Going critical: Generate Power by the nuclear reactor
Prompt critical: detonate an atomic bomb
Search found 385 matches
- Wed Aug 21, 2019 3:42 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33824
- Fri Aug 16, 2019 5:48 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 16878
Re: Friday Facts #308 - Not stable quite yet
Because game internal achievements aren’t enough
No need to understand this, I assume.
No need to understand this, I assume.
- Thu Aug 15, 2019 8:45 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7273
Re: [0.17] Personal Defense TECH
Sadly all research performed on cold fusion is up until now less than underwhelming, to put it lightly.BlueTemplar wrote: ↑Thu Aug 15, 2019 1:46 pmIn case you missed it :
Google Investigates Cold Fusion
- Thu Aug 15, 2019 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
- Replies: 4
- Views: 1446
Re: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
It’s advisable to put more roboports in critical areas of high throughput (for example unloading stations). And of course there is the researchable battery capacity mod for bots by klonan (wich should really be included in the Vanilla).
- Wed Aug 14, 2019 6:15 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 21153
Re: Version 0.17.65
Why? Probably getting ready to enter space in Vanilla...aka13 wrote: ↑Wed Aug 14, 2019 5:16 pmThat's what I thought of first as well, but boy would this be unnecessaryBlueTemplar wrote: ↑Wed Aug 14, 2019 4:31 pmAww, for a second I thought that you added the Doppler effect in the game...
- Wed Aug 14, 2019 1:02 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 7273
Re: [0.17] Personal Defense TECH
Fusion reactors can't for physical reasons ever be net-positive at human-size scale. I'm sure your wisdom would be most useful to the people who inject nowadays billions into research and developpment for small scale fusion power generators :mrgreen: . I am pretty sure, the people taking that billi...
- Wed Aug 14, 2019 12:50 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 21153
Re: Version 0.17.65
That’s some fine attention to detail
- Wed Aug 14, 2019 12:42 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 21153
Re: Version 0.17.65
I‘m puzzled didn’t they to that already?FactorioBot wrote: ↑Wed Aug 14, 2019 11:33 amChanges
- Programmable Speaker sounds now change volume accordingly as player moves. (60468)
Nice change though, esspecially the rocket silo.
- Tue Aug 13, 2019 4:23 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37790
Re: Friday Facts #307 - 0.17 stable candidate
some small surprises I hope one of them is Spidertron mentioned 3 years ago? :D I am against Spidertron being added to the vanilla game, for the reasons that I have stated in this post of mine in the Spidertron Factorio Friday Facts news thread. However, as I have also mentioned in the post of mine...
- Tue Aug 13, 2019 5:30 am
- Forum: Ideas and Suggestions
- Topic: Train camera view gone
- Replies: 1
- Views: 636
Re: Train camera view gone
I‘ve used it quite extensively too.
- Tue Aug 13, 2019 4:48 am
- Forum: Ideas and Suggestions
- Topic: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons
- Replies: 3
- Views: 1216
Re: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons
Agreed it's more of feature request rather than bug. And we are still debating if it should be implemented or not, due to blueprint icons being possibly completely custom, so doing direct upgrade on them automatically might not make sense. (...) Wouldn’t it be practical for most cases to also upgra...
- Mon Aug 12, 2019 8:21 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 21366
Re: Are Bitters unnecessary?
I am thinking of turning them off for good. The biggest issue for me is that I'm never in a position of actually defending my factory. I always keep them out of my pollution area, and simply venture out to clear them out whenever they - or I - have expanded too much. The battles can be fun and chal...
- Mon Aug 12, 2019 8:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 11850
Re: [0.17] Reorganize Research Queue
Would be exceptionally handy, especially pre infinite science!
- Mon Aug 12, 2019 7:28 pm
- Forum: General discussion
- Topic: Cutscenes for freeplay
- Replies: 7
- Views: 2656
Re: Cutscenes for freeplay
I‘d rather liked the „sunrise“ animation from the old first step campaign. This would IMO like OP mentioned add a little nice (skippable) flavor to the beginning of the freeplay.
- Fri Aug 09, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37790
Re: Friday Facts #307 - 0.17 stable candidate
Oh my 8 legged friend you have haunted my dreams since FFF120
- Fri Aug 09, 2019 12:56 pm
- Forum: Fan Art
- Topic: factorio splash screen recreation?
- Replies: 6
- Views: 4123
Re: factorio splash screen recreation?
Clearly a new ultra advanced oil processing recipe! No other explanation with the mixed input output storage seems possible.
- Thu Aug 08, 2019 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 8051
Re: Train station priority!
It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...
- Thu Aug 08, 2019 2:34 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 289313
Re: Friday Facts #305 - The Oil Changes
Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
- Thu Aug 08, 2019 2:12 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 289313
Re: Friday Facts #305 - The Oil Changes
Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
- Thu Aug 08, 2019 1:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 289313
Re: Friday Facts #305 - The Oil Changes
To answer to some of your arguments: A player likely might look at the tech tree, firstly by seeing some yet to researchable techs in the actual tree or the list. Secondly by wondering how to get those cool looking bots (to know about them beforehand by youtube or some other means dosen‘t seem to f...