Search found 246 matches
- Mon Sep 07, 2015 3:58 am
- Forum: Gameplay Help
- Topic: More Aggressive Biters
- Replies: 7
- Views: 14792
Re: More Aggressive Biters
Try some of these. game.map_settings.enemy_expansion.min_base_spacing = 5 game.map_settings.enemy_expansion.max_expansion_distance = 12 game.map_settings.enemy_expansion.min_player_base_distance = 8 game.map_settings.enemy_expansion.settler_group_min_size = 8 game.map_settings.enemy_expansion.settl...
- Sat Sep 05, 2015 4:59 am
- Forum: News
- Topic: Friday Facts #102 - Getting close
- Replies: 32
- Views: 36003
Re: Friday Facts #102 - Getting close
Finish lines are a human creation. The universe has no finish lines only infinite change. If you get rich making this game do what you enjoy. If you enjoy working on the game then keep working on the game, maby work less hours and make it more relaxing.
- Fri Sep 04, 2015 1:43 am
- Forum: Gameplay Help
- Topic: More Aggressive Biters
- Replies: 7
- Views: 14792
More Aggressive Biters
Is there a command code to increase biter attack frequency? I am not getting attacked enough.
- Wed Sep 02, 2015 4:51 am
- Forum: General discussion
- Topic: Future use of sattelites? To get off this damn planet!
- Replies: 6
- Views: 12924
Re: Future use of sattelites? To get off this damn planet!
Why would you want the to live in peace when you could have them in pieces on your shelvesMalcolmCooks wrote:...and the biters can live in peace again
- Fri Aug 28, 2015 7:39 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62420
Re: Friday Facts #101 - The players are real people
Lies I am an android sent to this barren wasteland to make the planet habitable by human populations.
- Sat Aug 22, 2015 3:21 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 46255
Re: FFF #100 - So old
Wait, 100 somethings, that should mean there's something to celebrate. A celebration always comes with cake. Where is the it!? After careful examination, the cake has been found to be a lie. You are just using a bad recipe. Here is a high quality recipe that works: https://www.youtube.com/watch?v=J...
- Fri Aug 14, 2015 10:22 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 37465
Re: Friday Facts #99 - MP forwarding
In the USA we use AC anytime its over 75 degrees, at least the Midwest does. We like our cool weather. Hate going to places without AC
- Thu Aug 13, 2015 1:12 am
- Forum: Technical Help
- Topic: Switching between OS saves
- Replies: 1
- Views: 2309
Switching between OS saves
Does loading a single save game between the windows version of factorio and the Linux version cause problems with the save game?
- Thu Aug 13, 2015 12:37 am
- Forum: General discussion
- Topic: Factorio Developer
- Replies: 3
- Views: 5868
Factorio Developer
So googled factorio and I seen a strange person listed as the developer. It's obviously not the developer and someone might want to look into it before it gets stored into hundreds of databases as the "truth".
- Sun Aug 02, 2015 6:15 am
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 24059
Re: What are your Factorio quirks?
I mass produce thousands of every object just because. Then I have to expand my factory to handle ungodly amounts of train inputs and smelters to supply my overproducing factory.
- Sun Aug 02, 2015 6:12 am
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40596
Re: Friday Facts #97 - Greenlight preparations
One problem I've noticed is that the consolidated laser turrets are not capable of dealing with the 50-alien waves as well as the many smaller turrets. They have a lot of overkill and target newer ones slower, allowing the aliens to get many more shots each wave; this allows turrets to be destroyed...
- Fri Jul 31, 2015 7:16 pm
- Forum: Releases
- Topic: Version 0.12.2
- Replies: 22
- Views: 37052
Re: Version 0.12.2
They are annoying but I don't quite hate them... they burn nicely and are plentiful. Now if only we could burn biter corpses.SHiRKiT wrote:How did I miss that, that's a fantastic change. We factorians HATE trees!Force-building blueprints will mark any colliding trees for deconstruction.
- Thu Jul 30, 2015 3:54 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59936
Re: Version 0.12.1
Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales. So, it's intended behavior? Does the research state that it increases power consumption? No, it doesn'...
- Fri Jul 24, 2015 7:51 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 37776
Re: Friday Facts #96 - The fixing phase
While that image looks cool it would look more like a background to someone that knows little about the game or its structures. You need to get some cool looking factories and video from in-game. I never look at concept art or anything that isn't ingame because its irrelevant, you buy a game to play...
- Fri Jul 24, 2015 6:02 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 37776
Re: Friday Facts #96 - The fixing phase
Great game at the moment got told by friends it could be a fun game for me, they bought me the game as bithday present, only playing the experimental version. Only thing what makes me sad atm is that running MP doesnt work fine on 0.12 everytime we want to play a map bigger than 2 MB everyone gets ...
- Fri Jul 24, 2015 4:05 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 37776
Re: Friday Facts #96 - The fixing phase
You should look at paradoxes DLC model. It has worked wonders for their games and I keep on buying the dlc. How it works is every so often they release a new set of dlc. That dlc is more like a traditional expansion for games but you can play the game with or without it; they also release minor dlc ...
- Wed Jul 22, 2015 9:12 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139539
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I can confirm that it is possible to lose everything you had in your inventory, ive been kicked out of the server 4 times in a row and when i got back in the 4th time my inventory was empty Lucky I lost it the first time assuming keeping the same username would keep my gear. After I lost it all I c...
- Wed Jul 22, 2015 7:47 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68150
Re: Friday facts #95 - 0.12 Release today
Just like to say that your .12 multiplayer is about as stable as many 1.0 releases of games I have played. Your definitely on the right track. Also multiplayer is really fun it really goes well with this game.
- Wed Jul 22, 2015 2:02 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139539
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
... What happens when you are disconnected? Do all the materials disappear? ... Depends on how long the autosave is back with which the server gets restarted. All things between the save and the crash are lost, all things from before the save are still there. Rejoined and started with nothing again...
- Wed Jul 22, 2015 4:28 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139539
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Dammit I almost got the materials to secure your south-west wall against all those illegal immigrants. What happens when you are disconnected? Do all the materials disappear?
I protected the South-west border against those immigrants and got our mines working again.
I protected the South-west border against those immigrants and got our mines working again.