Search found 47 matches
- Sat May 25, 2019 10:18 am
- Forum: Not a bug
- Topic: [0.17.43] round down floats <1.0 leads to undesired behaviors
- Replies: 1
- Views: 809
[0.17.43] round down floats <1.0 leads to undesired behaviors
reading fluids from entities like tanks and trains will be rounded down. in case of values lower than 1 no signal will be transported. Therefore decions like "<1" or "!=0" are correct at the the target Even though programatically everthing seems fine, personally the overall case ...
- Wed Mar 06, 2019 12:10 am
- Forum: F.A.R.L
- Topic: FARL and cliffs thoughts?
- Replies: 3
- Views: 9718
Re: FARL and cliffs thoughts?
Hm don't know if this is new in 0.17
but cliffs can be removed using bots if you have cliff explosives in the bag.
so maybe this can be used for the train as well.
but cliffs can be removed using bots if you have cliff explosives in the bag.
so maybe this can be used for the train as well.
- Sat Feb 16, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85148
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk? Then I could init a Git repository there and version control all my blueprints... :geek: They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that :...
- Sat Feb 02, 2019 9:34 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89401
Re: Friday Facts #280 - Visual Feedback is the king
a little bit better presentation but still not predictable
here the screen of FFF
is the 2nd condition
- A or ( B and C )
- (A or B ) and C
here the screen of FFF
is the 2nd condition
- A or ( B and C )
- (A or B ) and C
- Sat Jan 26, 2019 11:57 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76508
Re: Friday Facts #279 - Train GUI & Modern Spitter
This FFF hints at, but does not really explicitly confirm or deny, a thing I have wanted for a long time: Condition combination control; that is, currently with AND and OR, your ability to control is somewhat limited if you want them combined in complex ways. For example, there is no way to achieve...
- Sun Jan 20, 2019 5:02 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66398
Re: Friday Facts #278 - The new quickbar
https://compass-ssl.microsoft.com/assets/b1/12/b112ddfc-0541-4948-a804-a7268b0cc2a7.jpg?n=mk_nek4000v2_large.jpg Please make the switching toolbar configurable. I use only 1-6 for those items I have to switch very often like belt inserter splitter, underground belt and 1-2 blueprints books dependin...
- Sat Nov 03, 2018 1:35 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 48039
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
After making this system it has made me think if I could apply some variant of it to robots building things, so a robot could theoretically grab 3 inserters and build all 3 quickly in series. It's an interesting thought for another time... Yes, defenitly. The most annoying build thing by robots is ...
- Sun Oct 28, 2018 8:13 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212546
Re: Friday Facts #266 - Cleanup of mechanics
streamline mining . good. don't stop at uranium. Please make no exceptions. Do the narrowing in one oft the next refinement steps. e.g. Centrifuge the refinement is specific to the uran process and the ore mining is generalized. Idea behind: the ore is mixed with dirt in it's natural finding Ok. you...
- Fri Sep 14, 2018 11:05 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117225
Re: Friday Facts #260 - New fluid system
Perhaps refactor it from floats to integers, which would make it work more cleanly, but would also make some calculations more complicated. TBD. Oh that might solve a lot of other problems liquid 0.x not fullfill "greater than 0" [0.16.24] 0.15.10 Fluid wagon leaving even though condition...
- Fri Mar 23, 2018 10:43 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52964
Re: Friday Facts #235 - 0.16 stable
Better fluid physics Would be great if we can get also a fluid filter like the inserters. Pump with a static filter like buffer chests would be great. This would improve unload and loading trains and filter unwanted mixed pipes ... maybe it allows new desing of oil factories and beacon layouts. Thi...
- Tue Mar 13, 2018 8:22 pm
- Forum: Ideas and Suggestions
- Topic: copy/paste for provider chests (limit slots)
- Replies: 0
- Views: 715
copy/paste for provider chests (limit slots)
TL;DR I want to limit the size of the provider chests in a fast way. What ? I'm using the copy&paste recipe for provider chests a lot ( and its inceasing amount depending on the modules and beacons) So why not limiting the output amount on pasting onto a provider chest. The number of free slots...
- Sun Feb 18, 2018 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Train station reservations [solved by mod]
- Replies: 7
- Views: 3842
Re: Train station reservations [solved by mod]
but for larger bases I cannot build one kind of production in a single place :) so this bottlenecks have worked for me only in smaller games where I end the game typically with starting a rocket. Some people might be doing this running a 1k-science/per minute-base but I like more outposts .... and t...
- Sun Feb 18, 2018 10:57 pm
- Forum: Duplicates
- Topic: liquid 0.x not fullfill "greater than 0" [0.16.24]
- Replies: 2
- Views: 1339
Re: liquid 0.x not fullfill "greater than 0" [0.16.24]
thx but I guess it has not been fixed because for the related situation was a workaround PUSH Why is this on not a bug? This damned fluid behavior is so annoying. What should we do with an unempty rail tanker with 0.1 liquid? Get this sorted out! Use the 'inventory empty' condition if you want the t...
- Sun Feb 18, 2018 12:43 pm
- Forum: Duplicates
- Topic: liquid 0.x not fullfill "greater than 0" [0.16.24]
- Replies: 2
- Views: 1339
liquid 0.x not fullfill "greater than 0" [0.16.24]
short: having some small amount of liquid (less than 1) in a tank does not trigger the condition "Greater than 0" attached: vanilla sandbox game. in the screenshot 0.7 raise no alarm but 1.4 by the way: please add a filter to pumps like in the new splitter ( programmale settings is optiona...
- Sat Feb 17, 2018 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 13983
Re: Teleportation pads
May be you should have a look into the mod portal - look for "teleport" ... there were 2 with 10000+ downloads
- Sat Feb 17, 2018 10:07 pm
- Forum: Ideas and Suggestions
- Topic: liquid filtering for pumps, tanks and wagons
- Replies: 32
- Views: 15317
Re: liquid filtering for pumps, tanks and wagons
filtering inside a base is insufficient. After playing more than 1000 hours I found recently the "logistic train network" mod. I love it. Altough I love trains, managing multiple outpots and balancing refinements (to plates or to green circuits) is a mess. But using a train for multiple pu...
- Sat Feb 17, 2018 8:08 am
- Forum: Ideas and Suggestions
- Topic: liquid filtering for pumps, tanks and wagons
- Replies: 32
- Views: 15317
Re: liquid filtering for pumps, tanks and wagons
still missing a pump with a single filter for offloading
- Fri Feb 09, 2018 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Train station reservations [solved by mod]
- Replies: 7
- Views: 3842
Re: Train station reservations
OK at least someone solved this in a mod that does everthing I want
https://mods.factorio.com/mod/LogisticTrainNetwork
https://mods.factorio.com/mod/LogisticTrainNetwork
- Wed Feb 07, 2018 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Train station reservations [solved by mod]
- Replies: 7
- Views: 3842
Train station reservations [solved by mod]
TL;DR Send a distinct number of trains (most of the time a single one ) to a (unique) station of if it's really requested. What ? In a larger base you will have dozens ore outpost and multiple smelter outskirts. Have one train just for each outpost is a waste. And if the train is killed it`s annoyi...
- Sun Feb 04, 2018 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Stack size bonus for construction robots
- Replies: 7
- Views: 3792
Re: Stack size bonus for construction robots
That's something we've wanted to do but it's not a simple switch that can be flipped. Robots are only capable of taking on 1 job at a time right now. So, if you gave a construction robot a stack of something and told it to "go" you can only ever tell it to "go" do one thing. Per...