Search found 460 matches

by Kyralessa
Wed Apr 15, 2020 6:34 am
Forum: Fan Art
Topic: I pay with factorio coins
Replies: 5
Views: 8002

Re: I pay with factorio coins

I assume among other things you use your Factorio card to buy more Factorio Pay 2 Automate credits? :D
by Kyralessa
Sat Apr 11, 2020 6:38 pm
Forum: Not a bug
Topic: [0.18.18] white rail car indicator in "wrong" position
Replies: 5
Views: 1708

Re: [0.18.18] white rail car indicator in "wrong" position

I don't think they shift per signal position. I think they shift per track piece. So both lights result in the outline being over the same track pieces, whereas if the light were one more position to the right, the outline would shift to the next track piece.
by Kyralessa
Thu Apr 09, 2020 6:35 am
Forum: Modding help
Topic: [Q] Is it possible to output 2 Solid Items?
Replies: 6
Views: 1821

Re: [Q] Is it possible to output 2 Solid Items?

It must be possible, because Kovarex enrichment outputs two different items, U-235 and U-238, at the same time.
by Kyralessa
Fri Apr 03, 2020 5:12 pm
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 24754

Re: A final note about Industrial Revolution

I had the impression that players where pretty happy about IR and having their mods featured in FFF, twitch, and youtube seems to be a good predictor of modder satisfaction too. What happened to make you feel like killing your own mod is the best solution? The judgmental rebuke you implied in that ...
by Kyralessa
Fri Apr 03, 2020 5:21 am
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 24754

Re: A final note about Industrial Revolution

For what it's worth, perhaps not much, I think there are a lot of us out here who enjoyed IR and still enjoy it, and who aren't even bothering to upgrade to 0.18 experimental purely because IR doesn't work with it. It's unfortunate that doing anything to stand out on the internet brings the trolls o...
by Kyralessa
Thu Apr 02, 2020 7:33 am
Forum: Gameplay Help
Topic: robots version 0.17.79 when you don't have request chests
Replies: 2
Views: 840

Re: robots version 0.17.79 when you don't have request chests

Logistics robots are still useful if you don't have requester chests. You can set personal logistics requests and they'll deliver to you from storage chests or passive provider chests. This keeps your character all stocked up on things you use often, like belts.
by Kyralessa
Tue Mar 31, 2020 12:30 pm
Forum: Ideas and Suggestions
Topic: User Interface for "less abled"
Replies: 2
Views: 1275

Re: User Interface for "less abled"

I agree! https://forums.factorio.com/viewtopic.php?f=6&t=35208&p=220155#p220155 I dislocated my collarbone over the summer and had to have my arm in a sling for many weeks. As a result, using a keyboard was awkward, to say the least. I tried remapping the keys to the same side as my mouse ha...
by Kyralessa
Tue Mar 31, 2020 10:34 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2125

Re: Radar range

Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps. Yes, this. There's a blue shaded square that shows the radar's 7×7 chun...
by Kyralessa
Tue Mar 31, 2020 7:31 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2125

Re: Radar range

According to the wiki, it's 29 chunks square. https://wiki.factorio.com/Radar The Radar charts one distant chunk every time the sector scanning progress bar fills. ... This is done in an 29×29 chunks around the Radar, excluding the nearby 7×7 chunks. With a total number of 797 chunks (29×29 − 7×7), ...
by Kyralessa
Mon Mar 23, 2020 10:49 am
Forum: Off topic
Topic: Sad Weekend
Replies: 9
Views: 6990

Re: Sad Weekend

If she's like the rest of the world, she's probably already spent more than the game costs, just on toilet paper.
by Kyralessa
Fri Mar 20, 2020 2:38 pm
Forum: Ideas and Suggestions
Topic: New Beacon Suggestion
Replies: 7
Views: 1347

Re: New Beacon Suggestion

Yes! If the beacons are going to have color, it would be cool if they could take on the color of the modules they contain.
by Kyralessa
Fri Mar 20, 2020 2:36 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 91506

Re: Friday Facts #339 - Beacon HR + Redesign process

What about a version that looks like the first beacon, with the thin tower and giant spire... https://cdn.factorio.com/assets/img/blog/fff-339-beacon-anim-test.gif ...but then lower the tower much further into the hole? So the "eye" part of the beacon barely pokes out of the hole. Then the...
by Kyralessa
Fri Mar 20, 2020 9:40 am
Forum: Ideas and Suggestions
Topic: Flashing icon on empty mining drills
Replies: 9
Views: 2354

Re: Flashing icon on empty mining drills

As noted in the linked thread, Auto Deconstruct can do this for you:

https://mods.factorio.com/mod/AutoDeconstruct

They're marked with a deconstruction X, so either your bots will take care of them, or you can manually remove them if you don't have bots there.
by Kyralessa
Fri Mar 20, 2020 9:37 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 23
Views: 9125

Re: Temporary Stations = Manual train mode

Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it...
by Kyralessa
Sat Jan 25, 2020 5:17 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13472

Re: Let the car and tank move like the player does

So this would make the car move up if you press up, and down if you press down, and left if you press left, and so forth?

Like how you drive a car in, say, Lego Star Wars?

I find that totally unintuitive, and I hope they won't do it.
by Kyralessa
Fri Jan 17, 2020 6:21 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38940

Re: Friday Facts #330 - Main menu and File Share Shenanigans

If we are talking about the main menu, you should make it's background [...] load a factory as a background Yep! Put the image of the last save as background. How perfect smooth transition into game after hitting "continue" :arrow: button would it be... Yes! Doesn't the game already save ...
by Kyralessa
Sun Jan 12, 2020 4:04 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33879

Re: Friday Facts #329 - Campaign reassessment

Here's what I wrote on this campaign topic three years ago. I still agree with myself :D in regards to all this: I do hope you'll look at improving the "story" part of the game. The current campaign is enjoyable and does the job of teaching the mechanics, but I feel like the game could ben...
by Kyralessa
Fri Jan 10, 2020 8:12 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33879

Re: Friday Facts #329 - Campaign reassessment

No story. But the story is what makes the goals interesting! Not "Automate green science because that's what we think you should learn next." But "You need to construct a train to retrieve goods from the spaceship across the ravine, because XYZ." Or whatever. And of course to co...
by Kyralessa
Sat Dec 21, 2019 3:48 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 363711

Re: [MOD 0.17] Industrial Revolution

I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do? They need to go into a greenhouse, and you need like 20 or so to start the first grow cycle. Just 10. I dont want more wood. I want help with pollution. And maybe avoid bitter walk easy to my base... ...
by Kyralessa
Sat Nov 23, 2019 7:12 am
Forum: Duplicates
Topic: [0.17.79] Pipes can be placed by bots and trap player
Replies: 8
Views: 2641

Re: [0.17.79] Pipes can be placed by bots and trap player

Does the pipe trap you permanently, such that the game is unrecoverable?

If not, then they're going to say it's not a bug.

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