Search found 103 matches

by Andrzejef
Sat Dec 09, 2017 11:49 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78263

Re: Friday Facts #220 - The best Friday Facts ever

No seriously tho - if we also could see the rounds flying in-game, not just on minimap, that would really add to the awesomeness. Especially with low whiiz-sound right before impact :) Also - then some specialised rounds like HE/Shrapnel/Nuclear maybe (including its associated cloud of happiness, of...
by Andrzejef
Sat Dec 09, 2017 9:40 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78263

Re: Friday Facts #220 - The best Friday Facts ever

Yeah, you could lower the firing rate a bit, and then introduce Shrapnel round :twisted: And I agree, it's already epic, but shell trace and big dust cloud upon impact would make those even more epic :) Here's some footage of the Gustav gun! Not the best sound, but you can hear some of it. There are...
by Andrzejef
Fri Dec 08, 2017 11:39 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78263

Re: Friday Facts #220 - The best Friday Facts ever

Artilery train - I'm already in love. And impact zoom O_O
Looks awesome. As in awe inspiring awesome. Shock and awe. Too bad i couldn't see it fire, but I'm happy with what I already got :)

Awesome work :)
by Andrzejef
Fri Dec 08, 2017 7:27 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

I'm really curious about what would happen if I tried to place an underground belt or pipe to go up/down a cliff. What I think should happen: The underground portion is normal on the top part of the cliff, but the other end comes out the side of the cliff (instead of the ground below it). What do y...
by Andrzejef
Mon Dec 04, 2017 10:52 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

Blowing cliffs away is a weird and not a very fun idea in my mind. Since cliffs are basically walls it would be better to make a special "cliff door" thing, like a drawbridge or something like this. But if you want to make space flat, it would be a lot more fun and challenging to move cli...
by Andrzejef
Sun Dec 03, 2017 11:29 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

so, does this mean we will get bridges? and if so, will bridges be able to be placed elsewhere away from cliffs? would an underground belt at a cliff tunnel out of the face and transition to a normal belt? so many questions. And tunnels I hope, at least for trains - it would be quite hard to manouv...
by Andrzejef
Sat Dec 02, 2017 8:08 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

While I really love cliffs I should definitely point out that player should be able to deal with them either on map generator level or by in-game tools. Factorio is all about great scale designs late game and cliffs being permanent entities will definitely mess with big bases. Landfill was introduc...
by Andrzejef
Sat Dec 02, 2017 8:30 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

Factorio and cliffs - my life is now complete :) Ok, seriously now - does this mean we could make bridges (or tunnels) and draw pipes overhead? And about the blowing-up part - it would be perfect, if first you would have to tidy the demolition zone up (for example, using bots to carry the boulders a...
by Andrzejef
Fri Oct 27, 2017 7:35 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67356

Re: Friday Facts #214 - Concrete rendering

hey, this last pic in the article looks amazing, like a shrine to the world-engine :P
by Andrzejef
Sat Oct 14, 2017 1:04 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65211

Re: Friday Facts #212 - The GUI update (Part 1)

Hell, I liked going nearby to the railway, and spamming "enter" while any train got close. But this temporary stop, this auto-(or rather train)-stop, is awesome :)
Also I second gecko idea - I think it would be nice to have that too :)
by Andrzejef
Fri Apr 21, 2017 6:03 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143575

Re: Friday Facts #187 - Space science & 0.15 graphics

Seeing an auto-launch in rocket silo and nuclear power mentioned in one post, I wonder - yet again - can we have a rocket that IS SUPPOSED TO hit the ground? :) @Gecko - heh, starting a new map, it's hard to transfer for me (So only a burner drill, huh? Got it, we'll manage. Where is that chest with...
by Andrzejef
Sun Jan 15, 2017 8:52 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80420

Re: Friday Facts #173 - Nuclear stuff is almost done

I said is a few times already, I'll say it here again - I like the idea of risk connected to using higher-end technologies (+ possibly researches to minimize that risk), and the idea of meltdown with blackout, (with small-range explosions too , alright), massive waves of radiation (that in a certain...
by Andrzejef
Thu Dec 08, 2016 11:17 am
Forum: Off topic
Topic: An itsy-bitsy question no-how related to factorio
Replies: 4
Views: 2408

Re: An itsy-bitsy question no-how related to factorio

Thank you guys, you're awesome :)
Factorio vs Teachers&Lecturers 1:0 :mrgreen:
by Andrzejef
Wed Dec 07, 2016 11:29 pm
Forum: Off topic
Topic: An itsy-bitsy question no-how related to factorio
Replies: 4
Views: 2408

An itsy-bitsy question no-how related to factorio

Hi there, first of all the disclaimer: I asked this in a few places aleady (last time sent a few emails to my history teachers, still waiting for any answer tho), so it's only natural I would also try here. Ready? Yes, no? Anyhow, here goes. :) So, I finished reading Prince by Machiavelli recently, ...
by Andrzejef
Fri Dec 02, 2016 12:26 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64469

Re: Friday Facts #166 - Combat Revisit

I basically select-deselect items, so I didn't even know there was a hotkey for it :mrgreen:
by Andrzejef
Sun Nov 27, 2016 12:33 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64469

Re: Friday Facts #166 - Combat Revisit

- Trains get stuck if there are alot of biter on a track (behemots), even at full speed. That should not happen. Spinning blades o' doom we can place on the front? http://farm4.static.flickr.com/3172/3009767311_d40a2bb518.jpg GIMME!!!!!!!1 :D Actually, that's a good idea for train equipment grid, l...
by Andrzejef
Sat Nov 26, 2016 12:08 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64469

Re: Friday Facts #166 - Combat Revisit

I would really love to see automated biter nest clearing for the (post) endgame. Rocket turrets or combat roboports come to mind. Yes, you can't go much further in automated offense than combat roboport :) However that would require some basic scripting options for robos. Like you know, make some h...
by Andrzejef
Fri Nov 25, 2016 11:46 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64469

Re: Friday Facts #166 - Combat Revisit

(...) The fact is, there's no automated way of dealing damage to biters offensively. Gimme a mortar / long range rockets / artillery and make the ammo expensive and i'd be all for it. The point is, mortars/artillery/LRMs only increase the range, and other than that they don't differ from ordinary t...
by Andrzejef
Fri Nov 25, 2016 10:27 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64469

Re: Friday Facts #166 - Combat Revisit

To reiterate the point I've made several times before - you have to have different scenarios suitable for different weapons, not just balance the weapons relative to each other. There is no point in having 50 different weapons in the game that are all used the exact same way. Flamethrower is alread...
by Andrzejef
Fri Nov 25, 2016 10:24 pm
Forum: Releases
Topic: Version 0.14.21
Replies: 25
Views: 41652

Re: Version 0.14.21

giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
I second this - it would be something very nice to have.

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