- TEST.zip
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- Thu Apr 16, 2020 6:24 pm
- Forum: Pending
- Topic: [18.18] Floding Icons when leaving/joining Editor-mode while holding a item
- Replies: 3
- Views: 903
- Thu Apr 16, 2020 6:00 pm
- Forum: Pending
- Topic: [18.18] Floding Icons when leaving/joining Editor-mode while holding a item
- Replies: 3
- Views: 903
[18.18] Floding Icons when leaving/joining Editor-mode while holding a item
Hey,
I found this Bug: Happens when you go in or out of editor-mode, while holding a Item!
Greetz,
Luzifer
I found this Bug: Happens when you go in or out of editor-mode, while holding a Item!
Greetz,
Luzifer
- Wed Apr 15, 2020 2:18 pm
- Forum: Won't fix.
- Topic: [0.18.18] Inventory Character GUI Color Sliders dont update, when you update the Color per Command.
- Replies: 1
- Views: 797
[0.18.18] Inventory Character GUI Color Sliders dont update, when you update the Color per Command.
Hey,
like the Title says,
If I do this: The Sliders dont get updated, until I repon the GUI.
Greetz,
Luzifer
like the Title says,
If I do this: The Sliders dont get updated, until I repon the GUI.
Greetz,
Luzifer
- Mon Apr 06, 2020 4:51 am
- Forum: Implemented mod requests
- Topic: LuaSetting::hidden
- Replies: 3
- Views: 2321
LuaSetting::hidden
Hey, it would be nice to have a Option to hide a Setting from a Player, so we can have Settings that are only meant to be changed by other mods or used in other mods to register Entities. Like Klonan does in his Transport Drones mod. if mods["Transport_Drones"] then data:extend { { type = ...
- Mon Apr 06, 2020 4:47 am
- Forum: Not a bug
- Topic: LuaRendering::setText / drawText dont use \n
- Replies: 1
- Views: 583
LuaRendering::setText / drawText dont use \n
Hey, I now tested ONLY a string and a localized string. Both dont give back a 2 Line Text, but a 1 Line Text! function dsu:update_sticker() local rendering1 = self.rendering if not self.item then if rendering1 and rendering.is_valid( rendering1 ) then rendering.destroy( rendering1 ) self.rendering =...
- Sun Apr 05, 2020 10:32 am
- Forum: Modding interface requests
- Topic: LuaEntity::remove_fluid, LuaEntity::insert_fluid and LuaEntity::get_fluid_count fluidbox index support
- Replies: 5
- Views: 1492
LuaEntity::remove_fluid, LuaEntity::insert_fluid and LuaEntity::get_fluid_count fluidbox index support
Hey, it would be nice if the two functions in the Title would get a fluidbox index support, because currently they detect that automaticly and that is not so good in many cases. Here a example. Current Code: function dsu:give_item( requested_name, requested_count ) local fluidbox = self.entity.fluid...
- Fri Apr 03, 2020 2:36 pm
- Forum: Not a bug
- Topic: [0.18.17] LuaPlayer::set_shortcut_toggled doesnt toggle shortcut
- Replies: 2
- Views: 793
[0.18.17] LuaPlayer::set_shortcut_toggled doesnt toggle shortcut
Hey, so if I run this Command: /c local player = game.get_player( "LuziferSenpai" ) local shortcut = "toggle-equipment-movement-bonus" if player.is_shortcut_toggled( shortcut ) then game.print( "true" ) player.set_shortcut_toggled( shortcut, false ) else game.print( &qu...
- Thu Apr 02, 2020 5:17 pm
- Forum: Modding interface requests
- Topic: Quicktoolbar RGB/No Background/Item Icon Support
- Replies: 6
- Views: 1310
Re: Quicktoolbar RGB/No Background/Item Icon Support
You can always do how it worked in the past: just make it a recipe that costs nothing. Why a recipe? It was so nice to have it all in one place not scared around in the recipe menu. Still will not work more some Modders, because they add so many new Blueprints/Blueprint Books. Still don't see a pro...
- Thu Apr 02, 2020 10:54 am
- Forum: Modding interface requests
- Topic: Quicktoolbar RGB/No Background/Item Icon Support
- Replies: 6
- Views: 1310
Re: Quicktoolbar RGB/No Background/Item Icon Support
The game supports as many shortcuts as mods add, you can just only display so many at once. I don't really see a problem there, just get rid of the ones you don't use very often and add the ones you use often to be always visible. Personally I kinda like the limited options, it keeps the style cons...
