Search found 357 matches
- Wed Sep 28, 2016 12:22 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 210349
Re: [MOD 0.14] Upgrade planner - v1.2.7
first impressions, my apologies i did not read through this topic and am only making some suggestions, i have tried to use the vanilla blueprints to install modules, ex change t1 to t2, or to another type of module with out first removing the building, and it doesn't work, i either have to do it by ...
- Sun Sep 25, 2016 4:57 am
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42124
Re: [MOD 0.14.2] Electric vehicles
hello, i would like to try the mod, but i have made a train and put 2x mk2 batteries and 1 fusion reactor in and still shows no fuel icon, batteries charge very fast and even added the HF coil and i don't understand why it doesn't move? might i recommend some ideas on what is happening in the no fue...
- Sat Sep 24, 2016 10:57 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 8309
Re: [MOD 0.14.x] Better Storage Tanks 0.3.3
error deconstructing track with robots - with this mod installed, error message in screen shot attached
- Fri Sep 16, 2016 3:14 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 39008
Re: [MOD 0.13.x] Tree Collision Box - easy passage
thank you for this very useful and wanted mod, i always hated walking through dense forests, now it's much better!
- Fri Sep 16, 2016 2:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Burner Leech
- Replies: 25
- Views: 23414
Re: [MOD 0.12.x] Burner Leech
great mod, thanks
suggest this be added to vanilla
also suggest that it not grab the entities last fuel
suggest this be added to vanilla
also suggest that it not grab the entities last fuel
- Thu Sep 15, 2016 8:39 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 267689
Re: Just bought the game; What were Your first impressions?
well i didn't just buy the game... as i now have over 400 hours in the game, but thought this might be a good place to give my 2 cents. the combinators still need some work, a little more refinement example i want to compare 2 copper plate lines, currently i can't do that i have even tried the *1 wi...
- Thu Sep 15, 2016 7:17 pm
- Forum: Gameplay Help
- Topic: Solar powered laser turret outpost?
- Replies: 5
- Views: 11211
Re: Solar powered laser turret outpost?
i just run power lines everywhere, sometimes i have to replace them, but i have seen nests grow around them many times.
a simple idea if you are having trouble with them being destroyed often, put some turrets around them and some walls, this will hold off the bugs, for a little while.
a simple idea if you are having trouble with them being destroyed often, put some turrets around them and some walls, this will hold off the bugs, for a little while.
- Wed Sep 14, 2016 9:07 pm
- Forum: Mods
- Topic: [MOD 0.15] Hacked Splitters - bring balance to the belts
- Replies: 17
- Views: 11264
Re: [MOD 0.14] Hacked Splitters - bring balance to the belts
i want to leave a thank you for this mod, extremely helpful, i hope it gets added to vanilla
- Wed Sep 14, 2016 1:00 am
- Forum: General discussion
- Topic: Smart Loader
- Replies: 9
- Views: 5681
Re: Smart Loader
i have copied the madzuri loader and added a bit for the unloader in the included screen shot. i have made extensive use of the unloader bits for better balance, as that usually ends up draining some chests and others end up not being unloaded taking alot longer to unload. i have also included a blu...
- Tue Sep 13, 2016 7:43 pm
- Forum: Gameplay Help
- Topic: autosave timer?
- Replies: 2
- Views: 1348
autosave timer?
does anyone know if there is a mod available to give me a timer to let me know when the auto save is about to happen, say 10 sec warning, 5 sec warning, then a count down 3,2,1 - the auto save is very jarring for me and is quite annoying most of the time. yes i know i can turn it off, and have set i...
- Sun Sep 11, 2016 10:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 44196
Re: [MOD 0.12.x] Alien Oil
it looks like this was updated for 14 ... im still running 13.20 i added the mod and resumed a saved game, but finding the crashed ship is not happening, is this only workable on a new map? seems like it would be a good mod to have, but imo it would be better if it was a research able / craft able ...
- Sat Sep 10, 2016 2:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 44196
Re: [MOD 0.12.x] Alien Oil
it looks like this was updated for 14 ... im still running 13.20 i added the mod and resumed a saved game, but finding the crashed ship is not happening, is this only workable on a new map? seems like it would be a good mod to have, but imo it would be better if it was a research able / craft able o...
- Mon Sep 05, 2016 12:15 pm
- Forum: Gameplay Help
- Topic: circut network questions
- Replies: 2
- Views: 1374
Re: circut network questions
i didn't think of trying the *1 i tried the >1 but that failed to yield any output, thanks for the tip
- Mon Sep 05, 2016 11:56 am
- Forum: Gameplay Help
- Topic: circut network questions
- Replies: 2
- Views: 1374
circut network questions
perhaps these have been in development and not yet implemented... i can not compare the same items, example: i have copper on belt A and more copper on belt B, i can not compare how much is on belt A to belt B, it adds them, even adding a decider to output the input value to a new signal - outputs n...
- Mon Sep 05, 2016 11:32 am
- Forum: Gameplay Help
- Topic: Getting past mid-game
- Replies: 17
- Views: 16042
Re: Getting past mid-game
i have played a few games, and after my first very messy game, i optimized a few things for my next based on what i learned, i try to keep it small and keep a close eye on pollution. more pollution = more angry bugs. i explore early, i want to see what is around me, i clear a lot of the fog so i kno...
- Sat Sep 03, 2016 3:20 am
- Forum: Gameplay Help
- Topic: How do I get Golem achievement?
- Replies: 17
- Views: 35584
Re: How do I get Golem achievement?
8 mk2 shields wow, yeah i wasn't able to get it with just 2 mk2 shields like many here, but i was able to get it with 3 mk2 shields, thanks for the tip!
- Thu Sep 01, 2016 11:45 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 380925
Re: Combinators 101
first of all i want to say thank you for your helpful tutorial, i have delved a little into your designs and found a functional design to meet an intermediate need i have designed a simple timer when condition is met the latch is set, this activates a timer, when the timer has run it's course, a sig...