Search found 246 matches

by Darthlawsuit
Fri Jun 06, 2014 5:38 pm
Forum: Gameplay Help
Topic: Avaliable Robots
Replies: 6
Views: 1908

Re: Avaliable Robots

It shows the available robots :D Meaning if your 200 are occupied flying around doing stuff, theres no one ready to be used, until one of the flying ones goes back to the port. When I had my 200 bots flying around it said I had ~160 bots then when all 200 bots went into one of the ports the number ...
by Darthlawsuit
Fri Jun 06, 2014 3:44 am
Forum: Gameplay Help
Topic: Avaliable Robots
Replies: 6
Views: 1908

Avaliable Robots

Has anyone tested what exactly available robots measures? I noticed my available robots was 0/68 but I had 200 construction bots between two roboports right next to me so I am not sure what exactly it is measuring or what info it is showing ?_?
by Darthlawsuit
Fri Jun 06, 2014 3:25 am
Forum: Ideas and Suggestions
Topic: Robot Death Logs
Replies: 4
Views: 1499

Robot Death Logs

There needs to be some sort of logistic/construction robot death log that shows how 150 robots suddenly died off. I am being killed due to robots dying non-stop and I have no idea how they are dying or why.
by Darthlawsuit
Fri Jun 06, 2014 2:35 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219690

Re: Peace with Aliens

I would like to see an expansion that makes the Aliens intelligent and allows them to join together in alliances and attack me along with being able to trade my produced goods with some of them. When I trade those goods however it may arm them and make them stronger, but I gain alien relics without ...
by Darthlawsuit
Thu Jun 05, 2014 11:05 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41346

Re: Pirating as a 'demo'. Your opinions?

I'm aware of how email works, thanks, my point is no one uses a program like outlook to send mail to their local company mail server using a mail protocol anymore, you send the data to an application thru thru your browser, and the server's of that company convert that to email rather than having O...
by Darthlawsuit
Thu Jun 05, 2014 6:38 pm
Forum: Off topic
Topic: Off-Topic discussions about Pro and Contra DRM plus meta :)
Replies: 20
Views: 18337

Re: Off-Topic discussions about Pro and Contra DRM plus meta

Breaking DRM is a thing some people use to prove their skills and spread their name. Without DRM there is no point in bothering. DRM's only purpose is to appease shareholders to pretend you are actively doing something to combat that "EVIL" piracy: http://www.forbes.com/sites/danielnyegrif...
by Darthlawsuit
Thu Jun 05, 2014 6:18 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41346

Re: Pirating as a 'demo'. Your opinions?

:shock: Email is a browser based service these days grandpa. Even outlook has become something called "live.com". If you want to use google mail for your business, it costs $15 a month last I checked. The companies I run IT for use live.com, because their service is free. I called the ema...
by Darthlawsuit
Wed Jun 04, 2014 2:24 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41346

Re: Pirating as a 'demo'. Your opinions?

Already a topic on this and already been answered multiple times: Again Ill say, come off of it. VapidLinus, the OP, wanted to know the answer to his question, and at least the angry morality police were staying on the topic and answering his question. Getting upset that the question is brought up,...
by Darthlawsuit
Tue Jun 03, 2014 4:57 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41346

Re: Pirating as a 'demo'. Your opinions?

Already a topic on this and already been answered multiple times: https://forums.factorio.com/forum/viewtopic.php?f=5&t=1821 We have pretty much the same opinion with Kovarex regarding downloading the game from the torrents. If someone buys the game, well awesome. Don't really care whether he bo...
by Darthlawsuit
Fri May 30, 2014 7:15 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80695

Re: Trains vs conveyors?

I personally like trains since I can run 20 trains on the same track compared to laying 20 sets of conveyor belts. Maybe for a small base trains aren't as useful but I play on an infinite map going for global conquest so expanding my rail network is so much easier than building a conveyor network. I...
by Darthlawsuit
Fri May 30, 2014 12:31 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003750

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

kovarex wrote:
sciencemile wrote:Will 0.10,11, or 12 add the "Creep" that prevents Adjacent Building?
Probably not, but this is one of the possibilities for the future development.
Think we need better means of assaulting the biters before adding "Creep".
by Darthlawsuit
Thu May 29, 2014 10:10 pm
Forum: Implemented Suggestions
Topic: Blueprint Timeout
Replies: 8
Views: 4583

Re: Blueprint Timeout

How like so: if you built it it has unlimited timeout. If it was destroyed current timeout? I like this. Another idea would be only to timeout ghosts outside a construction network area. If my wall was destroyed I wouldn't want it to time out until I was completely incapable of repairing it or gett...
by Darthlawsuit
Tue May 27, 2014 4:44 pm
Forum: General discussion
Topic: How to fake a near-side inserter
Replies: 12
Views: 10905

Re: How to fake a near-side inserter

.... I really wish I had thought of that before. Great find!
by Darthlawsuit
Mon May 26, 2014 2:48 am
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 9029

Doors and Gates

Walls need a way to pass through them without just leaving a huge gaping hole for biters to charge into, we need electronic doors that we can put into wall sections.

We could also use some sort of a "gateway" for trains and cars to pass through without letting biters charge blindly inside.
by Darthlawsuit
Sun May 25, 2014 8:57 pm
Forum: Implemented Suggestions
Topic: Blueprint Timeout
Replies: 8
Views: 4583

Re: Blueprint Timeout

If you check \base\prototypes\technology\logistic-robot.lua, you can easily find the code to add, say, higher level techs to have more long lived blueprints. If it should be added in the base game? I'm impartial on this. If it will not be based on technology, then there should be an option in the g...
by Darthlawsuit
Sun May 25, 2014 7:56 pm
Forum: Implemented Suggestions
Topic: Blueprint Timeout
Replies: 8
Views: 4583

Blueprint Timeout

We need an option to control how long queue'ed constructions last before they time out. I like to have far more being constructed than my bots can handle to keep them busy all of the time but I keep getting checker-boarded walls and half-built constructions because queue'ed constructions keep timing...
by Darthlawsuit
Sat May 24, 2014 8:26 am
Forum: News
Topic: Friday Facts #35 The lighthouse keeper
Replies: 43
Views: 32319

Re: Friday Facts #35 The lighthouse keeper

The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by. Oh god now I will hear the train sneaking up behind me trying to kill me... Everytime I hear that sound I will probably get a cold chill up my spine :!: *dead* Looking forward to ...
by Darthlawsuit
Sat May 24, 2014 7:48 am
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 18046

Re: Who is the player character?

I think he is the son of the TF2 engineer: https://www.youtube.com/watch?v=ipYkuCZ2IYI

At least if you judge it by the number of turrents surrounding my walls.
by Darthlawsuit
Thu May 22, 2014 12:48 am
Forum: General discussion
Topic: Forum Kinda Bug
Replies: 1
Views: 986

Re: Forum Kinda Bug

Wow, I never read those things. Nice catch.
by Darthlawsuit
Thu May 22, 2014 12:42 am
Forum: Off topic
Topic: Escape from Windows XP
Replies: 3
Views: 7227

Re: Escape from Windows XP

So how to I escape from Windows 8 and go back to XP? Btw very hard game. Only got up to 500K

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