Search found 52 matches
- Sun Nov 19, 2017 1:39 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.27
Ths for this cool mod ! Have a question about space market to everybody i think. May be add to space market more possobilitys (buy) like science pacs ? Maybe...I dont know,I really think Space Market is OP,but to use our wont its a player decision right? :) Maybe in next update I increase Market Li...
- Thu Nov 09, 2017 6:37 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.27
Howdy. I've started my first ever game with NPUtils. I know very little about the mod and am purposefully not reading about everything it adds... I want the experience to be a bit like playing Factorio for the first time. :) One thing that struck me odd, though, was that with the NPUtils tech tree,...
- Mon Oct 23, 2017 11:25 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
- Wed Sep 20, 2017 7:32 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.3
Ok...first thing first...Sorry for this long time to answer you but.... its donefoodfactorio wrote:hi thats ok,
and if you get some time to update for 0.15 that will be cool too
I hope you enjoy
- Wed Sep 20, 2017 7:21 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.25
Honestly I think this mod would be served a great deal if it was integrated into the tech tree. Right now it's a little overwhelming trying to figure out where to progress with things. First thing first,tanks for your feedback and sorry for this long delay to answer you :) About the tech tree I wil...
- Tue Aug 15, 2017 4:32 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.3
Hi NP i really Love this mod :) Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs. While a good setup, can yield quite a lot of resources later on, (especially w...
- Tue May 23, 2017 5:17 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.23
I have just started liquid smelting tier 03 and it seems that it is a big increase in Power / Polution / Space than the T2. The 50% increase in production per ore (3 plates vs 2) may not be worth it when production speed is half of the improved T2 furnaces. T3 is 1 plate/s and T2 is 2 plates/s I ha...
- Mon May 15, 2017 3:17 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.21
Using version NPUtils_0.2.21 DELETED polution stuff - :roll: I cant add up correctly Your copper boiler seems to be missing. Copper Boiler is deleted :( what is wrong with pollution? I was playing about with the Alicane production chain as a power source and thought that the pollution was a high be...
- Fri May 12, 2017 9:28 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.21
Copper Boiler is deleted what is wrong with pollution?WonderDog wrote:Using version NPUtils_0.2.21
DELETED polution stuff - I cant add up correctly
Your copper boiler seems to be missing.
- Sat May 06, 2017 6:01 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.15.x] NPUtils 2.20
There is an error with lastest version 2.20 edit: a workaround is to set sprite resolution to high in graphics settings. :( :( :( My graphics card does not support the option "resolution to high" Sorry,I forgot that Factorio Normal GFX option keep with 2048x2048 limit for GFX :( I will fi...
- Thu Apr 13, 2017 7:13 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.14.x] NPUtils 1.18
i appreciate your candor on this matter, i hope that it functions well for you in an automated situation. i have found another mod to replace the previous function of the chunk evacuator, called quarry. in another matter, the advanced light pole is a little weak for my taste but better than the reg...
- Thu Apr 13, 2017 6:40 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.14.x] NPUtils 1.17
i would like to report that previous versions of this mod had better uses for chunk evacuator, now it costs close the the amount extracted, looks more like converting iron (and a little copper) to another material than used for "free" materials as it previously functioned as. previously i...
- Wed Mar 29, 2017 1:27 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.14.x] NPUtils 1.17
First: Thank for a mood os good and so complete Second: A minor thing, the red Turret, Normal Galting turret flick in size: Jumping Turrets.gif o_O Sorry,this is a size error in script, nothing severe :D thanks for this report! in my next update I fix this,but probably in next week because this is ...
- Mon Dec 12, 2016 2:18 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.14.x] NPUtils 1.15
Hi, Could you explain how to make medium and bigger meats? Small I made in Alien Processor ( I did put red science and few alien artifacts). I can't find any way to make medium and large alien or meat. Many thanks you need previous versions,example:need small meet and greenScience to make medium al...
- Tue Nov 29, 2016 2:37 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28442
Re: [MOD 0.14.x] NPUtils 1.13
So before I say anything else, this mod is awesome, and I love it. I only recently got Factorio and there are a ton of really cool mods out there but they're just so overly complicated that I can't get into them and this one strikes a perfect balance of function and utility without overwhelming me ...
- Thu Nov 24, 2016 3:40 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.3
Hello, i'm currently playing on the Earth map (https://www.reddit.com/r/factorio/comments/4deve9/map_earth_v121_wip/) but due to the alreadydiscovered land there is no ressource generation. So i'm missing some stuff like Fluorite and Uraninite and your bees can only produce this stuff with kickstar...
- Thu Nov 17, 2016 1:55 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
- Thu Nov 17, 2016 1:55 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.3
Some idea to remove Large stocks of propolis. Wrong bees make wrong honey and propolis. :D Propolis - is a build material. It need 10-20 mutated propolis for one stone wall. And do not allow lick your walls. What?? :lol: :lol: :lol: strange idea,but I will think about stocks of propolis (honestly,I...
- Thu Nov 10, 2016 5:28 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.2
Hello, i love this mod but what can i do with the Mutated thingy what is produced as byproduct of yellow combs? I only need one bee each ore because it is also in the produced items (endless loop). Maybe make it burnable ;) Greetings steinio Hello,I am glad to know that you like this mod :D I know,...
- Thu Nov 10, 2016 4:20 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17827
Re: [MOD 0.14.x]NPBees 1.3
Amazing, Just saw this update 15mins after you updated it. And i guess you and I were working at the same time. I was just looking through the code for your mods because i wanted to learn how you did it, and I like your mods alot. Great minds think alike :) Are you going to be updating your NPutils...