Search found 53 matches
- Sun May 07, 2017 10:04 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130998
Re: [0.12] Bugs, crashes & other issues
Ah thanks, you pointed me in the right direction. I was copying a blueprint from my Blueprint Library that had a modded item that isn't in my current game! FARL was obviously getting confused trying to reference this entity when it doesn't exist. Silly me!
- Sun May 07, 2017 2:25 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130998
Re: [0.12] Bugs, crashes & other issues
Getting a FARL error on 0.15.9 about a bad argument. Not sure if it's something new in this base version or not but FARL was working fine in 0.15.6 and earlier without any errors. This is using v1.0.0 of FARL. Not sure what could be causing this? Screenshot of the error: https://cl.ly/2u1R21351w1E/S...
- Wed May 03, 2017 8:08 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 33205
Re: [0.15] Folks Factorio Fabrications
Perfect, thanks! Look forward to the updates so I can add the mod back in again. Happy to help test multiplayer issues if you need any help tracking down the desync problem.
- Wed May 03, 2017 6:40 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 33205
Re: [0.15] Folks Factorio Fabrications
Hello! I added shuttle train lite to an already existing .15 MP server, it started causing instant desyncs when the second player connected. Removed the mod and the problem went away.. Not sure exactly what the cause is unfortunately but the mod seems to have triggered it. I've had the same issue t...
- Thu Apr 27, 2017 6:45 am
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37701
Re: [MOD 0.14] More Floors 1.0.6
I posted this on the mod portal but just in case you don't see it... The bug in version 1.2.1 of the mod regarding missing files is an easy fix. The mod is referencing the hazard concrete files from base and these references have been renamed in 0.15. It simply needs to reference the new filenames a...
- Wed Sep 21, 2016 9:53 am
- Forum: Bob's mods
- Topic: [0.12.x][0.12.4]Bob's Tech mod.
- Replies: 18
- Views: 27678
Re: [0.12.x][0.12.4]Bob's Tech mod.
That's right. Assuming the functionality is correct, bobtechsave, AKA, Bob's Research progress saver, is no longer required. In fact, I'd recommend removing it because I can't predict how it will interact with the base game functionality. I'm thinking of releasing an update that includes a < 0.14.8...
- Wed Sep 21, 2016 3:23 am
- Forum: Bob's mods
- Topic: [0.12.x][0.12.4]Bob's Tech mod.
- Replies: 18
- Views: 27678
Re: [0.12.x][0.12.4]Bob's Tech mod.
Just wondering, now that 0.14.8 includes "Technology progress is preverved when the research is changed before it is completed" as part of the base game, does this mean that the Research in Progress mod is now no longer required?
- Sat Sep 10, 2016 2:46 am
- Forum: Mod portal Discussion
- Topic: Mod's dosent work?
- Replies: 2
- Views: 1478
Re: Mod's dosent work?
Are you downloading the 0.13 versions of the mods? (Look at the Downloads tab on the mods page and check "Game Version"). If you download the 0.14 versions, you won't be able to use them on your game.Zuzixma wrote:My Factorio's Version 0.13.17
- Wed Sep 07, 2016 8:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Blueprint flips after copying
- Replies: 6
- Views: 3830
Re: [Rseding91] Blueprint flips after copying
I have noticed this behaviour too. It doesn't happen every time but I've definitely taken a blueprint of an assembly line only to put it down next to where I just took the blueprint and it places all the belts 180 degrees from how they were when I took the blueprint.
- Mon Sep 05, 2016 4:25 am
- Forum: Mod portal Discussion
- Topic: Screenshots: original size
- Replies: 3
- Views: 1780
Re: Screenshots: original size
I think it's just a short term thing to remove load on the mod portal. However, if you really need to see the full size, here's how to do it: 1. Click the thumbnail image 2. Click the mod title (the large heading text with mod name at top of page) It will show the full size image under the thumbnai...
- Mon Sep 05, 2016 4:23 am
- Forum: Mod portal Discussion
- Topic: [Bug] Mod Portal shows NaN dates
- Replies: 3
- Views: 1954
Re: [Bug] Mod Portal shows NaN dates
I'm on OS X, using Chrome browser, and not seeing this issue having just looked at a few recently updated mods. Which mods are you seeing the issue on? It happens on every mod but you must have misread my post because I said the issue does not apply to Chrome. It's only in Safari. Perhaps you could...
- Sat Sep 03, 2016 6:46 am
- Forum: Mod portal Discussion
- Topic: Screenshots: original size
- Replies: 3
- Views: 1780
Re: Screenshots: original size
I have this issue too. Clicking on the thumbnails doesn't do anything.
- Sat Sep 03, 2016 6:37 am
- Forum: Mod portal Discussion
- Topic: [Bug] Mod Portal shows NaN dates
- Replies: 3
- Views: 1954
[Bug] Mod Portal shows NaN dates
I couldn't find any other reports about this issue but it seems using the mod portal in Safari on OS X causes "NaN" dates to appear when showing the mod release date info and in the discussion topics/comments. The workaround is to use Firefox or Chrome as they don't appear to have this iss...