Search found 339 matches
- Wed Feb 26, 2020 4:42 am
- Forum: Won't implement
- Topic: Making Group Permissions modable
- Replies: 1
- Views: 860
Making Group Permissions modable
Hey, it would be awesome if we could add Group Permissions to the selection and they trigger a Event, when changed. factorio_fUUcHP4PE9.png Usage: For Mods that have special Multiplayer Features, so they dont need to put that into a GUI orso. And Admins have a better control over it. Greetz, Luzifer
- Wed Feb 26, 2020 12:28 am
- Forum: Not a bug
- Topic: [0.18.9] Utility sprite utility/remove was removed
- Replies: 4
- Views: 853
[0.18.9] Utility sprite utility/remove was removed
Hey,
in 18.9 the utility sprite utility/remove was removed.
Greetz,
Luzifer
in 18.9 the utility sprite utility/remove was removed.
Greetz,
Luzifer
- Tue Feb 25, 2020 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.9] just /promote doesnt error
- Replies: 1
- Views: 601
[0.18.9] just /promote doesnt error
Hey,
when you just do /promote it doesnt error.
Greetz,
Luzifer
when you just do /promote it doesnt error.
Greetz,
Luzifer
- Wed Jan 22, 2020 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.0] Stuck in editor UI
- Replies: 1
- Views: 1566
[0.18.0] Stuck in editor UI
Hey,
when I was working with the Editor and then pressed on the Dropdown inside Tools I couldnt press ANY other GUI Button.
Greetz,
Luzifer
when I was working with the Editor and then pressed on the Dropdown inside Tools I couldnt press ANY other GUI Button.
Greetz,
Luzifer
- Sun Dec 08, 2019 5:52 pm
- Forum: Implemented mod requests
- Topic: ChooseElemButton EntityType/s
- Replies: 4
- Views: 1764
Re: ChooseElemButton EntityType/s
So, any Progress here?
- Tue Nov 12, 2019 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [17.76] Item GUI has a offset
- Replies: 1
- Views: 2583
[kovarex] [17.76] Item GUI has a offset
Hey,
I think this shouldnt be.
Greetz,
Luzifer
I think this shouldnt be.
Greetz,
Luzifer
- Mon Nov 04, 2019 10:31 pm
- Forum: Not a bug
- Topic: [17.75] Crafting Speed is not shown right.
- Replies: 1
- Views: 545
[17.75] Crafting Speed is not shown right.
Hey, I mostly use formulas to calculate my needs. So when I now mathed it out, this happend: I have a refinery with a crafting speed of 2.5, 63 beacons with each 12 modules of 125% speed bonus and a distribution efficiency of 1. Inside the refinery are non - speed bonus. So when I now math it out: (...
- Sat Oct 19, 2019 10:09 pm
- Forum: Implemented mod requests
- Topic: ChooseElemButton EntityType/s
- Replies: 4
- Views: 1764
ChooseElemButton EntityType/s
Hey,
it would be nice if we could specify the type/s that a chooseelembutton is showing, so we can use it make simpler upgrade gui's for stuff, the base Game doesnt Upgrade.
Greetz,
Luzifer
it would be nice if we could specify the type/s that a chooseelembutton is showing, so we can use it make simpler upgrade gui's for stuff, the base Game doesnt Upgrade.
Greetz,
Luzifer
- Tue Oct 01, 2019 9:40 pm
- Forum: Minor issues
- Topic: [17.69] GuiElement Switch
- Replies: 3
- Views: 1673
Re: [17.69] GuiElement Switch
For the first Screenshot: /c local frame = game.players[1].gui.screen.add{ type = "frame", name = "TEST01", direction = "vertical", style = "dialog_frame" } local flow = frame.add{ type = "flow", name = "TEST02", direction = "horizonta...
