Search found 102 matches

by _npo6ka_
Thu Jul 06, 2017 6:12 pm
Forum: Not a bug
Topic: [15.28] Duplicate server in server browser
Replies: 2
Views: 1006

[15.28] Duplicate server in server browser

I played on the server until it was decided to reboot. I added the server to my favorites and decided to wait a couple of minutes. After the restart of the servers in the list became several, after another reboot of the names of the same server was 3) https://pp.userapi.com/c638123/v638123135/4d9d3/...
by _npo6ka_
Tue Jun 27, 2017 2:44 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60244

Re: [MOD 15.15+] Factorio NEI 0.0.6

Great job on developing so much needed mod for Factorio, hope to see it get better and better with every update. One side note tho, as much as Shift+E sounds logical, bob's inserters already use it, so this early into creating your mod I'd consider switching to something else. Maybe Ctrl+E ? Gonna ...
by _npo6ka_
Mon Jun 12, 2017 1:55 pm
Forum: Modding help
Topic: Opening the necessary technology
Replies: 2
Views: 1190

Re: Opening the necessary technology

Rseding91 wrote:That's not possible to do with mods.
it's a pity :?
by _npo6ka_
Sat Jun 10, 2017 9:52 pm
Forum: Modding help
Topic: Opening the necessary technology
Replies: 2
Views: 1190

Opening the necessary technology

I want to give the player the opportunity to open the technology needed to unlock the recipe.

Initially, the technology interface opens on the first technology or on the current research.

How to open the necessary technology in gui?

Sorry for my english.
by _npo6ka_
Thu Jun 08, 2017 9:29 am
Forum: Implemented mod requests
Topic: GUI Element type: Window
Replies: 13
Views: 5983

Re: GUI Element type: Window

There is a bad method to close the window when you press the E key: This method does not allow you to open simultaneously games gui and gui your mod: script.on_event(defines.events.on_tick, function(event) for _,player in pairs(game.players) do if player ~= nil and player.opened_gui_type ~= 0 and gu...
by _npo6ka_
Thu Jun 08, 2017 8:46 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60244

Re: [MOD 15.15+] Factorio NEI 0.0.1

Thank you for your feedback. Great work so far. Immediate feedback: If possible, anchor GUI panel on top-left instead of center, and move the recipe navigation to below the recipe name, so that the buttons don't move around when you click them. This restriction api this game. Gui can only be created...
by _npo6ka_
Wed Jun 07, 2017 9:36 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60244

Re: [MOD 15.15+] Factorio NEI

I would like to hear your remarks, advice and wishes.
by _npo6ka_
Wed Jun 07, 2017 9:34 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60244

[MOD 0.15.15+] FNEI Mod

Type: Mod Name: Factorio NEI Description: FNEI mod. All recipes for items and usage for them. License: MIT Category: Helper mods Download-Url: https://mods.factorio.com/mods/npo6ka/FNEI https://pp.userapi.com/c837737/v837737553/60854/Pc_btGtM5aw.jpg https://pp.userapi.com/c837737/v837737553/60865/Bv...
by _npo6ka_
Mon May 29, 2017 12:11 pm
Forum: Modding help
Topic: list of buildings...
Replies: 13
Views: 3191

Re: list of buildings...

Read the full description of crafting_categories: http://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.crafting_categories crafting_categories :: dictionary string β†’ boolean [Read-only] The crafting categories this entity supports. Only meaningful when this is a crafting-ma...
by _npo6ka_
Mon May 29, 2017 8:04 am
Forum: Modding help
Topic: list of buildings...
Replies: 13
Views: 3191

Re: list of buildings...

Read the full description of crafting_categories: http://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.crafting_categories crafting_categories :: dictionary string β†’ boolean [Read-only] The crafting categories this entity supports. Only meaningful when this is a crafting-ma...
by _npo6ka_
Sun May 28, 2017 9:01 pm
Forum: Modding help
Topic: list of buildings...
Replies: 13
Views: 3191

list of buildings...

I want to write a mod that slightly differently displays the recipe for creating an item. To do this, it is necessary to display information about the building in which this recipe can be made. In Factorio Api -> LuaEntityPrototype, I found the field "crafting_categories :: the dictionary strin...
by _npo6ka_
Sun Dec 04, 2016 9:07 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.17] Hardez modpack 0.1.0

Launched a couple of rockets yesterday, what a blast! Here is the list of bugs/improvements/suggestions that I have accumulated during my 110+ h play: (Sorry, can't post links to the mods, since it's my first post) Improvements: 1) Air Filters act both as machine (mk1 and mk2) and a component in ai...
by _npo6ka_
Mon Nov 07, 2016 9:09 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9

tonsrd wrote:can you add viewtopic.php?f=93&t=30865

it adds new turrets and cannon / laser / howitzer
I tested this mod and came to the conclusion that the mod adds in the modpak too much imbalance.
You can add this mod in the folder mods and play with it.
by _npo6ka_
Mon Nov 07, 2016 9:01 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.17] Hardez modpack 0.1.0

Water mining no exist in your modpack? Any method for obtain underground water?? I get water from the seas generated on the map. I can't remember obtain underground water. If i add "terraform mod", can it cause problems with other mods? You can add this mod, but it can be used to dig a tr...
by _npo6ka_
Tue Nov 01, 2016 8:07 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9

Ajes wrote:Apparently im a n00b.. I cannot find the shortcut to close this window: http://prntscr.com/d1ovxw - after I accidentally opened it.. closing and opening the game, dosnt help..
This button:
img
by _npo6ka_
Tue Nov 01, 2016 6:28 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9

I've noticed that your most list notes my warfare mod as modified. How exactly is it modified? I had mod nightvision . This mod changes the nightvision goggles from green to clear. So i replased the functional: night-vision-equipment-2 = tint = {r = 0.1, g = 0.1, b = 0.1, a = 0.2} (from night-visio...
by _npo6ka_
Sun Oct 23, 2016 10:19 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8

The main purpose of the mod is to increase the stack size of must items, instead of the usual 200 cap stack's you can change it to 500 or 1000, considering how many itemsyou end up with in the pack is a good feature to have especially because it increase the number of stacks a machine can make. Thi...
by _npo6ka_
Fri Oct 21, 2016 6:16 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8

The main purpose of the mod is to increase the stack size of must items, instead of the usual 200 cap stack's you can change it to 500 or 1000, considering how many itemsyou end up with in the pack is a good feature to have especially because it increase the number of stacks a machine can make. Thi...
by _npo6ka_
Thu Oct 20, 2016 8:20 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8

Thanks for the x14 modpack, i guess you're the first ! :) Considering how many items/process's modpacks have in this days, Imo, you should add big bags 1.0.18 to it! Mod link https://mods.factorio.com/mods/binbinhfr/BigBags Thank you for your suggestion. ;) Bob's mods adds functionality. Originally...
by _npo6ka_
Tue Oct 11, 2016 10:04 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 30229

[0.14.09 - 0.14.21] Hardez modpack 0.2.1

Type: Modpack Name: Hardez Description: Hardcore modpack for those who like difficulties. Base mods: angels, bob, rso and misanthrope When creating modpack the basis was taken Modpack: Farlands Multiplayer: supported License: MIT, for indiviual mod licenses see the respective linked mod threads Sup...

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