Search found 451 matches

by Kyralessa
Fri Dec 01, 2023 10:50 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30270

Re: Friday Facts #383 - Super force building

My two cents on a couple of things: I agree with those who say cliff destruction should be moved to Super Force Building. I usually want to keep cliffs. I don't agree that automatic landfilling should also fill gaps between entities. There are already ways to do that, whether including concrete or b...
by Kyralessa
Fri Nov 10, 2023 2:54 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47060

Re: Friday Facts #384 - Combinators 2.0

Will this make it easier to make an S-R latch?

Every time I make one, I have to look up how to do it again.
by Kyralessa
Tue Oct 31, 2023 10:00 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36261

Re: Friday Facts #382 - Logistic groups

What happens to blueprints and blueprint books? Do I need to request them too, to avoid them getting trashed by trash-unrequested? Normally, blueprints are supposted to be in the blueprint library. At this moment, blueprints are trashed as well, but we are planning to change it as it is quite annoy...
by Kyralessa
Fri Oct 27, 2023 11:48 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36261

Re: Friday Facts #382 - Logistic groups

Trash unrequested: I like this!

One question: What happens to blueprints and blueprint books? Do I need to request them too, to avoid them getting trashed by trash-unrequested?
by Kyralessa
Fri Oct 27, 2023 6:15 am
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3744

Re: Not zoom to cursor

You're talking about hundreds of dollars worth of man hours to implement and test something that most people find inferior or don't care about one way or the other. Your cost estimate might be right or wrong, but the existence of this thread shows that your opinion of what "most people" c...
by Kyralessa
Wed Oct 25, 2023 7:32 am
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3744

Re: Not zoom to cursor

Another good example of where this would be useful: I have a speaker notifying me (by icon only) if I don't have enough reserve ammo. The icon starts flashing. I can click on it to center the map on where the lack of ammo is. But if I try to zoom in to see the exact details, it zooms to the mouse, n...
by Kyralessa
Fri Oct 20, 2023 11:35 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43478

Re: Friday Facts #381 - Space Platforms

I love it! Except for one thing that seems a little weird: Building purely by ghost. I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D But normally building is...
by Kyralessa
Wed Oct 18, 2023 2:17 pm
Forum: Gameplay Help
Topic: Changed Username and killed my Lazy Bastard run.
Replies: 3
Views: 561

Re: Changed Username and killed my Lazy Bastard run.

Do you have old saves, or do you always save over the previous save?

If the latter, do you have a backup program running, or something like Windows Shadow Copy which might have a copy of an older save?
by Kyralessa
Tue Oct 17, 2023 11:35 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3744

Re: Not zoom to cursor

Can you explain to me why you insist on knowing better then me how i use keyboard and mouse to control my pc? I'm not. I'm talking about how everyone expects you to. Perhaps you should go back and read the very first post again. Currently the map zooms to the position of the cursor. This is awful a...
by Kyralessa
Mon Oct 16, 2023 12:19 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3744

Re: Not zoom to cursor

Thats not what im talking about either. I want the view to always zoom to the center of the screen, not the position of the mouse. The only situation I can think of where this would be correct behaviour is if you're playing without a mouse. Are you a pure gamepad user? With a bit of thought, you ca...
by Kyralessa
Fri Oct 13, 2023 9:22 pm
Forum: Ideas and Suggestions
Topic: Give train stations weighted priority based on time since last train
Replies: 3
Views: 505

Re: Give train stations weighted priority based on time since last train

You could potentially solve it with circuits, yeah... You should. It's not that difficult. You don't need to circuit-wire all your stations together or anything. Just use an arithmetic combinator to divide your current ore or oil count at the station by the total amount each train can hold (e.g. fo...
by Kyralessa
Mon Oct 09, 2023 4:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131951

Re: Friday Facts #375 - Quality

Is there support/potential for underground belts/pipe reach-distance to be improved by quality, or has it already been firmly-decided to keep these entities' quality improvement solely health-based? (sorry if this has already been answered.) The post said this: There are a few entities which don't ...
by Kyralessa
Sat Sep 23, 2023 9:30 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4931

Re: The big question: Are you going to try v2?

Given the embarrassingly low price ($20) I paid for Factorio originally... Given the sheer quality (as a software developer, working in a shop that fixes every bug the way Wube does is my dream)... Given the staggering number of hours I've put into the game... Given the mod-friendliness that keeps ...
by Kyralessa
Sun Sep 17, 2023 4:45 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 2708

Re: Quality Poll

All these name suggestions assume that the first level is the basic, default level. But I say, why be satisfied with that? Strive for highest quality! Anything else is just too mediocre.
  • Crappy
  • Garbage
  • Lame
  • Underwhelming
  • Acceptable
by Kyralessa
Fri Sep 08, 2023 11:33 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131951

Re: Friday Facts #375 - Quality

I don't really like this. I generally don't like quality in the first place because it's weird and non obvious. In a way it's kind of like assembling machine 1 then 2 then 3 etc, but more obscure. We already have tiered machines, so this seems weird and inelegant. I don't like the randomness of get...
by Kyralessa
Fri Sep 08, 2023 11:30 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131951

Re: Friday Facts #375 - Quality

Instead of recycling the lower-quality items, can I take them in a muffalo caravan to sell to another tribe? :D
by Kyralessa
Mon Sep 04, 2023 4:51 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71493

Re: Friday Facts #373 - Factorio: Space Age

so the DLC announced >1.5 years ago is now announced to be entering another year+ of development? haha. trying to remain relevant or something? people certainly forgot by now. maybe this is a good way to remind them. good luck! I love it when people post repeatedly to tell everyone how little they ...
by Kyralessa
Thu May 11, 2023 5:40 am
Forum: Gameplay Help
Topic: Found a bug with rail signal placements on ghosts
Replies: 2
Views: 675

Re: Found a bug with rail signal placements on ghosts

You can hit the rotation key to change which tracks the signal connects to.
by Kyralessa
Fri Mar 31, 2023 10:47 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129393

Re: Friday Facts #367 - Expansion news

Sorry to ask, but why are you still here ? Were you expecting the whole community and dev team to fall on their knees and implore you to stay a bit longer ? If waiting long enough for the work to be done is too long for your patience, it's your problem, not ours. The poor guy, he's sitting there fo...
by Kyralessa
Tue Mar 28, 2023 11:59 am
Forum: General discussion
Topic: What does it take to launch a rocket in 6 hours?
Replies: 18
Views: 5638

Re: What does it take to launch a rocket in 6 hours?

At this scale the factory takes 6h to produce all the required science packs and material for the rocket. That would leave 2h to build the factory. No, it still leaves 8 hours to build the factory. It's not as if you do 2 hours of initial building and then stand still while waiting for everything t...

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