- Wed Apr 01, 2020 8:31 am
- Forum: Modding interface requests
- Topic: Quicktoolbar RGB/No Background/Item Icon Support
- Replies: 6
- Views: 1310
Quicktoolbar RGB/No Background/Item Icon Support
Hey, it would be nice if we could get RGB, no Background AND Item Icon Support for the Quicktoolbar, because now we cant have a difference between Stuff like Upgrade Selection, Decon, Blueprint and custom Selection Tools. 2 of my Mods are currently not working, because I CANT add new Quicktoolbar Bu...
- Tue Mar 31, 2020 10:10 am
- Forum: Ideas and Suggestions
- Topic: Recipe Tree
- Replies: 10
- Views: 3110
Re: Recipe Tree
So, any Update to this Topic, Devs?
- Sun Mar 29, 2020 8:21 am
- Forum: Won't implement
- Topic: Prototype/CraftingMachine.overflow
- Replies: 9
- Views: 2116
Re: Prototype/CraftingMachine.overflow
It doesnt, I even had it on 5k and it didnt do anything.posila wrote: βSun Mar 29, 2020 8:15 amAre you aware of RecipePrototype::overload_multiplier or does it not solve the problem you are trying to solve?LuziferSenpai wrote: βSun Mar 29, 2020 8:11 amThen pls allow us to make the same with Items, sometimes that could be useful.
- Sun Mar 29, 2020 8:11 am
- Forum: Won't implement
- Topic: Prototype/CraftingMachine.overflow
- Replies: 9
- Views: 2116
Re: Prototype/CraftingMachine.overflow
- Sun Mar 29, 2020 6:50 am
- Forum: Won't implement
- Topic: Prototype/CraftingMachine.overflow
- Replies: 9
- Views: 2116
Re: Prototype/CraftingMachine.overflow
Well, then why is it that they do it with Fluids?posila wrote: βSun Mar 29, 2020 6:48 amSo assemblers don't hoard items they are too slow to do anything with.LuziferSenpai wrote: βSun Mar 29, 2020 6:28 amFirst, why is there this limitation that the inserters only insert when there is nothing in the Output?
- Sun Mar 29, 2020 6:28 am
- Forum: Won't implement
- Topic: Prototype/CraftingMachine.overflow
- Replies: 9
- Views: 2116
Re: Prototype/CraftingMachine.overflow
First, why is there this limitation that the inserters only insert when there is nothing in the Output? Second, this would be useful for people that use circuit smeling, so they dont need a chest in between as puffer. Third, I would need it, so I can use the assembling machine as input AND output an...
- Sat Mar 28, 2020 6:07 pm
- Forum: Won't implement
- Topic: Prototype/CraftingMachine.overflow
- Replies: 9
- Views: 2116
Prototype/CraftingMachine.overflow
Hey,
it would be awesome if we could get Prototype/CraftingMachine.overflow = true/false.
If true then items will always be filled into the entity, until the input slot is FULL.
Greetz,
Luzifer
it would be awesome if we could get Prototype/CraftingMachine.overflow = true/false.
If true then items will always be filled into the entity, until the input slot is FULL.
Greetz,
Luzifer
- Wed Mar 18, 2020 5:33 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 26329
Re: Version 0.18.13
Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu. Pls add support for Custom RGB and other Style like no Background and images for the quickbar! Otherwise you will break a lot of mods and dont give them a nice ...
- Tue Mar 17, 2020 2:59 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 26329
Re: Version 0.18.13
Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu. Pls add support for Custom RGB and other Style like no Background and images for the quickbar! Otherwise you will break a lot of mods and dont give them a nice ...
- Wed Mar 11, 2020 4:16 pm
- Forum: Not a bug
- Topic: [0.18.11] Inventory doesnt update after mod remove
- Replies: 1
- Views: 571
[0.18.11] Inventory doesnt update after mod remove
Hey,
after you remove a mod and have items in your inventory of that mod, the removed items doesnt cause a update to the inventory list.
Greetz,
Luzifer
after you remove a mod and have items in your inventory of that mod, the removed items doesnt cause a update to the inventory list.
Greetz,
Luzifer
- Wed Feb 26, 2020 12:55 pm
- Forum: Not a bug
- Topic: [0.18.9] Utility sprite utility/remove was removed
- Replies: 4
- Views: 853
Re: [0.18.9] Utility sprite utility/remove was removed
Thanks for NOT putting it into the Patch Notes!