Search found 239 matches
- Sat Jan 04, 2020 1:05 am
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 14500
Re: Friday Facts #328 - 2019 recap
I wonder if the baby that is born in 9 months will a good looking one
- Sat Dec 28, 2019 9:41 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53435
Re: Friday Facts #327 - 2020 Vision
Just for clarification. The old tutorials are the pop-up windows at the start of the game?
- Sat Dec 28, 2019 9:34 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53435
Re: Friday Facts #327 - 2020 Vision
As it was quarter to midnight on Friday night (CET) I was sure that after 326 consecutive FFF releases, the streak will end. Boy, I was wrong! As far as UTC is concerned the streak is on!
- Fri Dec 13, 2019 5:13 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24332
Re: Friday Facts #325 - New Explosions and Particles
Rest easy? No. You just made this year Christmas the worst in many years. I hope this period will pass as quickly as possible, so we can start enjoying 0.18 bugs.... so you can rest easy this holiday period without the worry of a surprise 0.18 release.
- Fri Nov 15, 2019 7:39 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 35071
Re: Friday Facts #321 - Countdown
Has the site received saturation upgrades or am I imagining things?
- Fri Nov 15, 2019 7:34 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 35071
Re: Friday Facts #321 - Countdown
When I was reading up to this sentence I was thinking:The date is 25th September 2020
Yey, Factorio 1.0 for Christmas!
- Sat Nov 09, 2019 12:22 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75341
Re: Friday Facts #320 - Color correction
I wonder how long it will take for speedrunners to get used to the new map color scheme. It may prove to be difficult after millions of re-rolls and express map evaluations they have done so far.
- Fri Oct 25, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 47243
Re: Friday Facts #318 - New Tooltips
Steam engines will have max temperature of the Steam. That means you cannot connect them to heat exchanges any more. Will they blow up if you connect them anyways?
- Wed Oct 23, 2019 10:13 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 322276
Re: Foreman 0.1.9 - A factory optimisation tool.
Not working. Can ignore error but no recipes will load.Firemonkey1412 wrote: ↑Tue Sep 17, 2019 6:11 pmThe Links are online...
https://www.reddit.com/r/factorio/comme ... x_lastest/
https://imgur.com/a/9hWJkXV
- Sun Oct 20, 2019 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Spawner generation priority
- Replies: 1
- Views: 728
Spawner generation priority
I wanted some foresty map with a lot of biters, so I have put trees and biters on maximum setting. Trees were generated ok but there was not a single biter on entire map. It would make much more sense and give some additional gameplay choices if the biter bases deleted trees around rather than the o...
- Fri Sep 27, 2019 4:18 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47500
Re: Friday Facts #314 - 0.17 stable
We know that there was a considerable amount of time spent playing WoW Classic in the past few weeks since the 0.17 stable was delayed so much. As far as optimizations of work go there is one good idea. Just try to do it like Coffee Stain Studio where only like 2 weeks were affected by holiday seaso...
- Fri Sep 20, 2019 5:41 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 26063
Re: Friday Facts #313 - Light at the end of the bug tunnel
WoW Classic is not only stealing our Factorio development speed but is is also preventing us to get a decently lengthy FFF.
- Fri Sep 13, 2019 2:10 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64907
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
From the loos of it is sounds like the landfill action is quite well designed. I like it however I have always thought it will be more stony texture like gravel or little rocks used to replace the water. It's great that the man taking care of fluid mixing likes it so much. However taking under consi...
- Fri Aug 23, 2019 5:49 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 112907
Re: Friday Facts #309 - Controversial opinions
Inserters should not chase items - approve Blueprint import/export should be a modded feature - indifferent Combat/Biters - approve all 3 Miners shouldn't output directly to belts - strongly disagree Boilers shouldn't have a water output - disagree Pipes should work like electricity - 100% approve A...
- Fri Aug 02, 2019 8:53 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
Re: Version 0.17.60
If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
- Tue Jul 30, 2019 6:35 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
Re: Version 0.17.60
But you need over twice as many fluid boxes to get more crude, not to mention about rail network load, so BOP may be not as UPS efficient compared to AOP as you may think. It was tested. That was pretty fast, do you have the test data somewhere to look at? https://forums.factorio.com/viewtopic.php?...
- Tue Jul 30, 2019 6:26 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
Re: Version 0.17.60
I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower? That is indeed true, but now that solid fuel isn't even used in Chemical Science, it makes both light oil and solid fuel near useless until you bu...
- Tue Jul 30, 2019 6:19 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
- Tue Jul 30, 2019 6:16 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
Re: Version 0.17.60
And that's why I said before that it seems like you're making these changes to make a change . These changes didn't address the root cause of the issue with blue science, as has been pointed out to you several times in both of the other threads, and by making these changes you've done something you...
- Tue Jul 30, 2019 6:06 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138313
Re: Version 0.17.60
At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...