Search found 453 matches

by aober93
Mon Dec 04, 2017 9:27 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 88208

Re: Anyone Ryzen Benchmarks?

Coffee Lake 8700K.. just for the record :shock: :shock: im getting 42 UPS in the "Factory 1 568hour" map. Albeit my CPU is slightly OC, and my RAM is extremely OC (Teamgroup DDR 4133). This almost doubles stock Ryzen in factorio performance. But also my system with defaults is only like 33...
by aober93
Sat Dec 02, 2017 2:09 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 17038

Re: Factorio for education - How does the licensing work?

How licensing works greatly depends on the laws in your country. Especially if the license partner is not specific. In germany i would be able to use factorio in school, be educated, teach with it whatever ,by their license, but not be able to copy it to 8 workplaces (copyright law). So i buy 8 piec...
by aober93
Sat Dec 02, 2017 11:07 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86890

Re: Friday Facts #219 - Cliffs

Why not make landfill clear out cliffs?

And the cliff tops need some shadow , because it looks like its floating. Makes the terrain not look elevated.
by aober93
Sun Nov 26, 2017 7:34 pm
Forum: General discussion
Topic: Game theory: Factorio takes place on Earth
Replies: 25
Views: 9291

Re: Game theory: Factorio takes place on Earth

thereaverofdarkness wrote:How does that make sense? Don't flat-Earthers believe that other planets discs, and space plane in general, doesn't exist?
fixed. np
by aober93
Wed Nov 22, 2017 5:26 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 11049

Re: Small annoying things in Factorio

When hitting a tree, i only dislike that repair bots come out, but you are faster than him
by aober93
Tue Nov 21, 2017 7:34 pm
Forum: Gameplay Help
Topic: Need some help finding something.
Replies: 6
Views: 2417

Re: Need some help finding something.

what's the need
new production buildings = more variety
by aober93
Mon Oct 23, 2017 9:16 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 11186

Re: Factorio is not a game.

Nice a discussion for retards. Heeeelp its not a game what must i do!?
by aober93
Sat Oct 21, 2017 8:37 pm
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 25225

Re: Friday Facts #213 - The little things 2

nice, im a big advovate of the "little things" as well. Too bad about all the good games that have annoying issues.
by aober93
Mon Aug 21, 2017 2:57 pm
Forum: Ideas and Suggestions
Topic: Pollution only affects evolution if absorbed by spawner
Replies: 2
Views: 1586

Re: Pollution only affects evolution if absorbed by spawner

Perhaps adds more sense to the pollution removal mods.
by aober93
Sun Aug 06, 2017 2:10 pm
Forum: General discussion
Topic: Out of curiousity
Replies: 13
Views: 4185

Re: Out of curiousity

It was just a thought, you know. Just to have the option and to decide to lower the output. Maybe it could lower the power usage then too? If you need to save up on power and you can't scale up for whatever reason. (a lack of resources?) Does a mod like this already exist? Is there a guide that cou...
by aober93
Sat Aug 05, 2017 3:09 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 172605

Re: [MOD 0.15.X] Air Filtering

So the air filter machine takes a whole stack of filters ,so having them all fed via belts requires the first to be "full" and thus you need to produce hunreds of filters just for a few low lvl machines. Kinda silly bc you only need 1. This is just my opinion that is unintuitive bc 1 filte...
by aober93
Thu Jul 13, 2017 12:41 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9268

Re: The purpose of automation.

One thing that gets me over and over again, and prevents me from playing this game so much, is that you are literally automating and building giant factories for no purpose, what does it achieve in the end? French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] de...
by aober93
Thu Jun 22, 2017 6:52 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18707

Re: Confirmation on Delete Blueprint Book

I deleted my book from the library :oops: I made a silly blueprint, put it in the book. Then i picked it up (the blueprint was also visibly marked) and clicked delete. It said (in german) something like "no blueprint to lay down selected" and the book is deleted. Why? Well i just recovered...
by aober93
Sun Jun 18, 2017 6:37 pm
Forum: General discussion
Topic: Factorio 2 dev
Replies: 37
Views: 15516

Re: Factorio 2 dev

Factorio is long out of alpha, its been on steam over a year now. 0.15 is defacto released even thou titled "experimental", but soon officially anyway. That its not finished is no excuse, many games are extended while they are alive. Like Overwatch, Smite, Counterstrike, Battlefield, Call ...
by aober93
Sat Jun 17, 2017 2:03 pm
Forum: General discussion
Topic: Factorio 2 dev
Replies: 37
Views: 15516

Re: Factorio 2 dev

quinor wrote:Why would you make "2.0" game if 1.0 isn't in beta yet? :D
v14 is long out of beta
by aober93
Sat Jun 17, 2017 11:23 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 54128

Re: Friday Facts #195 - Poles re-design

I think the distinction of the poles has to have #1 priority. IMO the big pole's 2 tile wide base achieves this. But for medium to small pole i propose to make their tops stand out better. For example the wooden pole's top should be all wood. Or the medium pole having bigger insulators. The big pole...
by aober93
Thu Jun 15, 2017 12:09 pm
Forum: General discussion
Topic: Pollution is counter-intuitive?
Replies: 37
Views: 25083

Re: Pollution is counter-intuitive?

Your proposal sound abit similar to the leveling mechanics in Oblivion. IE the enemies are directly related to the player strenght.

The pollution mechanic is a strong strategic component in the game. You want arcade gameplay, not good for a game like factorio
by aober93
Fri Jun 09, 2017 12:57 pm
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92993

Re: [0.15] Space Extension Mod (SpaceX)

Hi Aober93 If I can, I am going to make it possible for you to enable the vanilla marathon settings, and disable it from affecting the costs of the SpaceX research etc. This would be via a setting in the mod settings area. Since it would be a setting (on/off), you could still take the option of ena...
by aober93
Thu Jun 08, 2017 11:09 pm
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92993

Re: [0.15] Space Extension Mod (SpaceX)

I think the high science cost gives it a marathon experience. If running marathon or a mod already, this experience kinda quadruples and beyond. Im not sure if that is ok lol So like my own marathon which is abit more costly than standard marathon, with standard 4x science. Youll need 100M iron 100M...

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