Search found 358 matches

by Philip017
Mon Jul 03, 2017 8:50 pm
Forum: Duplicates
Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
Replies: 6
Views: 2458

Re: [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints

lol did you crash my server? hopefully this helps track down the problem tho
by Philip017
Mon Jul 03, 2017 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [15.27] crash on blueprint library
Replies: 7
Views: 4236

Re: [15.27] crash on blueprint library

again crash looks like same error

dont suppose anyone knows how to address this?
by Philip017
Mon Jul 03, 2017 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [15.27] crash on blueprint library
Replies: 7
Views: 4236

[15.27] crash on blueprint library

server crashed out of screen when someone used the blueprint library it looks like here is a copy of the log
by Philip017
Sun Jul 02, 2017 10:27 pm
Forum: Not a bug
Topic: [15.26] tilda does not close console any more
Replies: 2
Views: 880

Re: [15.26] tilda does not close console any more

thanks for the quick update, i will make sure to let my friends know if they find it better with tilda also closing then they should also comment on it, thanks again!
by Philip017
Sun Jul 02, 2017 10:14 pm
Forum: Not a bug
Topic: [15.26] tilda does not close console any more
Replies: 2
Views: 880

[15.26] tilda does not close console any more

dont know if this was intended or just a change in recent version intended, but tilda (`) used to close the console, as well as open it, now i have to use enter to close it, was this intended or something get broken recently? i check the console during game play frequently in multi player to see wha...
by Philip017
Sun Jul 02, 2017 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [15.26] Desync with scenario
Replies: 8
Views: 2829

Re: [15.26] Desync with scenario

thank you for your fantastic support! :) love the game!
by Philip017
Sat Jul 01, 2017 12:49 am
Forum: Resolved Problems and Bugs
Topic: [15.26] Desync with scenario
Replies: 8
Views: 2829

[15.26] Desync with scenario

after updating to 15.26 from 15.25 everyone gets a dsync loop when anyone tries to join, including the first player. could be related to oarc scenario, but works fine in 15.25. posting dsync report for you. thanks for all your hard work. not sure how you read these reports, but if it were something ...
by Philip017
Thu Jun 22, 2017 3:12 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 47132

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

+1 for revert this change, possible options: - add a check box to allow dropping on second pulse, - add option to return inserter to pickup location on deactivation. (it no longer operates on a pulse, and requires a hold signal, it could simply rotate back to the pickup location on deactivation, sti...
by Philip017
Thu Jun 22, 2017 12:11 am
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24539

Re: Version 0.15.22

Inserters will no longer drop what they are holding when disabled by the circuit network. (49170) Inserters sent a pulse signal used to not pick up from belts. With this change, they now can pick up from belts, however, they don't let go until the next pulse. They seem to work the way I would expec...
by Philip017
Thu May 25, 2017 9:49 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 92992

Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

with boilers at 50% efficiency now it is not efficient to use the stone or steel electric versions as they now consume 2x the coal (in steam boilers) as their burner (base) equivalents. i adjusted my mod for using 90kw as a result. also the new electric boiler would be nice if it was moved to the co...
by Philip017
Thu May 25, 2017 9:42 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 92992

Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Justderpingalong wrote:Will you make this 0.14 compatible or will you wait for 0.15?
if you check the mod portal you will see a version for 0.14 and 0.15 available

https://mods.factorio.com/mods/GotLag/E ... 20Furnaces
by Philip017
Wed May 24, 2017 5:49 am
Forum: Resolved Problems and Bugs
Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
Replies: 13
Views: 7312

Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

not sure if i should create seperate topics for the crashes? v15.13 Factorio crashed. Generating symbolized stacktrace, please wait ... 6452.437 Warning Logger.cpp:385: Couldn't symbolize stacktrace: (resolving symbol failed: fread) #0 0x0000000000bdb57d #1 0x000000000073b120 #2 0x000000000073b3a4 #...
by Philip017
Wed May 24, 2017 4:41 am
Forum: Resolved Problems and Bugs
Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
Replies: 13
Views: 7312

Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

another crash with similar stack traceback v15.12 48753.669 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread) #0 0x0000000000bf14ad #1 0x0000000000caaed4 #2 0x0000000000cab448 #3 0x0000000000cafd5d #4 0x0000000000e01e43 #5 0x0000000000e02bd1 #6 0x0000000000ec156...
by Philip017
Fri May 19, 2017 9:10 pm
Forum: Mods
Topic: [MOD 0.15] Subterrain
Replies: 20
Views: 9401

Re: [MOD 0.14] Subterrain

How come this feature is not in vanilla? Fixed cost underground belt and pipes makes no sense!!! oh i totally love this mod, it just makes so much sense, to me at least. but that is why we have mods! now we just need to have mods be easily sync-able per server. instead of manual since it's introduc...
by Philip017
Wed May 17, 2017 12:16 pm
Forum: Resolved Problems and Bugs
Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
Replies: 13
Views: 7312

factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

im not sure how this is happening, including the logs but the server has crashed with the same error twice now. 34213.181 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread) #0 0x0000000000a00ddd #1 0x0000000000ca9664 #2 0x0000000000ca9bd8 #3 0x0000000000cae4ed #4...
by Philip017
Wed May 10, 2017 7:28 am
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 22485

Re: [Library MOD 0.15+] Color Picker 0.3.0 - Factorio 0.15

looks interesting how about a version that works on lamps? :)
by Philip017
Fri May 05, 2017 1:16 am
Forum: Minor issues
Topic: Walking speed increased on oposing belts
Replies: 1
Views: 1112

Walking speed increased on oposing belts

have found something interesting when was placing belts in my factory and thought it could be a bug or not a bug, but sharing the results in a new map and a video

when placing belts that feed into each other across the sections you can get a speed boost
Speedboost.gif
Speedboost.gif (15.52 MiB) Viewed 1112 times
by Philip017
Fri May 05, 2017 1:15 am
Forum: Implemented Suggestions
Topic: multiplayer join queue system
Replies: 5
Views: 2580

Re: multiplayer join queue system

Thanks for the addition to the suggestions group and I hope this can be added, as when you have a 1MB upload limit then if 2 people try to connect at the same time you suddenly have only 500KB and it takes twice as long to download, sometimes when it gets to 3 people you can no longer connect becaus...
by Philip017
Thu Apr 27, 2017 6:53 pm
Forum: Ideas and Suggestions
Topic: Assembly Machines should emit combinator values
Replies: 8
Views: 3974

Re: Assembly Machines should emit combinator values

+1 to hook all assemblers, chem plants, centrifuge ect to the circuit network to output their contents
by Philip017
Thu Apr 27, 2017 6:17 pm
Forum: Ideas and Suggestions
Topic: Atomic Bomb AKA Nuke suggestion
Replies: 0
Views: 430

Atomic Bomb AKA Nuke suggestion

i have had the pleasure of firing off a few of these and also the unpleasantness of killing myself as well, but a few things strike me as would be nice if... it would be nice if when the rocket launcher was selected in my weapon menu with a nuke in the ammo slot, i would get an idea of how far i can...

Go to advanced search