Search found 239 matches
- Tue Jul 30, 2019 4:27 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138367
Re: Version 0.17.60
If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
- Tue Jul 30, 2019 4:20 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138367
Re: Version 0.17.60
Definitely dissapointed with those oil changes coming through. I can't imagine how this was still considered the best option... At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Proces...
- Tue Jul 30, 2019 3:48 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138367
Re: Version 0.17.60
[*]Deathworld marathon preset was made a little bit easier. What exactly was changed? Enemy evolution time factor is set to 150 (from 200), pollution factor is set to 10 (from 12). Attack cost modifier is set to 80% (from 50%). I hope that default death world is unchanged, since it was really fun t...
- Tue Jul 30, 2019 3:45 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138367
Re: Version 0.17.60
At long last I can see some more commitment on the more controversial changes.
- Tue Jul 30, 2019 7:31 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 284980
Re: Friday Facts #305 - The Oil Changes
Current changes present in the oilchanges mod are good. The only problem of not being able to get enough efficient solid fuel can be easily remedied by adding solid fuel to rafinery output for basic oil processing. The good value is about 5 units every cycle. This would allow to power your steam pow...
- Mon Jul 29, 2019 4:14 pm
- Forum: Not a bug
- Topic: [0.17.59] Sound level getting lower when I zoom out.
- Replies: 2
- Views: 694
Re: [0.17.59] Sound level getting lower when I zoom out.
Maybe an extra option would make it work.
[x] Environmental sounds from engineers perspective
[x] Environmental sounds from engineers perspective
- Sun Jul 28, 2019 6:25 pm
- Forum: Duplicates
- Topic: [0.17.59] Volume level sliders reset after game restart.
- Replies: 1
- Views: 622
[0.17.59] Volume level sliders reset after game restart.
It seems volume levels are not saved properly. They always reset to values I have set long time ago. No matter if quitting just after changing them from main menu or from saved game.
- Sun Jul 28, 2019 6:22 pm
- Forum: Not a bug
- Topic: [0.17.59] Sound level getting lower when I zoom out.
- Replies: 2
- Views: 694
[0.17.59] Sound level getting lower when I zoom out.
It seems like engineer is flying of the ground even though it seems he is still grounded. As I zoom out the volume of sounds around engineer are getting lower to barely audible at max zoom out.
- Sat Jul 27, 2019 9:32 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 284980
Re: Friday Facts #305 - The Oil Changes
I am playing with the oilchanges mod and so far there is one big drawback on the new system. I am trying to play like a noob. I research all the stuff from available tier, automate everything and then proceed to next tier. So far the biggest problem is switching to run power and smelting on solid fu...
- Fri Jul 26, 2019 4:36 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 284980
Re: Friday Facts #305 - The Oil Changes
It's ok. I will get over it
I liked the cracking ratio of 10-1-7. I wonder if the new ration will be as nice?
I liked the cracking ratio of 10-1-7. I wonder if the new ration will be as nice?
- Mon Jul 22, 2019 7:49 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
No update today?
I guess there will be some changes introduced to the initial concept.
I guess there will be some changes introduced to the initial concept.
- Mon Jul 22, 2019 11:45 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
I post this for forum user AntiElite as he currently has no access to the forum. Opinions (and all spelling mistakes :D) are his, not mine! I am not sure about the position of the petroleum being at the edge instead of in the middle. It looks kinda weird if you don't know the upgrade coming. Maybe ...
- Mon Jul 22, 2019 7:13 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
I am ready now. Hit me with the patch!
- Sun Jul 21, 2019 10:33 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
Again, I would suggest adopting Bottleneck mod with probably replacing dots with icons of same color. Though the Bottleneck mod provides some useful information all those dots on the machines look just ugly even more than alt mode with all inerter arrows switched on. Maybe each machine should have ...
- Sun Jul 21, 2019 10:27 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
The change described in the FFF reduces the amount of new concepts you learn at once by removing (delaying) one, outputs blocking recipes. Wouldn't you agree that any of these would have same effect as far as introduction of new concepts is concerned but would not upset more experienced players as ...
- Sun Jul 21, 2019 8:13 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
There is another problem with new basic oil processing that I have not seen mentioned. It will affect mostly new players for whom the simplification is made. Most will just put several refineries in the line and put a line of pipe along the input and output. When it will come to upgrading the recipe...
- Sat Jul 20, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
I like this idea. Keeps all fractions at the same tech level, keeps lubricant / electric engines at the same tech level, allows for the better recipe for solid fuel to stay at the same tech level, and postpones the single-entity complexity that the devs claim is the problem with current oil. Only t...
- Sat Jul 20, 2019 11:42 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
I gave it some thought and there may be 2 good solutions to the oil problem: 1) have 3 different basic oil processing recipes, each with single output petroleum, light or heavy oil, 2) have basic oil processing as it is now but any excess of products that are not taken out will be burnt off; if you ...
- Sat Jul 20, 2019 11:33 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
In the end oil change will only take away options we have now. The oil progression will be linearyzed.
- Sat Jul 20, 2019 8:05 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211154
Re: Friday Facts #304 - Small bugs; Big changes
I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...