by impetus maximus
Wed Mar 07, 2018 8:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.28] [Updated] You are not an admin in a local game
Replies: 11
Views: 6897

Re: You are not an admin in a local game

did you save this while playing multiplayer on someone else's game?
by impetus maximus
Tue Mar 06, 2018 4:28 pm
Forum: Ideas and Requests For Mods
Topic: [Request] All Aliens Dead - Victory Condition
Replies: 9
Views: 2733

Re: [Request] All Aliens Dead - Victory Condition

numgun wrote: Its a bit careless for Factorio to offer worlds that can exceed the computer's memory limits by default. :|
you know people would bitch if they didn't.
by impetus maximus
Tue Mar 06, 2018 2:31 pm
Forum: Ideas and Requests For Mods
Topic: [Request] All Aliens Dead - Victory Condition
Replies: 9
Views: 2733

Re: [Request] All Aliens Dead - Victory Condition

... isn't the map size in Factorio, unless specifically set to a limited size, infinite? Would be a rather unattainable goal ;) "The map size is limited to 2,000 x 2,000 kilometers; internally, this is a square 2,000,000 tiles on a side, with an area of 4,000,000,000,000 (4 trillion) square ti...
by impetus maximus
Mon Mar 05, 2018 5:34 pm
Forum: 1 / 0 magic
Topic: [posila][0.16.24] Crashes randomly
Replies: 11
Views: 4798

Re: [posila][0.16.24] Crashes randomly

memory may have checked out ok. what about crunching numbers and putting the CPU & Memory under load?
try running Prime95 'just stress testing' blend test for a few hours.
https://www.mersenne.org/download/
by impetus maximus
Mon Mar 05, 2018 2:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: compact 8x belt mixer
Replies: 4
Views: 6461

Re: compact 8x belt mixer

balanced stripping. nice!
by impetus maximus
Mon Mar 05, 2018 1:42 pm
Forum: Ideas and Suggestions
Topic: Logistics Robots (toggle on/off player interaction)
Replies: 5
Views: 2049

Re: Logistics Robots (toggle on/off player interaction)

+1 it is rather annoying picking up bots while mining other items.
by impetus maximus
Mon Mar 05, 2018 1:26 pm
Forum: Gameplay Help
Topic: Nuclear power or steam power
Replies: 27
Views: 15510

Re: Nuclear power or steam power

Aeternus wrote:Steam power advantages:
A single pump can drive 20 boilers / 40 steamengines.
or 3:46:92 (via 2 rows) ;)

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