Same plant after a bit more work. Now functional and delivering.
http://117.imagebam.com/download/RgEcwa ... MPlant.png
Search found 227 matches
- Mon Jan 16, 2017 2:07 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 55079
- Sun Jan 15, 2017 8:55 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 55079
Re: Show me yours...
Found a warehouse full of methane barrels, so why not set up a plant for making it all into plastic?
- Thu Dec 29, 2016 5:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400098
Re: Development and Discussion
as I worked out hier it is 1.5 for tungsten,Copper, Gold, Nickel, Silver, Zinc and lead, 2.25 for aluminum and 1.875 for everything else. This might have been what confused me a bit. I started with a setup for smelting aluminnium through the blast furnances and saw great improvements in productivit...
- Thu Dec 29, 2016 4:39 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400098
Re: Development and Discussion
Yeah, I must have derped something in the first test. Todays result of 1876 is not too far off though.SHiRKiT wrote: No, you got your math wrong....
And thx! This is just the data I was looking for!
- Thu Dec 29, 2016 7:24 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400098
Re: Development and Discussion
I must have derped something in my test the first time arround. I did a tests in a more controlled environment and the numbers were quite a bit better. For 1000 pieces of titanium ore given to each process (Angels Smelting and Bobs Mods Electrolysis) I get : 1876 to 1000, Angels vs. Bobs. So a hefty...
- Wed Dec 28, 2016 7:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400098
Re: Development and Discussion
I have really really enjoyed this set of mods! First with just Angels Ores and now with the full monty (Petrochem, Smelting, Add-ons...). I was getting into a bit of trouble with a lack of salinated water and general chaos in handling of fluids. But the recent additions of (de-) salination plant and...
- Sat Aug 27, 2016 2:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119007
Re: [MOD 0.11.x - 0.12.x] Marathon
I admit I was tempted but didn't try to use marathon with bob's mods. Main reason is what you wrote above - I'm not sure how the recipes will interact between bob's and marathon changed ones. Second reason would be - my bob's game with science tweaker already takes more then 40 hours to launch a ro...