Search found 357 matches

by Philip017
Wed Sep 28, 2016 12:22 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 210349

Re: [MOD 0.14] Upgrade planner - v1.2.7

first impressions, my apologies i did not read through this topic and am only making some suggestions, i have tried to use the vanilla blueprints to install modules, ex change t1 to t2, or to another type of module with out first removing the building, and it doesn't work, i either have to do it by ...
by Philip017
Sun Sep 25, 2016 4:57 am
Forum: Mods
Topic: [MOD 0.14.2] Electric vehicles
Replies: 94
Views: 42124

Re: [MOD 0.14.2] Electric vehicles

hello, i would like to try the mod, but i have made a train and put 2x mk2 batteries and 1 fusion reactor in and still shows no fuel icon, batteries charge very fast and even added the HF coil and i don't understand why it doesn't move? might i recommend some ideas on what is happening in the no fue...
by Philip017
Sat Sep 24, 2016 10:57 am
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 8309

Re: [MOD 0.14.x] Better Storage Tanks 0.3.3

error deconstructing track with robots - with this mod installed, error message in screen shot attached
by Philip017
Fri Sep 16, 2016 3:14 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 39008

Re: [MOD 0.13.x] Tree Collision Box - easy passage

thank you for this very useful and wanted mod, i always hated walking through dense forests, now it's much better!
by Philip017
Fri Sep 16, 2016 2:31 am
Forum: Mods
Topic: [MOD 0.12.x] Burner Leech
Replies: 25
Views: 23414

Re: [MOD 0.12.x] Burner Leech

great mod, thanks
suggest this be added to vanilla
also suggest that it not grab the entities last fuel
by Philip017
Thu Sep 15, 2016 8:39 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 267689

Re: Just bought the game; What were Your first impressions?

well i didn't just buy the game... as i now have over 400 hours in the game, but thought this might be a good place to give my 2 cents. the combinators still need some work, a little more refinement example i want to compare 2 copper plate lines, currently i can't do that i have even tried the *1 wi...
by Philip017
Thu Sep 15, 2016 7:17 pm
Forum: Gameplay Help
Topic: Solar powered laser turret outpost?
Replies: 5
Views: 11211

Re: Solar powered laser turret outpost?

i just run power lines everywhere, sometimes i have to replace them, but i have seen nests grow around them many times.

a simple idea if you are having trouble with them being destroyed often, put some turrets around them and some walls, this will hold off the bugs, for a little while.
by Philip017
Wed Sep 14, 2016 9:07 pm
Forum: Mods
Topic: [MOD 0.15] Hacked Splitters - bring balance to the belts
Replies: 17
Views: 11264

Re: [MOD 0.14] Hacked Splitters - bring balance to the belts

i want to leave a thank you for this mod, extremely helpful, i hope it gets added to vanilla
by Philip017
Wed Sep 14, 2016 1:00 am
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 5681

Re: Smart Loader

i have copied the madzuri loader and added a bit for the unloader in the included screen shot. i have made extensive use of the unloader bits for better balance, as that usually ends up draining some chests and others end up not being unloaded taking alot longer to unload. i have also included a blu...
by Philip017
Tue Sep 13, 2016 7:43 pm
Forum: Gameplay Help
Topic: autosave timer?
Replies: 2
Views: 1348

autosave timer?

does anyone know if there is a mod available to give me a timer to let me know when the auto save is about to happen, say 10 sec warning, 5 sec warning, then a count down 3,2,1 - the auto save is very jarring for me and is quite annoying most of the time. yes i know i can turn it off, and have set i...
by Philip017
Sun Sep 11, 2016 10:02 am
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 44196

Re: [MOD 0.12.x] Alien Oil

it looks like this was updated for 14 ... im still running 13.20 i added the mod and resumed a saved game, but finding the crashed ship is not happening, is this only workable on a new map? seems like it would be a good mod to have, but imo it would be better if it was a research able / craft able ...
by Philip017
Sat Sep 10, 2016 2:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 44196

Re: [MOD 0.12.x] Alien Oil

it looks like this was updated for 14 ... im still running 13.20 i added the mod and resumed a saved game, but finding the crashed ship is not happening, is this only workable on a new map? seems like it would be a good mod to have, but imo it would be better if it was a research able / craft able o...
by Philip017
Mon Sep 05, 2016 12:15 pm
Forum: Gameplay Help
Topic: circut network questions
Replies: 2
Views: 1374

Re: circut network questions

i didn't think of trying the *1 i tried the >1 but that failed to yield any output, thanks for the tip
by Philip017
Mon Sep 05, 2016 11:56 am
Forum: Gameplay Help
Topic: circut network questions
Replies: 2
Views: 1374

circut network questions

perhaps these have been in development and not yet implemented... i can not compare the same items, example: i have copper on belt A and more copper on belt B, i can not compare how much is on belt A to belt B, it adds them, even adding a decider to output the input value to a new signal - outputs n...
by Philip017
Mon Sep 05, 2016 11:32 am
Forum: Gameplay Help
Topic: Getting past mid-game
Replies: 17
Views: 16042

Re: Getting past mid-game

i have played a few games, and after my first very messy game, i optimized a few things for my next based on what i learned, i try to keep it small and keep a close eye on pollution. more pollution = more angry bugs. i explore early, i want to see what is around me, i clear a lot of the fog so i kno...
by Philip017
Sat Sep 03, 2016 3:20 am
Forum: Gameplay Help
Topic: How do I get Golem achievement?
Replies: 17
Views: 35584

Re: How do I get Golem achievement?

8 mk2 shields wow, yeah i wasn't able to get it with just 2 mk2 shields like many here, but i was able to get it with 3 mk2 shields, thanks for the tip!
by Philip017
Thu Sep 01, 2016 11:45 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 380925

Re: Combinators 101

first of all i want to say thank you for your helpful tutorial, i have delved a little into your designs and found a functional design to meet an intermediate need i have designed a simple timer when condition is met the latch is set, this activates a timer, when the timer has run it's course, a sig...

Go to advanced search