Search found 97 matches

by ledow
Fri Feb 16, 2018 6:06 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 46923

Re: Friday Facts #230 - Engine modernisation

As a programmer, I could never get on with Allegro. It's history is older than SDL (I believe, I can't be bothered to Google) but it was always something that people ended up ripping out later on. SDL, however, has always served me well and since 1.3/2.0 where OpenGL was an integrated component it's...
by ledow
Sat Dec 16, 2017 10:43 am
Forum: Duplicates
Topic: 0.16 crash
Replies: 1
Views: 620

0.16 crash

0.16 crashes-on-load for me, at loading sprites, 89%.

The logs and dump are attached.

0.15 ran fine for me unless I had literally thousands-of-roboport-port-range long maps exposed.
by ledow
Sat Dec 16, 2017 10:41 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 59599

Re: Friday Facts #221 - 0.16 is out

Aw. 0.16 just crashes on the loading screen for me. The only time I ever had a problem on 0.15 was with huge stupendous bases (e.g. 1000 roboport-ranges tall, etc.), but that was always in-game or when loading in the save after a long session. This is just... Loading sprites, 89%, crash. Off to file...
by ledow
Sat Nov 04, 2017 6:21 pm
Forum: General discussion
Topic: I wish I had the money.
Replies: 27
Views: 11639

Re: I wish I had the money.

I always judge on "price per hour". As far as I'm concerned, the value of Factorio is much greater than anything like GTA (which I played, completed, deleted), or most other things on Steam. Some games are worth lots for only a few hours of content (e.g. Half-Life 2 when it first come out)...
by ledow
Fri Nov 03, 2017 6:24 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 45137

Re: Friday Facts #215 - Multithreading issues

Are we talking: list of train tracks list of trains list of stations list of belts list of electric poles list of electric networks Each holding their own contiguous memory list of items, but separate (so they don't reference each other)? Such that the belt-thread can pull in the list of all belts i...
by ledow
Tue Oct 10, 2017 8:37 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12852

Re: One Billion Copper Wires produced.

Where are you going to put all the byproducts of making/storing/using billions of copper wires?

I think you'd run out of RAM before your machine uptime mattered.
by ledow
Fri Sep 29, 2017 5:58 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 23138

Re: Friday Facts #210 - Circuit connector module implementation

Think we really need an expensive "wireless radio circuit" instead of so many wires all over the place. Stick it on a red/green wire and it can transmit it to any wireless radio circuit in range, rather than having to convert to logistics networks or cable everything in sight. Make a "...
by ledow
Fri Sep 29, 2017 8:33 am
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 15015

Re: Belts, how far is too far?

Always blueprint train tracks with the cheapest wooden pylons in - they are so cheap its ridiculous and your blueprints will take out a load of trees along the way to pay for them anyway. That way, your power network becomes as route-redundant as your train network too, and you have power to all rem...
by ledow
Fri Sep 29, 2017 8:15 am
Forum: Gameplay Help
Topic: Splitting up robotic networks
Replies: 8
Views: 5711

Re: Splitting up robotic networks

Yeah, you don't have much choice. I have a line that's 1000-roboport-areas long, and it takes about 15 minutes for a robot to traverse it. It still works, robots are still generally around in the intermediate ports to do things like repairs and keep the line safe, but delivery of materials from one ...
by ledow
Tue Sep 19, 2017 5:58 pm
Forum: General discussion
Topic: float point and why it is used in factorio
Replies: 20
Views: 7692

Re: float point and why it is used in factorio

And so long as the float library used is consistent across platforms, it won't be the cause of any kinds of miscalculations (to be honest, doesn't the server do it all for everyone anyway?). If handling floats was as unreliable as you suggest, almost nothing from browser div tags to any online game ...
by ledow
Mon Sep 18, 2017 9:41 pm
Forum: General discussion
Topic: Extreme Ribbon World
Replies: 7
Views: 8189

Re: Extreme Ribbon World

You're gonna need a lot of all the three tunnel belts. Get used to nesting them on the same row! Er.. actually, my core strategem going in is to completely avoid belts, relying instead --when I'm forced to-- on short-range bot work to do stuff like supplying the rocket. Is it going to be viable to ...
by ledow
Sun Sep 17, 2017 12:20 pm
Forum: General discussion
Topic: Extreme Ribbon World
Replies: 7
Views: 8189

Re: Extreme Ribbon World

You're gonna need a lot of all the three tunnel belts. Get used to nesting them on the same row!
by ledow
Fri Sep 01, 2017 9:04 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 40635

Re: Friday Facts #206 - Workflow optimisation

Where does the time spent on that compile optimisation appear on the classic XKCD chart?: https://xkcd.com/1205/ And the more junk like boost that you throw in (and I imagine much of that is spent compiling code that's later discarded because it's not actually used) the worse it will be. I'm more su...
by ledow
Mon Aug 28, 2017 4:05 pm
Forum: Off topic
Topic: Get your priorities straight
Replies: 2
Views: 2067

Get your priorities straight

Situation: House down the road had electrical cables that caught fire and took out the street.

The attached is what ensued on my Facebook.

P.S. (Yes, I finished the game and safely saved, so phew....)
by ledow
Mon Aug 28, 2017 11:48 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 17105

Re: Is "Lazy Bastard" appropriate?

Rather than pretend that children don't see, hear, repeat and use such words, try this. Educate your child what the word means, punish if they use it out of context or unnecessarily for effect (i.e. every other word to look big in front of their friends) To be honest, as far as my parenting goes, th...
by ledow
Sun Aug 27, 2017 10:24 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49759

Re: Friday Facts #205 - Teaching the things that everybody knows

I have a couple of thousand hours. Trains / rails - I use them, but usually only when I've got a complete mini-base up and running (i.e. can already make anything I like, get enough science etc. to launch rocket, etc.). They are only useful if you don't encapsulate enough resources, or you're delibe...
by ledow
Fri Aug 25, 2017 4:48 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49759

Re: Friday Facts #205 - Teaching the things that everybody knows

Talking about "non-obvious" things, when do we get an explanation of removing circuit wires and/or copy-pasting circuit settings between items.

It REALLY needs a button, rather than a magic-modifier-key-combo.
by ledow
Fri Aug 11, 2017 5:08 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 71598

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Chests are fixed at last! This is great, I hate the ping-pong bots trying to resolve the requester/provider chest loops that also needed circuit control to stop them getting out of hand, and that was exactly the solution I wanted (stated elsewhere, but I'm almost certainly not the only person to sug...
by ledow
Wed Jul 19, 2017 5:01 pm
Forum: General discussion
Topic: Any way to filter liquids..? (+poll)
Replies: 10
Views: 5036

Re: Any way to filter liquids..? (+poll)

Just like in real life - you shouldn't mix different fluids in a pipe if you care about separating them.

What do you think happens, you can just go from sulphuric acid to petroleum without the two getting contaminated?

No, there's other stuff much more worth worrying about.
by ledow
Mon Jul 10, 2017 8:02 pm
Forum: General discussion
Topic: auto wood harvesting
Replies: 5
Views: 4166

Re: auto wood harvesting

Lay down a requester chest and see what happens. I bet all that wood is just floating around in storage/drones somewhere and you haven't seen it.

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