- Mon Sep 30, 2019 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [17.69] on_gui_switch_state_changed
- Replies: 6
- Views: 3390
Re: [17.69] on_gui_switch_state_changed
Here is the Modification which has this Problem:
- Mon Sep 30, 2019 6:30 am
- Forum: Minor issues
- Topic: [17.69] GuiElement Switch
- Replies: 3
- Views: 1673
[17.69] GuiElement Switch
Hey,
when you have the GuiElement Switch, with Captions left/right and then something besides that inside a flow and then resize your Window this happens:
Same goes with applying a width to the Frame its in:
Greetz,
Luzifer
when you have the GuiElement Switch, with Captions left/right and then something besides that inside a flow and then resize your Window this happens:
Same goes with applying a width to the Frame its in:
Greetz,
Luzifer
- Mon Sep 30, 2019 6:24 am
- Forum: Resolved Problems and Bugs
- Topic: [17.69] on_gui_switch_state_changed
- Replies: 6
- Views: 3390
Re: [17.69] on_gui_switch_state_changed
What I mean is:
You have the GuiElement Switch and its not a 3times Switch, its only a 2 times switch, so from left to right, not left to middle to right.
And then you have the Event and print something or log it and it shows that it gets 2times triggers when you go from left to right or viceversa.
You have the GuiElement Switch and its not a 3times Switch, its only a 2 times switch, so from left to right, not left to middle to right.
And then you have the Event and print something or log it and it shows that it gets 2times triggers when you go from left to right or viceversa.
- Sun Sep 29, 2019 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [17.69] on_gui_switch_state_changed
- Replies: 6
- Views: 3390
[17.69] on_gui_switch_state_changed
Hey,
even when "none" is disabled, the state gets triggert, which results in false output, when not testing for the current State.
Greetz,
Luzifer
even when "none" is disabled, the state gets triggert, which results in false output, when not testing for the current State.
Greetz,
Luzifer
- Mon Sep 23, 2019 10:43 pm
- Forum: Minor issues
- Topic: [17.69] Vanilla GUI not on top
- Replies: 2
- Views: 1356
[17.69] Vanilla GUI not on top
Hey,
the Vanilla GUI is not everytime on Top
I can still interact with the Dropdown.
Greetz,
Luzifer
the Vanilla GUI is not everytime on Top
I can still interact with the Dropdown.
Greetz,
Luzifer
- Mon Sep 23, 2019 3:48 pm
- Forum: Modding interface requests
- Topic: maximum_wire_distance
- Replies: 0
- Views: 519
maximum_wire_distance
Hey,
would it be possible to make maximum_wire_distance infinite, but above 50 is will not search for an Pole?
Greetz,
Luzifer
would it be possible to make maximum_wire_distance infinite, but above 50 is will not search for an Pole?
Greetz,
Luzifer
- Thu Sep 19, 2019 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [Solved] Rich text input assistant GUI
- Replies: 9
- Views: 2984
Re: Rich text input assistant GUI
I can work on that, but pls write something like that inside my Github
- Thu Sep 19, 2019 1:43 pm
- Forum: Ideas and Requests For Mods
- Topic: [Solved] Rich text input assistant GUI
- Replies: 9
- Views: 2984
Re: Rich text input assistant GUI
https://mods.factorio.com/mod/Rich_Text_Helper
- Wed Sep 18, 2019 5:22 pm
- Forum: Minor issues
- Topic: [kovarex] [17.68] Train Stop GUI not updating
- Replies: 1
- Views: 1017
Re: [kovarex] [17.68] Train Stop GUI not updating
A little Update, the same goes with when you have the GUI open and have 4 or more Trains assigned to the Station, if one of them then loses its assignment the GUI doesnt get smaller, when it goes back to 3 besides each other.
- Wed Sep 18, 2019 8:25 am
- Forum: Modding interface requests
- Topic: A way to reduce the Size of the Train GUI
- Replies: 0
- Views: 501
A way to reduce the Size of the Train GUI
Hey,
It would be nice if we could reduze the Size of the Trains GUI, because when were are using Modifications with GUI's that need to be open at the same time, its difficult to put them all on the Screen!
Greetz,
Luzifer
It would be nice if we could reduze the Size of the Trains GUI, because when were are using Modifications with GUI's that need to be open at the same time, its difficult to put them all on the Screen!
Greetz,
Luzifer
- Wed Sep 18, 2019 8:24 am
- Forum: Not a bug
- Topic: [wheybags] [17.68] Rich Text virtual-signal
- Replies: 8
- Views: 1640
Re: [wheybags] [17.68] Rich Text virtual-signal
I just need to to put the type as Rich Text Filter, in that way it should work.