Search found 227 matches

by Shenpen
Mon Jan 16, 2017 2:07 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 55079

Re: Show me yours...

Same plant after a bit more work. Now functional and delivering.

Image

http://117.imagebam.com/download/RgEcwa ... MPlant.png
by Shenpen
Sun Jan 15, 2017 8:55 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 55079

Re: Show me yours...

Found a warehouse full of methane barrels, so why not set up a plant for making it all into plastic?


Image
by Shenpen
Thu Dec 29, 2016 5:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400098

Re: Development and Discussion

as I worked out hier it is 1.5 for tungsten,Copper, Gold, Nickel, Silver, Zinc and lead, 2.25 for aluminum and 1.875 for everything else. This might have been what confused me a bit. I started with a setup for smelting aluminnium through the blast furnances and saw great improvements in productivit...
by Shenpen
Thu Dec 29, 2016 4:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400098

Re: Development and Discussion

SHiRKiT wrote: No, you got your math wrong....
Yeah, I must have derped something in the first test. Todays result of 1876 is not too far off though.

And thx! This is just the data I was looking for!
by Shenpen
Thu Dec 29, 2016 7:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400098

Re: Development and Discussion

I must have derped something in my test the first time arround. I did a tests in a more controlled environment and the numbers were quite a bit better. For 1000 pieces of titanium ore given to each process (Angels Smelting and Bobs Mods Electrolysis) I get : 1876 to 1000, Angels vs. Bobs. So a hefty...
by Shenpen
Wed Dec 28, 2016 7:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400098

Re: Development and Discussion

I have really really enjoyed this set of mods! First with just Angels Ores and now with the full monty (Petrochem, Smelting, Add-ons...). I was getting into a bit of trouble with a lack of salinated water and general chaos in handling of fluids. But the recent additions of (de-) salination plant and...
by Shenpen
Sat Aug 27, 2016 2:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119007

Re: [MOD 0.11.x - 0.12.x] Marathon

I admit I was tempted but didn't try to use marathon with bob's mods. Main reason is what you wrote above - I'm not sure how the recipes will interact between bob's and marathon changed ones. Second reason would be - my bob's game with science tweaker already takes more then 40 hours to launch a ro...

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