Search found 52 matches

by kaueNP
Sun Nov 19, 2017 1:39 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.27

Ths for this cool mod ! Have a question about space market to everybody i think. May be add to space market more possobilitys (buy) like science pacs ? Maybe...I dont know,I really think Space Market is OP,but to use our wont its a player decision right? :) Maybe in next update I increase Market Li...
by kaueNP
Thu Nov 09, 2017 6:37 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.27

Howdy. I've started my first ever game with NPUtils. I know very little about the mod and am purposefully not reading about everything it adds... I want the experience to be a bit like playing Factorio for the first time. :) One thing that struck me odd, though, was that with the NPUtils tech tree,...
by kaueNP
Mon Oct 23, 2017 11:25 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.26

Sleeeper wrote:Love this mod.

Image Image
Nice buildings ! I think a huge power gen in first print :D
anyway,thanks :!:
by kaueNP
Wed Sep 20, 2017 7:32 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

foodfactorio wrote:hi thats ok,
and if you get some time to update for 0.15 that will be cool too :)
Ok...first thing first...Sorry for this long time to answer you :( but.... its done :!:
I hope you enjoy :)
by kaueNP
Wed Sep 20, 2017 7:21 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.25

Honestly I think this mod would be served a great deal if it was integrated into the tech tree. Right now it's a little overwhelming trying to figure out where to progress with things. First thing first,tanks for your feedback and sorry for this long delay to answer you :) About the tech tree I wil...
by kaueNP
Tue Aug 15, 2017 4:32 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

Hi NP i really Love this mod :) Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs. While a good setup, can yield quite a lot of resources later on, (especially w...
by kaueNP
Tue May 23, 2017 5:17 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.23

I have just started liquid smelting tier 03 and it seems that it is a big increase in Power / Polution / Space than the T2. The 50% increase in production per ore (3 plates vs 2) may not be worth it when production speed is half of the improved T2 furnaces. T3 is 1 plate/s and T2 is 2 plates/s I ha...
by kaueNP
Mon May 15, 2017 3:17 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.21

Using version NPUtils_0.2.21 DELETED polution stuff - :roll: I cant add up correctly Your copper boiler seems to be missing. Copper Boiler is deleted :( what is wrong with pollution? I was playing about with the Alicane production chain as a power source and thought that the pollution was a high be...
by kaueNP
Fri May 12, 2017 9:28 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.21

WonderDog wrote:Using version NPUtils_0.2.21

DELETED polution stuff - :roll: I cant add up correctly

Your copper boiler seems to be missing.
Copper Boiler is deleted :( what is wrong with pollution?
by kaueNP
Sat May 06, 2017 6:01 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.15.x] NPUtils 2.20

There is an error with lastest version 2.20 edit: a workaround is to set sprite resolution to high in graphics settings. :( :( :( My graphics card does not support the option "resolution to high" Sorry,I forgot that Factorio Normal GFX option keep with 2048x2048 limit for GFX :( I will fi...
by kaueNP
Thu Apr 13, 2017 7:13 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.14.x] NPUtils 1.18

i appreciate your candor on this matter, i hope that it functions well for you in an automated situation. i have found another mod to replace the previous function of the chunk evacuator, called quarry. in another matter, the advanced light pole is a little weak for my taste but better than the reg...
by kaueNP
Thu Apr 13, 2017 6:40 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.14.x] NPUtils 1.17

i would like to report that previous versions of this mod had better uses for chunk evacuator, now it costs close the the amount extracted, looks more like converting iron (and a little copper) to another material than used for "free" materials as it previously functioned as. previously i...
by kaueNP
Wed Mar 29, 2017 1:27 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.14.x] NPUtils 1.17

First: Thank for a mood os good and so complete Second: A minor thing, the red Turret, Normal Galting turret flick in size: Jumping Turrets.gif o_O Sorry,this is a size error in script, nothing severe :D thanks for this report! in my next update I fix this,but probably in next week because this is ...
by kaueNP
Mon Dec 12, 2016 2:18 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.14.x] NPUtils 1.15

Hi, Could you explain how to make medium and bigger meats? Small I made in Alien Processor ( I did put red science and few alien artifacts). I can't find any way to make medium and large alien or meat. Many thanks you need previous versions,example:need small meet and greenScience to make medium al...
by kaueNP
Tue Nov 29, 2016 2:37 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28442

Re: [MOD 0.14.x] NPUtils 1.13

So before I say anything else, this mod is awesome, and I love it. I only recently got Factorio and there are a ton of really cool mods out there but they're just so overly complicated that I can't get into them and this one strikes a perfect balance of function and utility without overwhelming me ...
by kaueNP
Thu Nov 24, 2016 3:40 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

Hello, i'm currently playing on the Earth map (https://www.reddit.com/r/factorio/comments/4deve9/map_earth_v121_wip/) but due to the alreadydiscovered land there is no ressource generation. So i'm missing some stuff like Fluorite and Uraninite and your bees can only produce this stuff with kickstar...
by kaueNP
Thu Nov 17, 2016 1:55 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

by kaueNP
Thu Nov 17, 2016 1:55 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

Some idea to remove Large stocks of propolis. Wrong bees make wrong honey and propolis. :D Propolis - is a build material. It need 10-20 mutated propolis for one stone wall. And do not allow lick your walls. What?? :lol: :lol: :lol: strange idea,but I will think about stocks of propolis (honestly,I...
by kaueNP
Thu Nov 10, 2016 5:28 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.2

Hello, i love this mod but what can i do with the Mutated thingy what is produced as byproduct of yellow combs? I only need one bee each ore because it is also in the produced items (endless loop). Maybe make it burnable ;) Greetings steinio Hello,I am glad to know that you like this mod :D I know,...
by kaueNP
Thu Nov 10, 2016 4:20 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17827

Re: [MOD 0.14.x]NPBees 1.3

Amazing, Just saw this update 15mins after you updated it. And i guess you and I were working at the same time. I was just looking through the code for your mods because i wanted to learn how you did it, and I like your mods alot. Great minds think alike :) Are you going to be updating your NPutils...

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