Search found 5707 matches
- Thu Sep 08, 2016 9:53 am
- Forum: Implemented Suggestions
- Topic: Deconstruction filter
- Replies: 1
- Views: 1567
Deconstruction filter
When using the deconstruction planer it blankets an area. But often there is something in the way you want to keep. Like the roboport needed for the bots to come at all, some power line or train going through. Now you have to mark the area for deconstruction part by part. My suggestion is to make th...
- Thu Sep 08, 2016 9:31 am
- Forum: Gameplay Help
- Topic: Combinators: How do I make a belt with at most 100 gears
- Replies: 13
- Views: 6590
Re: Combinators: How do I make a belt with at most 100 gears
I have nearly figured it out. Meaning it works nearly perfect (and good enough for me). To be flexible with expaning using a total count of items doesn't work. Instead an item should be on the belt every so often. I figured out a relative simple design using just 2 wires, 2 inserters, a chest, some ...
- Tue Sep 06, 2016 12:49 pm
- Forum: Gameplay Help
- Topic: Combinators: How do I make a belt with at most 100 gears
- Replies: 13
- Views: 6590
Re: Combinators: How do I make a belt with at most 100 gears
The belt is a loop so there is no lower end. Items just go round and round and round. It's also not ment for established factories. Their throughput in goods is just way to high to have a single belt loop for everything. The problem I want to solve is that often (prior to blueprints and construction...
- Tue Sep 06, 2016 10:06 am
- Forum: Gameplay Help
- Topic: Combinators: How do I make a belt with at most 100 gears
- Replies: 13
- Views: 6590
Combinators: How do I make a belt with at most 100 gears
I want to have a supply belt running through my base with all kinds of items so I don't have to run back and forth all the time (or later wait so long for a logistic robot to catch up or when I'm out of roboport range). For that I need to limit the number of items of any one type on a belt so there ...
- Tue Sep 06, 2016 9:51 am
- Forum: Duplicates
- Topic: [posila] crash while saving when filesystem full
- Replies: 5
- Views: 1521
Re: [posila] crash while saving when filesystem full
If it was fixed in 0.13.12 then it's probably just a duplicate of that and obsolete.
- Mon Sep 05, 2016 11:02 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Effecient mining setup for robots
- Replies: 17
- Views: 64141
Re: Effecient mining setup for robots
Has anyone computed the number of bots per tile distance needed to match the speed of a yellow, red or blue belt? (assuming these bots will be used exlusively for transporting ore to smelter). Which make me think: Why transport ore to a smelter? Transport it to a chest just outside the filed and mov...
- Mon Sep 05, 2016 10:47 am
- Forum: Duplicates
- Topic: [posila] crash while saving when filesystem full
- Replies: 5
- Views: 1521
[posila] crash while saving when filesystem full
Hi, last night I tried out Factorio for Linux after having played it at a friends on windows. Unfortunately the game crashed minutes into the game when saving and I gave up thinking it wasn't stable on Linux. Sorry for that. Today I noticed my filesystem being full doing something else. Aparently ye...