Search found 103 matches
- Sat Dec 09, 2017 11:49 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78263
Re: Friday Facts #220 - The best Friday Facts ever
No seriously tho - if we also could see the rounds flying in-game, not just on minimap, that would really add to the awesomeness. Especially with low whiiz-sound right before impact :) Also - then some specialised rounds like HE/Shrapnel/Nuclear maybe (including its associated cloud of happiness, of...
- Sat Dec 09, 2017 9:40 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78263
Re: Friday Facts #220 - The best Friday Facts ever
Yeah, you could lower the firing rate a bit, and then introduce Shrapnel round :twisted: And I agree, it's already epic, but shell trace and big dust cloud upon impact would make those even more epic :) Here's some footage of the Gustav gun! Not the best sound, but you can hear some of it. There are...
- Fri Dec 08, 2017 11:39 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78263
Re: Friday Facts #220 - The best Friday Facts ever
Artilery train - I'm already in love. And impact zoom O_O
Looks awesome. As in awe inspiring awesome. Shock and awe. Too bad i couldn't see it fire, but I'm happy with what I already got
Awesome work
Looks awesome. As in awe inspiring awesome. Shock and awe. Too bad i couldn't see it fire, but I'm happy with what I already got
Awesome work
- Fri Dec 08, 2017 7:27 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
I'm really curious about what would happen if I tried to place an underground belt or pipe to go up/down a cliff. What I think should happen: The underground portion is normal on the top part of the cliff, but the other end comes out the side of the cliff (instead of the ground below it). What do y...
- Mon Dec 04, 2017 10:52 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
Blowing cliffs away is a weird and not a very fun idea in my mind. Since cliffs are basically walls it would be better to make a special "cliff door" thing, like a drawbridge or something like this. But if you want to make space flat, it would be a lot more fun and challenging to move cli...
- Sun Dec 03, 2017 11:29 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
so, does this mean we will get bridges? and if so, will bridges be able to be placed elsewhere away from cliffs? would an underground belt at a cliff tunnel out of the face and transition to a normal belt? so many questions. And tunnels I hope, at least for trains - it would be quite hard to manouv...
- Sat Dec 02, 2017 8:08 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
While I really love cliffs I should definitely point out that player should be able to deal with them either on map generator level or by in-game tools. Factorio is all about great scale designs late game and cliffs being permanent entities will definitely mess with big bases. Landfill was introduc...
- Sat Dec 02, 2017 8:30 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
Factorio and cliffs - my life is now complete :) Ok, seriously now - does this mean we could make bridges (or tunnels) and draw pipes overhead? And about the blowing-up part - it would be perfect, if first you would have to tidy the demolition zone up (for example, using bots to carry the boulders a...
- Fri Oct 27, 2017 7:35 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67356
Re: Friday Facts #214 - Concrete rendering
hey, this last pic in the article looks amazing, like a shrine to the world-engine
- Sat Oct 14, 2017 1:04 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65211
Re: Friday Facts #212 - The GUI update (Part 1)
Hell, I liked going nearby to the railway, and spamming "enter" while any train got close. But this temporary stop, this auto-(or rather train)-stop, is awesome
Also I second gecko idea - I think it would be nice to have that too
Also I second gecko idea - I think it would be nice to have that too
- Fri Apr 21, 2017 6:03 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143575
Re: Friday Facts #187 - Space science & 0.15 graphics
Seeing an auto-launch in rocket silo and nuclear power mentioned in one post, I wonder - yet again - can we have a rocket that IS SUPPOSED TO hit the ground? :) @Gecko - heh, starting a new map, it's hard to transfer for me (So only a burner drill, huh? Got it, we'll manage. Where is that chest with...
- Sun Jan 15, 2017 8:52 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80420
Re: Friday Facts #173 - Nuclear stuff is almost done
I said is a few times already, I'll say it here again - I like the idea of risk connected to using higher-end technologies (+ possibly researches to minimize that risk), and the idea of meltdown with blackout, (with small-range explosions too , alright), massive waves of radiation (that in a certain...
- Thu Dec 08, 2016 11:17 am
- Forum: Off topic
- Topic: An itsy-bitsy question no-how related to factorio
- Replies: 4
- Views: 2408
Re: An itsy-bitsy question no-how related to factorio
Thank you guys, you're awesome
Factorio vs Teachers&Lecturers 1:0
Factorio vs Teachers&Lecturers 1:0
- Wed Dec 07, 2016 11:29 pm
- Forum: Off topic
- Topic: An itsy-bitsy question no-how related to factorio
- Replies: 4
- Views: 2408
An itsy-bitsy question no-how related to factorio
Hi there, first of all the disclaimer: I asked this in a few places aleady (last time sent a few emails to my history teachers, still waiting for any answer tho), so it's only natural I would also try here. Ready? Yes, no? Anyhow, here goes. :) So, I finished reading Prince by Machiavelli recently, ...
- Fri Dec 02, 2016 12:26 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64469
Re: Friday Facts #166 - Combat Revisit
I basically select-deselect items, so I didn't even know there was a hotkey for it
- Sun Nov 27, 2016 12:33 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64469
Re: Friday Facts #166 - Combat Revisit
- Trains get stuck if there are alot of biter on a track (behemots), even at full speed. That should not happen. Spinning blades o' doom we can place on the front? http://farm4.static.flickr.com/3172/3009767311_d40a2bb518.jpg GIMME!!!!!!!1 :D Actually, that's a good idea for train equipment grid, l...
- Sat Nov 26, 2016 12:08 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64469
Re: Friday Facts #166 - Combat Revisit
I would really love to see automated biter nest clearing for the (post) endgame. Rocket turrets or combat roboports come to mind. Yes, you can't go much further in automated offense than combat roboport :) However that would require some basic scripting options for robos. Like you know, make some h...
- Fri Nov 25, 2016 11:46 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64469
Re: Friday Facts #166 - Combat Revisit
(...) The fact is, there's no automated way of dealing damage to biters offensively. Gimme a mortar / long range rockets / artillery and make the ammo expensive and i'd be all for it. The point is, mortars/artillery/LRMs only increase the range, and other than that they don't differ from ordinary t...
- Fri Nov 25, 2016 10:27 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64469
Re: Friday Facts #166 - Combat Revisit
To reiterate the point I've made several times before - you have to have different scenarios suitable for different weapons, not just balance the weapons relative to each other. There is no point in having 50 different weapons in the game that are all used the exact same way. Flamethrower is alread...
- Fri Nov 25, 2016 10:24 pm
- Forum: Releases
- Topic: Version 0.14.21
- Replies: 25
- Views: 41652
Re: Version 0.14.21
I second this - it would be something very nice to have.giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too