Search found 460 matches
- Fri Nov 12, 2021 9:32 am
- Forum: Ideas and Suggestions
- Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
- Replies: 4
- Views: 1439
Re: [1.1.46] Show stations capacity in the "Train Overview" screen
And what if a given route had more than two stations on it?
- Thu Nov 11, 2021 6:36 am
- Forum: Ideas and Suggestions
- Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
- Replies: 4
- Views: 1439
Re: [1.1.46] Show stations capacity in the "Train Overview" screen
What would it display if there were a load limit, but no unload limit, or vice versa?
- Mon Oct 18, 2021 7:31 am
- Forum: Gameplay Help
- Topic: How many ticks does it takes for an item to move through a belt ?
- Replies: 15
- Views: 5542
Re: How many ticks does it takes for an item to move through a belt ?
Also when there is no place for the items to go, the whole line stops while in fact all those items should get squashed more and more and finally be thrown out of a belt and onto a ground. How could we be so blind here? This will create so many new challenges for a players since they will have to h...
- Fri Oct 15, 2021 6:24 am
- Forum: Duplicates
- Topic: Visual Bug in Walls After Adjacent Cliff Destroyed
- Replies: 2
- Views: 1198
Re: Visual Bug in Walls After Adjacent Cliff Destroyed
So you've posted a visual bug without any visuals...
- Fri Oct 08, 2021 7:09 am
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16410
Re: New Feature: Allow reordering logistics requester slots
You cannot know, how I use the slots. You may solve a problem, where others have none. It’s just not how these things should be developed. Right, but in this case, having a used item open its slot isn't a problem, because right now that does nothing. The item is red. If you click on it anyway, noth...
- Tue Oct 05, 2021 6:42 am
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16410
Re: New Feature: Allow reordering logistics requester slots
No, clicking an item with red background just beeps and says the item is already requested. That's the change I suggested. Clicking should just open the existing request for editing. That the item has a red background doesn't help me find it in the long list of request slots. I agree, this makes se...
- Mon Sep 27, 2021 1:31 pm
- Forum: General discussion
- Topic: Nostalgia..
- Replies: 19
- Views: 4999
Re: Nostalgia..
Have you considered updating and using a mod that restores the alien artifacts?
This one, for instance, says it makes the aliens drop artifacts which you can craft into space science packs, I guess as an alternative to launching rockets:
https://mods.factorio.com/mod/AlienSpaceScience
This one, for instance, says it makes the aliens drop artifacts which you can craft into space science packs, I guess as an alternative to launching rockets:
https://mods.factorio.com/mod/AlienSpaceScience
- Sat Sep 25, 2021 9:34 am
- Forum: Ideas and Suggestions
- Topic: Essence of Games, Factorio game enrichment.
- Replies: 10
- Views: 2754
Re: Essence of Games, Factorio game enrichment.
[Moderated by Koub : Off topic.]
- Mon Sep 13, 2021 11:00 am
- Forum: Not a bug
- Topic: [1.1.38] crash if atempting to update a game when the exe was renamed
- Replies: 5
- Views: 2065
Re: [1.1.38] crash if atempting to update a game when the exe was renamed
What OS are you using? If it's Windows, you can create a shortcut and rename that instead of factorio.exe.
If you're using Mac or Linux, I can't help you, but perhaps there's something similar you could do.
If you're using Mac or Linux, I can't help you, but perhaps there's something similar you could do.
- Sun Sep 12, 2021 6:57 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15620
Re: Can we please make constructions bots avoid fire?
It seems we're back at the old split, between those who regard design challenges, any possibility of failure at all, as the point of play, and those who regard them as impediments. Very much so. Agreed. I wonder if it's possible to make a mod that doesn't make bots completely invulnerable, but simp...
- Fri Sep 10, 2021 8:46 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15620
- Fri Sep 10, 2021 3:52 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15620
- Thu Sep 09, 2021 12:50 pm
- Forum: Implemented in 2.0
- Topic: Save spidertrons in blueprint.
- Replies: 11
- Views: 5649
Re: Save spidertrons in blueprint.
That would be a million times nicer than hour of tedium I just spent setting up all the logistic options, grid equipment, & paint-jobs, on a posse of Spidertrons,... however, I'm trying to copy them right now and it's not working. The copy selection completely ignores spiders, as does the bluep...
- Thu Sep 09, 2021 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15620
Re: Can we please make constructions bots avoid fire?
Why should bots be immune to damage when no other factory thing is immune to damage? What is so special about bots that, outside of a mod, they should be impervious to biter and spitter attacks? It's simple enough to use an invincible-bots mod. It's simple enough to turn the aliens off completely, o...
- Fri Sep 03, 2021 7:54 am
- Forum: Gameplay Help
- Topic: Rocket silo doesn't always produce white science
- Replies: 10
- Views: 3642
Re: Rocket silo doesn't always produce white science
I think I figured it out. Testing now. At some point I thought the silo needed radar to launch so I set up a belt full of radar to be inserted into the silo. Is it possible the radar was being inserted where the satellite belonged? The rocket would take the radar to space but it wouldn't register a...
- Tue Aug 24, 2021 1:06 pm
- Forum: Technical Help
- Topic: Use Xbox Elite Series 2 Controller on Mac OS
- Replies: 8
- Views: 2953
- Thu Aug 19, 2021 8:56 am
- Forum: Not a bug
- Topic: [1.1.37] Spidertron is removed from quickbar when placed on the ground
- Replies: 3
- Views: 1275
Re: [1.1.37] Spidertron is removed from quickbar when placed on the ground
cars/tanks work differently tho, I would call this at least surprising tbh At a guess, it's because cars or tanks in inventory are interchangeable whereas each Spidertron is a unique entity, due to the equipment grid, logistics, etc. So a car or tank in the quickbar represents any car or tank, wher...
- Sun Aug 15, 2021 7:58 pm
- Forum: Not a bug
- Topic: [1.1.37] oil field shows as three disjoint oil fields on hover
- Replies: 5
- Views: 1614
Re: [1.1.37] oil field shows as three disjoint oil fields on hover
I loaded up the save and drove over to look. The chunk boundaries don't entirely explain what's happening. The two oil fields in the southwest are in one chunk. The two in the west are in another chunk. The bulk of the rest of the oil fields are in yet another chunk. Yet of that large set of oil fie...
- Sun Aug 15, 2021 9:21 am
- Forum: Fan Art
- Topic: What if Factorio did a Lego train set
- Replies: 9
- Views: 8903
Re: What if Factorio did a Lego train set
Needs to include a few minifigs to run over when they least expect it.
- Fri Aug 13, 2021 8:11 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49449
Re: Industrial Revolution 2 discussion
If you meant that smart furnace set-ups aren't possible with arc furnaces, yes, unfortunately that's true. Arc furnaces have to be an "assembling machine" type entity where you manually select a recipe, because they have one or two different fluid outputs which change depending on the rec...