Search found 102 matches
- Thu Jul 06, 2017 6:12 pm
- Forum: Not a bug
- Topic: [15.28] Duplicate server in server browser
- Replies: 2
- Views: 1006
[15.28] Duplicate server in server browser
I played on the server until it was decided to reboot. I added the server to my favorites and decided to wait a couple of minutes. After the restart of the servers in the list became several, after another reboot of the names of the same server was 3) https://pp.userapi.com/c638123/v638123135/4d9d3/...
- Tue Jun 27, 2017 2:44 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60244
Re: [MOD 15.15+] Factorio NEI 0.0.6
Great job on developing so much needed mod for Factorio, hope to see it get better and better with every update. One side note tho, as much as Shift+E sounds logical, bob's inserters already use it, so this early into creating your mod I'd consider switching to something else. Maybe Ctrl+E ? Gonna ...
- Mon Jun 12, 2017 1:55 pm
- Forum: Modding help
- Topic: Opening the necessary technology
- Replies: 2
- Views: 1190
Re: Opening the necessary technology
it's a pityRseding91 wrote:That's not possible to do with mods.
- Sat Jun 10, 2017 9:52 pm
- Forum: Modding help
- Topic: Opening the necessary technology
- Replies: 2
- Views: 1190
Opening the necessary technology
I want to give the player the opportunity to open the technology needed to unlock the recipe.
Initially, the technology interface opens on the first technology or on the current research.
How to open the necessary technology in gui?
Sorry for my english.
Initially, the technology interface opens on the first technology or on the current research.
How to open the necessary technology in gui?
Sorry for my english.
- Thu Jun 08, 2017 9:29 am
- Forum: Implemented mod requests
- Topic: GUI Element type: Window
- Replies: 13
- Views: 5983
Re: GUI Element type: Window
There is a bad method to close the window when you press the E key: This method does not allow you to open simultaneously games gui and gui your mod: script.on_event(defines.events.on_tick, function(event) for _,player in pairs(game.players) do if player ~= nil and player.opened_gui_type ~= 0 and gu...
- Thu Jun 08, 2017 8:46 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60244
Re: [MOD 15.15+] Factorio NEI 0.0.1
Thank you for your feedback. Great work so far. Immediate feedback: If possible, anchor GUI panel on top-left instead of center, and move the recipe navigation to below the recipe name, so that the buttons don't move around when you click them. This restriction api this game. Gui can only be created...
- Wed Jun 07, 2017 9:36 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60244
Re: [MOD 15.15+] Factorio NEI
I would like to hear your remarks, advice and wishes.
- Wed Jun 07, 2017 9:34 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60244
[MOD 0.15.15+] FNEI Mod
Type: Mod Name: Factorio NEI Description: FNEI mod. All recipes for items and usage for them. License: MIT Category: Helper mods Download-Url: https://mods.factorio.com/mods/npo6ka/FNEI https://pp.userapi.com/c837737/v837737553/60854/Pc_btGtM5aw.jpg https://pp.userapi.com/c837737/v837737553/60865/Bv...
- Mon May 29, 2017 12:11 pm
- Forum: Modding help
- Topic: list of buildings...
- Replies: 13
- Views: 3191
Re: list of buildings...
Read the full description of crafting_categories: http://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.crafting_categories crafting_categories :: dictionary string β boolean [Read-only] The crafting categories this entity supports. Only meaningful when this is a crafting-ma...
- Mon May 29, 2017 8:04 am
- Forum: Modding help
- Topic: list of buildings...
- Replies: 13
- Views: 3191
Re: list of buildings...
Read the full description of crafting_categories: http://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.crafting_categories crafting_categories :: dictionary string β boolean [Read-only] The crafting categories this entity supports. Only meaningful when this is a crafting-ma...
- Sun May 28, 2017 9:01 pm
- Forum: Modding help
- Topic: list of buildings...
- Replies: 13
- Views: 3191
list of buildings...
I want to write a mod that slightly differently displays the recipe for creating an item. To do this, it is necessary to display information about the building in which this recipe can be made. In Factorio Api -> LuaEntityPrototype, I found the field "crafting_categories :: the dictionary strin...
- Sun Dec 04, 2016 9:07 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.17] Hardez modpack 0.1.0
Launched a couple of rockets yesterday, what a blast! Here is the list of bugs/improvements/suggestions that I have accumulated during my 110+ h play: (Sorry, can't post links to the mods, since it's my first post) Improvements: 1) Air Filters act both as machine (mk1 and mk2) and a component in ai...
- Mon Nov 07, 2016 9:09 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9
I tested this mod and came to the conclusion that the mod adds in the modpak too much imbalance.tonsrd wrote:can you add viewtopic.php?f=93&t=30865
it adds new turrets and cannon / laser / howitzer
You can add this mod in the folder mods and play with it.
- Mon Nov 07, 2016 9:01 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.17] Hardez modpack 0.1.0
Water mining no exist in your modpack? Any method for obtain underground water?? I get water from the seas generated on the map. I can't remember obtain underground water. If i add "terraform mod", can it cause problems with other mods? You can add this mod, but it can be used to dig a tr...
- Tue Nov 01, 2016 8:07 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9
This button:Ajes wrote:Apparently im a n00b.. I cannot find the shortcut to close this window: http://prntscr.com/d1ovxw - after I accidentally opened it.. closing and opening the game, dosnt help..
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- Tue Nov 01, 2016 6:28 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9
I've noticed that your most list notes my warfare mod as modified. How exactly is it modified? I had mod nightvision . This mod changes the nightvision goggles from green to clear. So i replased the functional: night-vision-equipment-2 = tint = {r = 0.1, g = 0.1, b = 0.1, a = 0.2} (from night-visio...
- Sun Oct 23, 2016 10:19 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8
The main purpose of the mod is to increase the stack size of must items, instead of the usual 200 cap stack's you can change it to 500 or 1000, considering how many itemsyou end up with in the pack is a good feature to have especially because it increase the number of stacks a machine can make. Thi...
- Fri Oct 21, 2016 6:16 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8
The main purpose of the mod is to increase the stack size of must items, instead of the usual 200 cap stack's you can change it to 500 or 1000, considering how many itemsyou end up with in the pack is a good feature to have especially because it increase the number of stacks a machine can make. Thi...
- Thu Oct 20, 2016 8:20 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
Re: [0.14.09 - 0.14.13] Hardez modpack 0.0.8
Thanks for the x14 modpack, i guess you're the first ! :) Considering how many items/process's modpacks have in this days, Imo, you should add big bags 1.0.18 to it! Mod link https://mods.factorio.com/mods/binbinhfr/BigBags Thank you for your suggestion. ;) Bob's mods adds functionality. Originally...
- Tue Oct 11, 2016 10:04 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 30229
[0.14.09 - 0.14.21] Hardez modpack 0.2.1
Type: Modpack Name: Hardez Description: Hardcore modpack for those who like difficulties. Base mods: angels, bob, rso and misanthrope When creating modpack the basis was taken Modpack: Farlands Multiplayer: supported License: MIT, for indiviual mod licenses see the respective linked mod threads Sup...