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by mrvn
Thu Sep 08, 2016 9:53 am
Forum: Implemented Suggestions
Topic: Deconstruction filter
Replies: 1
Views: 1567

Deconstruction filter

When using the deconstruction planer it blankets an area. But often there is something in the way you want to keep. Like the roboport needed for the bots to come at all, some power line or train going through. Now you have to mark the area for deconstruction part by part. My suggestion is to make th...
by mrvn
Thu Sep 08, 2016 9:31 am
Forum: Gameplay Help
Topic: Combinators: How do I make a belt with at most 100 gears
Replies: 13
Views: 6590

Re: Combinators: How do I make a belt with at most 100 gears

I have nearly figured it out. Meaning it works nearly perfect (and good enough for me). To be flexible with expaning using a total count of items doesn't work. Instead an item should be on the belt every so often. I figured out a relative simple design using just 2 wires, 2 inserters, a chest, some ...
by mrvn
Tue Sep 06, 2016 12:49 pm
Forum: Gameplay Help
Topic: Combinators: How do I make a belt with at most 100 gears
Replies: 13
Views: 6590

Re: Combinators: How do I make a belt with at most 100 gears

The belt is a loop so there is no lower end. Items just go round and round and round. It's also not ment for established factories. Their throughput in goods is just way to high to have a single belt loop for everything. The problem I want to solve is that often (prior to blueprints and construction...
by mrvn
Tue Sep 06, 2016 10:06 am
Forum: Gameplay Help
Topic: Combinators: How do I make a belt with at most 100 gears
Replies: 13
Views: 6590

Combinators: How do I make a belt with at most 100 gears

I want to have a supply belt running through my base with all kinds of items so I don't have to run back and forth all the time (or later wait so long for a logistic robot to catch up or when I'm out of roboport range). For that I need to limit the number of items of any one type on a belt so there ...
by mrvn
Tue Sep 06, 2016 9:51 am
Forum: Duplicates
Topic: [posila] crash while saving when filesystem full
Replies: 5
Views: 1521

Re: [posila] crash while saving when filesystem full

If it was fixed in 0.13.12 then it's probably just a duplicate of that and obsolete.
by mrvn
Mon Sep 05, 2016 11:02 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Effecient mining setup for robots
Replies: 17
Views: 64141

Re: Effecient mining setup for robots

Has anyone computed the number of bots per tile distance needed to match the speed of a yellow, red or blue belt? (assuming these bots will be used exlusively for transporting ore to smelter). Which make me think: Why transport ore to a smelter? Transport it to a chest just outside the filed and mov...
by mrvn
Mon Sep 05, 2016 10:47 am
Forum: Duplicates
Topic: [posila] crash while saving when filesystem full
Replies: 5
Views: 1521

[posila] crash while saving when filesystem full

Hi, last night I tried out Factorio for Linux after having played it at a friends on windows. Unfortunately the game crashed minutes into the game when saving and I gave up thinking it wasn't stable on Linux. Sorry for that. Today I noticed my filesystem being full doing something else. Aparently ye...

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