Search found 451 matches

by Kyralessa
Sun Mar 12, 2023 8:56 am
Forum: Off topic
Topic: Any help with my Factorio fanfiction?
Replies: 2
Views: 1196

Re: Any help with my Factorio fanfiction?

Have you considered just saying that it cussed him out, without needing to explicitly spell out the nature of the language? Why not let the reader imagine for him/herself what kind of curses a big biter might utter?
by Kyralessa
Sun Feb 26, 2023 8:09 am
Forum: Mods
Topic: Industrial Revolution 3
Replies: 13
Views: 6832

Re: Ruby

How to get a ruby? In copper or gold patches not too close to your starting location, you can find rocks that contain rubies. Mine the rocks by hand (or by personal construction bot) and you'll get a lot of rock and a few rubies. After you have a few rubies, you'll be able to synthesize them, but y...
by Kyralessa
Wed Dec 21, 2022 1:47 pm
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 4482

Re: Moderate the post "Read this OR be ignored!"

Topic cleanup... I dont think the clarity is a problem, the post is quite clear and English wasn’t a problem for me at all. I’m a non native English speaker myself. I understand if you say it’s a cultural thing, and that doesn’t sound rude in the authors original language, but my only point is that...
by Kyralessa
Tue Dec 13, 2022 7:43 am
Forum: Gameplay Help
Topic: Train Signals
Replies: 10
Views: 1418

Re: Train Signals

It still doesn't work, both trains are saying 'no path' In Factorio you can use right-hand drive or left-hand drive for your trains, whenever you have more than one track. However, you must always put the signals on the right-hand side relative to the train's direction . In right-hand drive, that m...
by Kyralessa
Mon Dec 12, 2022 5:03 pm
Forum: Gameplay Help
Topic: Train Signals
Replies: 10
Views: 1418

Re: Train Signals

So what you need to do is have a chain signal before the shared section of track, and a regular signal after the shared section of track. This way a train will only use the shared section if it's able to go past it, so it won't block the shared section and lead to a deadlock. You'll need to do this ...
by Kyralessa
Thu Dec 08, 2022 1:19 pm
Forum: This Forum
Topic: Unrighteousness in Factorio Forums from authorities.
Replies: 7
Views: 2114

Re: Unrighteousness in Factorio Forums from authorities.

It's hipocracy, because this forum by supporting ukraine supports political idealogy. There's one single thread about the Ukraine/Russia stuff, intentionally so that it doesn't take over the whole forum. Why are you wanting it to take over the whole forum? There are a zillion other Internet sites w...
by Kyralessa
Mon Dec 05, 2022 8:47 pm
Forum: Ideas and Suggestions
Topic: Larger area for scroll wheel interaction with input sliders.
Replies: 5
Views: 1061

Re: Larger area for scroll wheel interaction with input sliders.

Heck, I'd say the scroll wheel should work if your pointer is anywhere in the entire dialog. What else are you going to scroll?

Maybe if you're in the tab area it should scroll you between tabs, but otherwise, the slider at the bottom is the only thing that makes sense to scroll.
by Kyralessa
Mon Dec 05, 2022 7:56 am
Forum: Gameplay Help
Topic: is adandobed rail base possible to complete?
Replies: 2
Views: 1077

Re: is adandobed rail base possible to complete?

Yes, it's possible to complete. The primary thing I'd encourage you to watch out for is pollution. Biters are attracted to it. You might need to go easy on your base construction until you have more defenses set up. Some walls and turrets around your main base will make it much more survivable. You'...
by Kyralessa
Fri Dec 02, 2022 4:31 pm
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 4482

Re: Moderate the post "Read this OR be ignored!"

But it has smiley faces all over it!

Or are those new?

