Search found 101 matches

by Oarc
Mon Jul 01, 2019 5:25 pm
Forum: Not a bug
Topic: Compilatron can get in the way?
Replies: 1
Views: 954

Compilatron can get in the way?

My compilatron stopped me from moving or fueling one of the inserters.
See image.

Is there a way to get compi to move out of the way? Did I do something wrong?
by Oarc
Wed Jun 12, 2019 12:17 am
Forum: Won't implement
Topic: Add option for LuaControl:Opened() to ignore distance constraints.
Replies: 2
Views: 1337

Add option for LuaControl:Opened() to ignore distance constraints.

Add option for LuaControl:Opened() to ignore distance constraints. Use case is that sometimes I want to open a chest or something that is outside of the reach range, for mod purposes. Special chests, special inventories that can only be accessed under special conditions. But essentially it's still j...
by Oarc
Fri May 17, 2019 11:03 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 1606

Re: [0.17.39] get_inventory() fails

Ah... I didn't catch that, sorry for wasting your time, thanks for the help!
by Oarc
Fri May 17, 2019 4:07 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 1606

Re: [0.17.39] get_inventory() fails

@Kovarex I found a way to reproduce the problem, but I feel like it's a corrupted save file or something? https://transfer.sh/1wAPq/oarc-save-broken.zip If you load that save, and try to place a turret, it causes the error immediately. I just have no idea how my scenario / map file got like this in ...
by Oarc
Thu May 16, 2019 11:48 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 1606

Re: [0.17.39] get_inventory() fails

Yeah I agree, I just couldn't figure out a way to reproduce it. The only thing I can say for sure is that I've used that specific code for quite a long time, and it's only recently started to fail since the last 1 or 2 updates. I'll let you know if I'm able to reliably repro or if I have any other u...
by Oarc
Thu May 16, 2019 3:59 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 1606

[0.17.39] get_inventory() fails

Hello, I am seeing this failure occasionally but I don't know how to reproduce it: Linux headless server, running custom scenario, no mods, map was started sometime between .35 and .37 updates I think. 69711.329 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The scenario lev...
by Oarc
Tue May 14, 2019 7:34 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario
Replies: 7
Views: 4031

Re: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario

I would like to be able to go back to a pure command line starting of my scenario servers. There are at least 10 or more popular multiplayer servers that I'm pretty sure would use this feature if it was working. Work arounds are tedious. But I know it's not a major feature and not many use it or are...
by Oarc
Tue May 14, 2019 5:21 am
Forum: Duplicates
Topic: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true
Replies: 2
Views: 1005

Re: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true

Thanks, yep mark as duplicate if that's what it is. I don't see where to delete my post if that's possible.
by Oarc
Mon May 13, 2019 11:59 pm
Forum: Duplicates
Topic: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true
Replies: 2
Views: 1005

[0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true

Linux headless server - multiplayer running a custom scenario.
Sorry, no info on how to repro, I just have the log file.

I didn't see any duplicates, but I didn't really know what to search for, so I apologize if this is already reported.

Thanks!
by Oarc
Fri Apr 26, 2019 1:23 am
Forum: Mods
Topic: [MOD 0.17] OARC - Multiplayer Spawning Overhaul
Replies: 7
Views: 1290

Re: [MOD 0.17] OARC - Multiplayer Spawning Overhaul

That's awesome you got a chance to try it! I'm glad it worked!! Yeah I'll work on a better way to tweak the worm spawning and let you know once I figure something out. And with regards to the starting patches, that's just how the vanilla map generation works when you have multiple starting points th...
by Oarc
Thu Apr 18, 2019 12:55 pm
Forum: Mods
Topic: [MOD 0.17] OARC - Multiplayer Spawning Overhaul
Replies: 7
Views: 1290

Re: [MOD 0.17] OARC - Multiplayer Spawning Overhaul

Yes actually I have a 2 mechanisms for scaling worms but I believe they still need some tweaking. I have several balance changes and fixes coming in the next week or two sometime. Normally in vanilla if you spawn far away it's all behemoth worms only, but with multiple spawn points, things become we...
by Oarc
Mon Apr 15, 2019 12:01 pm
Forum: Mods
Topic: [MOD 0.17] OARC - Multiplayer Spawning Overhaul
Replies: 7
Views: 1290

Re: [MOD 0.17] OARC - Multiplayer Spawning Overhaul

Hi! Thanks for checking it out.

The mod does offer either vanilla style spawns OR the fixed layout random placement spawns. It should be one of the first options listed in the mod. "Enable Vanilla Spawns"

Let me know if you can't get it working or have other questions too.
by Oarc
Fri Apr 05, 2019 3:01 am
Forum: Mods
Topic: [MOD 0.17] OARC - Multiplayer Spawning Overhaul
Replies: 7
Views: 1290

[MOD 0.17] OARC - Multiplayer Spawning Overhaul

I turned my scenario into a mod: https://mods.factorio.com/mod/oarc-mod Original scenario post: https://forums.factorio.com/viewtopic.php?f=36&t=36987 Most relevant info is here: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn Not all settings available in the scenario have been car...
by Oarc
Tue Apr 02, 2019 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario
Replies: 7
Views: 4031

Re: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario

I know this is a low priority issue, but I wanted to check if this was a confirmed bug? --map-gen-settings works fine with --start-server-load-scenario but is there any other way to use --map-settings or --map-gen-settings with a scenario? My understanding is that --scenario2map doesn't use either o...
by Oarc
Sun Mar 31, 2019 12:08 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 29443

Re: Player needs to start over [solved]

Is there a way to give him a new spawn location so that he can start all over? Hi! Glad you are enjoying the scenario! If you are playing the latest 0.17 version, any admin can click on the "Info" button at the top left to either Ban or Restart players. If you are playing an older version...
by Oarc
Thu Mar 28, 2019 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.21] on_init global table order not consistent between server/client.
Replies: 2
Views: 1981

[Rseding91] [0.17.21] on_init global table order not consistent between server/client.

I tracked this down from a desync in my scenario originally. With the help of Discord folks. Looks like global tables, created during on_init, with length > 1024 don't have consistent ordering when iterating on server vs client later using "for k,v in pairs()" My server is linux headless o...
by Oarc
Thu Mar 21, 2019 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Image codes's length not correctly considered for train station names
Replies: 13
Views: 9081

Re: Image codes's length not correctly considered for train station names

Ideally, this could work everywhere as well. Including things like server names.
But I understand if there are limitations in certain cases...
by Oarc
Tue Mar 19, 2019 8:16 pm
Forum: Ideas and Suggestions
Topic: [MAP GEN] Make non 0,0 starting_points more like normal starting spawn. (Not a bug?)
Replies: 0
Views: 430

[MAP GEN] Make non 0,0 starting_points more like normal starting spawn. (Not a bug?)

If you play with map_gen_settings and either move the default {0,0} or add additional ones. You get some very odd behavior. Here is an example attached. You get an abnormally high number of starting resource patches... I would file this as a bug, but I suspect it's kind of working as intended as a b...
by Oarc
Sat Mar 16, 2019 3:07 am
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 29443

Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Is it possible to play this scenario with Bobs + Angels? Will be fun ;) I have added a recent update that makes it easier to configure the starting resources. You will have to manually choose which ones you want, but now all you have to do is edit the config.lua file and you can set whatever starti...

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