Search found 339 matches
- Fri Oct 02, 2015 11:25 am
- Forum: Mods
- Topic: [0.12.x] ExtendedRobotic
- Replies: 2
- Views: 5946
Re: [0.12.x] ExtendedRobotic
It adds one or more higher-tier placeable RoboPorts? What are their stats? 2 1 is a Extender(standard Roboport Graphic) And the Orange is a Cunstruction Port, with a small Radius of Logistic for the Storage Chests and a bigger radius for the Construction. And than there are 3 new Types of each Robo...
- Fri Oct 02, 2015 6:22 am
- Forum: Mods
- Topic: [0.12.x] ExtendedRobotic
- Replies: 2
- Views: 5946
[0.12.x] ExtendedRobotic
Type: MOD Name: ExtendedRobotic Description: Adds new Robots and Roboports License: MIT Version: 0.1.0 Release: 2015-10-02 Tested-With-Factorio-Version: 0.12.10 Category: Logistics Tags: Roboports, Robots Download-Url: Version 12.x ExtendedRobotic_0.1.0.zip Tech Logistic Extender Has no Inventory!! ...
- Fri Oct 02, 2015 6:14 am
- Forum: Mods
- Topic: [0.12.x] BetterPersoPorts
- Replies: 7
- Views: 9643
[0.12.x] BetterPersoPorts
Type: MOD Name: BetterPersoPorts Description: Adds 2 new Personal Roboports License: MIT Version: 0.1.0 Release: 2015-10-02 Tested-With-Factorio-Version: 0.12.8 Category: Personal Roboport Tags: Equipment, Personal Roboports Download-Url: BetterPersoPorts_0.1.0.zip **WARNING** DONT GET UPDATED ANYMO...
- Fri Oct 02, 2015 6:09 am
- Forum: Mods
- Topic: [0.12.x] Accu100
- Replies: 1
- Views: 5973
[0.12.x] Accu100
Type: MOD Name: Accu x 100 Description: Adds a Accumulator x 100 License: MIT Version: 0.1.0 Release: 2015-10-02 Tested-With-Factorio-Version: 0.12.8 Category: Accumulator Tags: Accumulator, Energy Download-Url: Accu100_0.1.0.zip ss (2015-10-02 at 08.06.52).jpg ss (2015-10-02 at 08.07.10).jpg ss (20...
- Fri Oct 02, 2015 5:44 am
- Forum: Mods
- Topic: [0.12.x] BetterMines
- Replies: 2
- Views: 9303
[0.12.x] BetterMines
Type: MOD Name: Better Mines Description: Adds a new Mine License: MIT Version: 0.1.0 Release: 2015-10-02 Tested-With-Factorio-Version: 0.12.8 Category: Landmine Tags: Landmine, BOOOOM Download-Url: BetterMines_0.1.0.zip **WARNING** NOT SUPPORTED ANYMORE **WARNING** ss (2015-10-02 at 07.42.39).jpg s...
- Fri Oct 02, 2015 5:27 am
- Forum: Mods
- Topic: [0.12.x] TechChanges
- Replies: 0
- Views: 3923
[0.12.x] TechChanges
Type: MOD Name: Tech Changes Description: Chanes Technology ands adds new Technology License: MIT Version: 0.1.0 Release: 2015-10-02 Tested-With-Factorio-Version: 0.12.8 Category: Technology Tags: Tech Changes Download-Url: TechChanges_0.1.0.zip New Technologys: Inserter 1 Inserter 2 Toolbelt 2 Pois...
- Thu Oct 01, 2015 7:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101794
Re: [MOD 0.12.x] Aircraft
Hey.
Here i have a Small Bug Fix to your MOD.
Add this 2 Lines in the locale en in the item-name Order.
aircraft-machine-gun = Machine gun
aircraft-rocket-launcher = Rocket launcher
With that the Items in the Gunship are named.
Here i have a Small Bug Fix to your MOD.
Add this 2 Lines in the locale en in the item-name Order.
aircraft-machine-gun = Machine gun
aircraft-rocket-launcher = Rocket launcher
With that the Items in the Gunship are named.
