I WANT THIS!!!jorgenRe wrote: Who doesn't like big machines ?
Search found 41 matches
- Mon Sep 26, 2016 12:13 am
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51799
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Sat Sep 17, 2016 3:02 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42426
Re: [MOD 0.14.2] Electric vehicles
"exoskeletons make trains go faster" really? I was told this was currently not working? I bumped the capacity up on your charging station. Been using it in power armor, stand on tile for a few second, go build do power armory things, return to pad. started lining all empty spaces in my bas...
- Sat Sep 17, 2016 2:49 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 163429
Re: [MOD 0.14.x]Factorio Extended 0.2.1
Any chance I can get just the personal roboport Mk2 as a stand alone mod?
- Fri Sep 16, 2016 7:36 pm
- Forum: Gameplay Help
- Topic: Blueprints for bobs
- Replies: 8
- Views: 10423
Re: Blueprints for bobs
Marathon is on, so is natural evolution 2x research cost Red research cost 80 copper 10 cogs a cog cost 10 iron plate A copper wire cost 10 copper currently have 32 steel furnaces for plate and 42 for copper... all to one belt.... problem is the copper/iron doesn't get pact my first 3 factory, they ...
- Fri Sep 16, 2016 2:15 pm
- Forum: Gameplay Help
- Topic: Blueprints for bobs
- Replies: 8
- Views: 10423
Re: Blueprints for bobs
Well... I kinda wanted some ideas using bobs, natural Evo, Marathon and my bus gets murdered when the 80 copper red research starts up. I just wanted some ideas http://steamcommunity.com/sharedfiles/filedetails/?id=764469917 pretty sure I need about 4 copper iron lines etc... but... what happens whe...
- Fri Sep 16, 2016 2:07 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 57173
Re: [MOD 0.12.26] Laser Beam Turret
I wish Bob didn't use White for his Mk 5
Beams look amazing, then you upgrade to 5s and..... white!
any chance you can change the last laser to a sort of neon blue white?
Beams look amazing, then you upgrade to 5s and..... white!
any chance you can change the last laser to a sort of neon blue white?
- Fri Sep 16, 2016 2:01 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200049
Re: Support - Uranium Power
Pressurized water pumps are effected by beacons! soooo... Bobs beacons...9000% speed stack 50 pumps... 144MW reactor... 40 more pumps... and then direct into steam engines III with no heat exchange! Really hope the new version of the mod comes soon, I was pulling about 900-1400MW on my last game wit...
- Thu Sep 15, 2016 10:11 pm
- Forum: Railway Setups
- Topic: My approach to rails (junction, single header) [+blueprints]
- Replies: 21
- Views: 38964
- Thu Sep 15, 2016 9:59 pm
- Forum: Gameplay Help
- Topic: Blueprints for bobs
- Replies: 8
- Views: 10423
Blueprints for bobs
Anyone have any blueprints for bobs mods... preferably for marathon!
I assume a massive bus for copper is needed
I assume a massive bus for copper is needed
- Wed Sep 14, 2016 4:52 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225055
Re: Uranium Power
I just pee'd a little bitFatmice wrote: in the range of 10-50 GW,
This is what normally happens with Bobs Mk3 5000 hp tank, equipped with 8200 shields... http://forge.gg/i/VmlkZW86ODYwODU4
nuke cannon ammo in turrets ... it.... .. gets the biters.... http://forge.gg/i/VmlkZW86ODYwODYy
- Wed Sep 14, 2016 2:40 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225055
Re: Uranium Power
changed the json and using on 0.14... really loving it, looks nice.. the detail is amazing. I had a look at your code, and its just mind blowing the detail you have gone into. Small complaint 2x 33MW... Doesn't really give enough power for my needs.... Can we get another building for the 144MW with ...
- Wed Sep 14, 2016 10:30 am
- Forum: Ideas and Requests For Mods
- Topic: Crush damage / Trains / Tanks How do I increase it? ?
- Replies: 0
- Views: 600
Crush damage / Trains / Tanks How do I increase it? ?
I used to hate getting run over by trains and other players in tanks. I Installed bobs mods and put on a few Mk6 shields now trains and tanks bounce off me... My problem is trains and tanks also bounce off 10000 hp Biters. A biter on the tracks can kill a train and biters stop my tank/car cold. how ...
- Wed Sep 14, 2016 8:41 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 19422
Re: [MOD 0.13.x] Advanced Personal Defense
Can you make it actually use the ammo type? not just consume it?
eg deal more damage with better ammo?
Also any chance you can have it draw ammo from Cargo when used on a Tank/car/train?
hehe...
and finally.... any chance you can make it use any ammo... inc modded ammo form other mods?
eg deal more damage with better ammo?
Also any chance you can have it draw ammo from Cargo when used on a Tank/car/train?
hehe...
and finally.... any chance you can make it use any ammo... inc modded ammo form other mods?
- Wed Sep 14, 2016 8:25 am
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42426
Re: [MOD 0.14.2] Electric vehicles
Is there any way to make the Train/Car go faster based on the number of transformers used? 50% speed bump from 2, 75% speed bump from 3 etc? or simply... more power/more engines = more speed! Loving using roboports on a car for tree clearing, all the trees fill the car's trunk not my bags. Shields a...
- Tue Sep 13, 2016 4:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118977
Re: [MOD 0.12.x] Marathon 1.0.3
1.1.5 on the mods.factorio https://mods.factorio.com/mods/Afforess/marathon has bobs mods Chemical plant 3,4 and Electrolyser 3 and 4 wrong, they are using Chemical plant and Electrolyser 1 Materials. same is true for compressor 2,3 Pump 3,4 T1 Materials https://forums.factorio.com/download/file.php...
- Tue Sep 13, 2016 12:38 am
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42426
Re: [MOD 0.14.2] Electric vehicles
aha found it, Sweet. it was more for the shields and lasers on trains. I also kinda wanted shields on bob's biblically powerful tank mk3. also nice to be able to Poop a train/tank/car and just jump in and go without the need to carry fuel. his mk2 and mk3 trains move faster up to 450! So if I wanted...
- Mon Sep 12, 2016 11:28 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42426
Re: [MOD 0.14.2] Electric vehicles
What do I need to do to make all of Bobs mods Vehicles use this!! Make him add the category "electric-vehicles-equipment" to his vehicles' grids if this mod is present. so If I change equipment_grid = "bob-diesel-locomotive-2", to equipment_grid = {"bob-diesel-locomotive-2&...
- Mon Sep 12, 2016 10:25 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 42426
Re: [MOD 0.14.2] Electric vehicles
What do I need to do to make all of Bobs mods Vehicles use this!!
- Fri Sep 09, 2016 6:25 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 125212
Re: [0.12.x][v0.12.10] Bob's Modules.
on 0.14.x Modules + Beacon Mk2 and MK3 seems a touch...... .. erm... well silly... they need to.... not stack! When combined with your new Raw productivity and speed module 8 you can get an Electric furnace to about 900 crafting speed with 240% productivity so a Single electric furnace with a few be...
- Wed Sep 07, 2016 4:59 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 160904
Re: [0.14.x] Bob's Mods: General Discussion
Ah sorry.. first time with factorio mods, I just downloaded all your mods and I am loving it, seem so polished when I found the grid I just assumed It was functional and I was missing something. lost a week to your Evil mod... still going. never had an issue with trains getting killed because they a...