Search found 53 matches

by PantherX
Sun May 07, 2017 10:04 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130998

Re: [0.12] Bugs, crashes & other issues

Ah thanks, you pointed me in the right direction. I was copying a blueprint from my Blueprint Library that had a modded item that isn't in my current game! FARL was obviously getting confused trying to reference this entity when it doesn't exist. Silly me! :roll:
by PantherX
Sun May 07, 2017 2:25 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130998

Re: [0.12] Bugs, crashes & other issues

Getting a FARL error on 0.15.9 about a bad argument. Not sure if it's something new in this base version or not but FARL was working fine in 0.15.6 and earlier without any errors. This is using v1.0.0 of FARL. Not sure what could be causing this? Screenshot of the error: https://cl.ly/2u1R21351w1E/S...
by PantherX
Wed May 03, 2017 8:08 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 33205

Re: [0.15] Folks Factorio Fabrications

Perfect, thanks! Look forward to the updates so I can add the mod back in again. Happy to help test multiplayer issues if you need any help tracking down the desync problem. :)
by PantherX
Wed May 03, 2017 6:40 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 33205

Re: [0.15] Folks Factorio Fabrications

Hello! I added shuttle train lite to an already existing .15 MP server, it started causing instant desyncs when the second player connected. Removed the mod and the problem went away.. Not sure exactly what the cause is unfortunately but the mod seems to have triggered it. I've had the same issue t...
by PantherX
Thu Apr 27, 2017 6:45 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37701

Re: [MOD 0.14] More Floors 1.0.6

I posted this on the mod portal but just in case you don't see it... The bug in version 1.2.1 of the mod regarding missing files is an easy fix. The mod is referencing the hazard concrete files from base and these references have been renamed in 0.15. It simply needs to reference the new filenames a...
by PantherX
Wed Sep 21, 2016 9:53 am
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Tech mod.
Replies: 18
Views: 27678

Re: [0.12.x][0.12.4]Bob's Tech mod.

That's right. Assuming the functionality is correct, bobtechsave, AKA, Bob's Research progress saver, is no longer required. In fact, I'd recommend removing it because I can't predict how it will interact with the base game functionality. I'm thinking of releasing an update that includes a < 0.14.8...
by PantherX
Wed Sep 21, 2016 3:23 am
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Tech mod.
Replies: 18
Views: 27678

Re: [0.12.x][0.12.4]Bob's Tech mod.

Just wondering, now that 0.14.8 includes "Technology progress is preverved when the research is changed before it is completed" as part of the base game, does this mean that the Research in Progress mod is now no longer required?
by PantherX
Sat Sep 10, 2016 2:46 am
Forum: Mod portal Discussion
Topic: Mod's dosent work?
Replies: 2
Views: 1478

Re: Mod's dosent work?

Zuzixma wrote:My Factorio's Version 0.13.17
Are you downloading the 0.13 versions of the mods? (Look at the Downloads tab on the mods page and check "Game Version"). If you download the 0.14 versions, you won't be able to use them on your game.
by PantherX
Wed Sep 07, 2016 8:45 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Blueprint flips after copying
Replies: 6
Views: 3830

Re: [Rseding91] Blueprint flips after copying

I have noticed this behaviour too. It doesn't happen every time but I've definitely taken a blueprint of an assembly line only to put it down next to where I just took the blueprint and it places all the belts 180 degrees from how they were when I took the blueprint.
by PantherX
Mon Sep 05, 2016 4:25 am
Forum: Mod portal Discussion
Topic: Screenshots: original size
Replies: 3
Views: 1780

Re: Screenshots: original size

I think it's just a short term thing to remove load on the mod portal. However, if you really need to see the full size, here's how to do it: 1. Click the thumbnail image 2. Click the mod title (the large heading text with mod name at top of page) It will show the full size image under the thumbnai...
by PantherX
Mon Sep 05, 2016 4:23 am
Forum: Mod portal Discussion
Topic: [Bug] Mod Portal shows NaN dates
Replies: 3
Views: 1954

Re: [Bug] Mod Portal shows NaN dates

I'm on OS X, using Chrome browser, and not seeing this issue having just looked at a few recently updated mods. Which mods are you seeing the issue on? It happens on every mod but you must have misread my post because I said the issue does not apply to Chrome. It's only in Safari. Perhaps you could...
by PantherX
Sat Sep 03, 2016 6:46 am
Forum: Mod portal Discussion
Topic: Screenshots: original size
Replies: 3
Views: 1780

Re: Screenshots: original size

I have this issue too. Clicking on the thumbnails doesn't do anything.
by PantherX
Sat Sep 03, 2016 6:37 am
Forum: Mod portal Discussion
Topic: [Bug] Mod Portal shows NaN dates
Replies: 3
Views: 1954

[Bug] Mod Portal shows NaN dates

I couldn't find any other reports about this issue but it seems using the mod portal in Safari on OS X causes "NaN" dates to appear when showing the mod release date info and in the discussion topics/comments. The workaround is to use Firefox or Chrome as they don't appear to have this iss...

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