- Sat Sep 26, 2015 10:04 pm
- Forum: Won't implement
- Topic: Support for Modders
- Replies: 2
- Views: 5029
Support for Modders
I think about that Modders can add new Types for Technology Unlock or Items creating. And that we can add to the Vanilla Items Wire support etc.
- Fri Sep 25, 2015 2:14 am
- Forum: Mods
- Topic: [MOD 0.12.x] Better Ore Map View
- Replies: 16
- Views: 27759
Re: [0.12.x] Better Ore Map View
I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this. :cry: So how do i revert the map view ? I dont know what the problem by you is, because by me and other Guys its all fine. Its only changing the data raw n...
- Mon Sep 21, 2015 8:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Better Ore Map View
- Replies: 16
- Views: 27759
Re: [0.12.x] Better Ore Map View
No Problem, that are only 3 Lines of Code ^^Talguy wrote:Awesome, thanks!
- Sun Sep 20, 2015 7:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Better Ore Map View
- Replies: 16
- Views: 27759
[MOD 0.12.x] Better Ore Map View
Type: MOD Name: Better Ore Map View Description: Changes the color of the Ores on the Map. License: MIT Version: 0.1.1 Release: 2015-09-20 Tested-With-Factorio-Version: 0.12.30 Category: Map Color Change Tags: Color Change Download-Url: BetterOreMapView_0.1.1.zip Ressources.png v0.1.0 Release v0.1.1...
- Fri Sep 18, 2015 11:44 pm
- Forum: Modding discussion
- Topic: Pipe Connection
- Replies: 1
- Views: 5511
Pipe Connection
Is there a way to set up a Categorie for Pipe Connection? I mean that they only connect to the Categorie not to other.
- Fri Sep 18, 2015 10:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Schedule changing
- Replies: 1
- Views: 3274
Train Schedule changing
A Wire Condiction that changes the Schedule of a Train, that means you can change by a Wire Conduction the next Station, you say: Go to Station 5 in the Plan than the Trains goes there, i dont know how i code that. When its possible pls help me.
- Fri Sep 18, 2015 6:59 pm
- Forum: Mods
- Topic: [0.12.x] Straight Pipes
- Replies: 2
- Views: 7672
[0.12.x] Straight Pipes
Type: Mod Name: Straight Pipes Description: Adds 10 new pipes which will combine only in specific directions License: MIT Version: 0.2.0 Release: 2015-09-18 Tested-With-Factorio-Version: 0.12.10 Category: Pipes Tags: Pipes Download-Url: Straight_Pipes_0.2.1.zip ss (2015-10-17 at 08.26.40).jpg ss (20...
- Thu Sep 17, 2015 11:31 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 124339
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Ähm yea, if you choose one of this recipes in a Assembler you get the Item for free so you can cheat really OP. Pls fix thanks.
- Thu Sep 10, 2015 8:52 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 85464
Re: [MOD 0.12.6+]AutoTrash 0.0.1
You need a migration Folder, because when guys install that they Gui show up
- Tue Sep 08, 2015 8:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Crafting Speed Research
- Replies: 22
- Views: 43868
Re: [MOD 0.12.x] Crafting Speed Research
This MOD exits already Its called craftfaster
- Tue Sep 08, 2015 8:42 pm
- Forum: Bob's mods
- Topic: A Question.
- Replies: 1
- Views: 3355
A Question.
Can i pls your Images for my MOD? I only need the Images for the Modules, i like your Design and i will make a complet Change to Vanilla.
- Mon Sep 07, 2015 4:47 am
- Forum: Ideas and Requests For Mods
- Topic: Red/Green Wire using on Gates and Signals
- Replies: 1
- Views: 3321
Red/Green Wire using on Gates and Signals
I have a Idea for a new Type of Gates and Signals.
They are interracting with Red and Green Wires.
But i dont know how to programm that in, because i dont know who i find the signal entity and so on.
They are interracting with Red and Green Wires.
But i dont know how to programm that in, because i dont know who i find the signal entity and so on.