To me it looks more like tongue-in-cheek humor, not rudeness, but without the smiley faces I think it would read differently.
by Kyralessa
Fri Nov 25, 2022 8:17 am
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 19
Views: 7189

Re: Fine steering control for cars using the mouse

Surely a truly serious Factorio player would have an actual steering wheel, foot pedal, and forward/reverse lever instead of using the mouse in the first place. :P
by Kyralessa
Tue Nov 22, 2022 3:31 pm
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 19
Views: 7189

Re: Fine steering control for cars using the mouse

The obvious solution is to require players to have two mice, one for steering and one for aiming. :D
by Kyralessa
Sun Nov 20, 2022 10:31 am
Forum: Ideas and Suggestions
Topic: Smoother vehicle control suggestions [0.15]
Replies: 10
Views: 2511

Re: Smoother vehicle control suggestions [0.15]

I've played games that use compass directions for driving, and it's terrible.

It's harder to go in a diagonal direction because you have to hold down two keys, not just one.

It's impossible to go in a direction that isn't one of the 8 points of the compass.

Factorio driving is fine as it is.
by Kyralessa
Fri Sep 23, 2022 12:11 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 27158

Re: Friday Facts #370 - The journey to Nintendo Switch

The reason why we still don't share specific details is, that we have to sadly inform you, that it still won't be ready sooner than in a year from now. Once the estimates get reasonably close, we will start dropping some FFFs. I respect your dedication to quality, a dedication practically unparalle...
by Kyralessa
Sun Sep 11, 2022 6:19 am
Forum: Ideas and Suggestions
Topic: New Feature: Allow reordering logistics requester slots
Replies: 43
Views: 16290

Re: New Feature: Allow reordering logistics requester slots

There's already drag-and-drop reordering with stations in a train route. Could that be adapted to the logistics requests? "What if somebody needs to insert an empty row somewhere in the middle?" Then it can be dragged from the bottom always-empty row. Then after it's dropped, the bottom ge...
by Kyralessa
Thu Sep 08, 2022 5:19 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48865

Re: Industrial Revolution 2 discussion

In general, you're not going to find gems until you also find bugs. So you'll probably need some offense in order to mine gems. I usually combine a rocket launcher with explosive rockets and a "turret chain" using long-handed electric inserters to clean out bases. In one 600 starting area ...
by Kyralessa
Tue Sep 06, 2022 9:33 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48865

Re: Industrial Revolution 2 discussion

You can also see it on the map. If you hover over an ore field and you see little diamond/circle shapes within the borders, that indicates that the field has rubies, diamonds, or sapphires, as appropriate to the ore type. There's an example below. Also, it makes a difference how big your starting ar...
by Kyralessa
Sat Aug 06, 2022 8:20 am
Forum: Gameplay Help
Topic: Train giving "No Path" error
Replies: 5
Views: 1569

Re: Train giving "No Path" error

Thanks for the Help, I didnt know that you always had to build entire loops even if the train had a Locomotive on both ends You don't always have to build entire loops even if the train has a locomotive on each end. But then your tracks have to be bidirectional, which means you need signals on both...
by Kyralessa
Mon Jul 04, 2022 10:17 am
Forum: Ideas and Suggestions
Topic: [QoL] Add a "Quick stack" button to chest
Replies: 5
Views: 1972

Re: [QoL] Add a "Quick stack" button to chest

Not that this necessarily solves the problem, but you can do this with an assembler or other machine that takes ingredients. If you Control-click on an empty space in your inventory while you have the machine open, it'll insert as many ingredients as possible (up to one stack each) from your invento...
by Kyralessa
Tue Jun 14, 2022 5:31 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48865

Re: Industrial Revolution 2 discussion

Just throwing this out there: Discussion on improving chest insertion logic (for UPS gains): https://forums.factorio.com/viewtopic.php?f=6&t=58766 Dev response: https://forums.factorio.com/viewtopic.php?p=351657#p351657 Well, then, I guess all three of the things I said were just guessing. :D
by Kyralessa
Mon Jun 13, 2022 6:26 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48865

Re: Industrial Revolution 2 discussion

Hey, Deadlock, I want to say Great Big Thank You for your mod. I love it. Some things I wanted to say. 1) In your Industrial Revolution "1" you had 3x3 storage chests, made of bronze, iron and steel, they helped a lot with the game. When you made "IR-2", you removed them. Any pl...

Go to advanced search