Search found 385 matches

by conn11
Wed Aug 21, 2019 3:42 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33824

Re: New Achievement Ideas

Going critical: Generate Power by the nuclear reactor

Prompt critical: detonate an atomic bomb
by conn11
Fri Aug 16, 2019 5:48 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 16878

Re: Friday Facts #308 - Not stable quite yet

Because game internal achievements aren’t enough :?:
No need to understand this, I assume.
by conn11
Thu Aug 15, 2019 8:45 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 7273

Re: [0.17] Personal Defense TECH

BlueTemplar wrote:
Thu Aug 15, 2019 1:46 pm
In case you missed it :
Google Investigates Cold Fusion
Sadly all research performed on cold fusion is up until now less than underwhelming, to put it lightly.
by conn11
Thu Aug 15, 2019 5:35 pm
Forum: Ideas and Suggestions
Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
Replies: 4
Views: 1446

Re: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach

It’s advisable to put more roboports in critical areas of high throughput (for example unloading stations). And of course there is the researchable battery capacity mod for bots by klonan (wich should really be included in the Vanilla).
by conn11
Wed Aug 14, 2019 6:15 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 33
Views: 21153

Re: Version 0.17.65

aka13 wrote:
Wed Aug 14, 2019 5:16 pm
BlueTemplar wrote:
Wed Aug 14, 2019 4:31 pm
Aww, for a second I thought that you added the Doppler effect in the game... :lol:
That's what I thought of first as well, but boy would this be unnecessary :D
Why? Probably getting ready to enter space in Vanilla...
by conn11
Wed Aug 14, 2019 1:02 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 7273

Re: [0.17] Personal Defense TECH

Fusion reactors can't for physical reasons ever be net-positive at human-size scale. I'm sure your wisdom would be most useful to the people who inject nowadays billions into research and developpment for small scale fusion power generators :mrgreen: . I am pretty sure, the people taking that billi...
by conn11
Wed Aug 14, 2019 12:50 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 33
Views: 21153

Re: Version 0.17.65

Twinsen wrote:
Wed Aug 14, 2019 12:45 pm
conn11 wrote:
Wed Aug 14, 2019 12:42 pm
I‘m puzzled didn’t they to that already?
They only set the volume at the beginning of the sound. Which was mostly fine but didn't work well for long sounds (just the siren in the base game)
That’s some fine attention to detail :D
by conn11
Wed Aug 14, 2019 12:42 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 33
Views: 21153

Re: Version 0.17.65

FactorioBot wrote:
Wed Aug 14, 2019 11:33 am
Changes
  • Programmable Speaker sounds now change volume accordingly as player moves. (60468)
I‘m puzzled didn’t they to that already?
Nice change though, esspecially the rocket silo.
by conn11
Tue Aug 13, 2019 4:23 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 37790

Re: Friday Facts #307 - 0.17 stable candidate

some small surprises I hope one of them is Spidertron mentioned 3 years ago? :D I am against Spidertron being added to the vanilla game, for the reasons that I have stated in this post of mine in the Spidertron Factorio Friday Facts news thread. However, as I have also mentioned in the post of mine...
by conn11
Tue Aug 13, 2019 5:30 am
Forum: Ideas and Suggestions
Topic: Train camera view gone
Replies: 1
Views: 636

Re: Train camera view gone

I‘ve used it quite extensively too.
by conn11
Tue Aug 13, 2019 4:48 am
Forum: Ideas and Suggestions
Topic: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons
Replies: 3
Views: 1216

Re: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons

Agreed it's more of feature request rather than bug. And we are still debating if it should be implemented or not, due to blueprint icons being possibly completely custom, so doing direct upgrade on them automatically might not make sense. (...) Wouldn’t it be practical for most cases to also upgra...
by conn11
Mon Aug 12, 2019 8:21 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 21366

Re: Are Bitters unnecessary?

I am thinking of turning them off for good. The biggest issue for me is that I'm never in a position of actually defending my factory. I always keep them out of my pollution area, and simply venture out to clear them out whenever they - or I - have expanded too much. The battles can be fun and chal...
by conn11
Mon Aug 12, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11850

Re: [0.17] Reorganize Research Queue

Would be exceptionally handy, especially pre infinite science!
by conn11
Mon Aug 12, 2019 7:28 pm
Forum: General discussion
Topic: Cutscenes for freeplay
Replies: 7
Views: 2656

Re: Cutscenes for freeplay

I‘d rather liked the „sunrise“ animation from the old first step campaign. This would IMO like OP mentioned add a little nice (skippable) flavor to the beginning of the freeplay.
by conn11
Fri Aug 09, 2019 4:16 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 37790

Re: Friday Facts #307 - 0.17 stable candidate

Oh my 8 legged friend you have haunted my dreams since FFF120 :D
by conn11
Fri Aug 09, 2019 12:56 pm
Forum: Fan Art
Topic: factorio splash screen recreation?
Replies: 6
Views: 4123

Re: factorio splash screen recreation?

Clearly a new ultra advanced oil processing recipe! No other explanation with the mixed input output storage seems possible. :mrgreen:
by conn11
Thu Aug 08, 2019 11:47 pm
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 8051

Re: Train station priority!

It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...
by conn11
Thu Aug 08, 2019 2:34 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 289313

Re: Friday Facts #305 - The Oil Changes

Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
by conn11
Thu Aug 08, 2019 2:12 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 289313

Re: Friday Facts #305 - The Oil Changes

Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
by conn11
Thu Aug 08, 2019 1:15 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 289313

Re: Friday Facts #305 - The Oil Changes

To answer to some of your arguments: A player likely might look at the tech tree, firstly by seeing some yet to researchable techs in the actual tree or the list. Secondly by wondering how to get those cool looking bots (to know about them beforehand by youtube or some other means dosen‘t seem to f...

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