Search found 705 matches

by SHiRKiT
Sat Jan 07, 2017 9:14 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285778

Re: [Mod 0.14] Logistic Train Network 0.5.5

I'm experiencing my trains delivering small amounts of items instead of bulky requests. Let me explain my setup: - I have 13 stations that supply (provide a positive amount) of all individual ores. - I have 4 depot stations (now with the boolean toogle) - I have 3 stations that requests (negative n...
by SHiRKiT
Fri Jan 06, 2017 11:29 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285778

Re: [Mod 0.14] Logistic Train Network 0.5.5

I'm experiencing my trains delivering small amounts of items instead of bulky requests. Let me explain my setup: - I have 13 stations that supply (provide a positive amount) of all individual ores. - I have 4 depot stations (now with the boolean toogle) - I have 3 stations that requests (negative nu...
by SHiRKiT
Sat Dec 31, 2016 12:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403857

Re: Development and Discussion

Dont get to serious over the smelting mod, as I have said it isnt done and not near to what I imagined it to be. Also there have been some tweaks to the values and numbers as a reaction to feedback and I can only apologize if you run into dead ends (cobalt) or if the numbers dont add up as they sho...
by SHiRKiT
Sat Dec 31, 2016 12:10 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 22101

Re: Friday Facts #171 - So long 2016

I'm so sad to see this happening on G2A. I' won't purchase there again, I do not support those types of actions.

But anyways, HAPPY NEW YEAR!
by SHiRKiT
Thu Dec 29, 2016 4:06 pm
Forum: General discussion
Topic: To easy
Replies: 22
Views: 9323

Re: To easy

daniel34 wrote:
SHiRKiT wrote:Bobs mods with Angels mods. I doubt you'll ever finish a game.
I actually did once. But then I tried https://mods.factorio.com/mods/Warringer/bobsangelthon (Bobs+Angels+Marathon) and that save died after 40 hours.
I'm in 150 hours in and still haven't gone through half of it yet.
by SHiRKiT
Thu Dec 29, 2016 3:30 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285778

Re: [Mod 0.14] Logistic Train Network 0.5.4

Now that I started using this mod, I can't play without it, as my setups are 300% more efficient IMO. Thanks for the mod!
by SHiRKiT
Thu Dec 29, 2016 3:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403857

Re: Development and Discussion

I expected to see a lot of productivity gains from the more elaborate process. But either my testing and math is off or it is a bit underwhelming at some 125%-ish improvements or so (tested for the titanium process). Its a very cool set of machinery though. Has anyone done a proper calculations of ...
by SHiRKiT
Wed Dec 28, 2016 8:15 pm
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 23024

Re: [MOD 0.14.x] UPS-up

Trying to build a really large factory in a fairly modded game, and I noticed that this mod doesn't have support for the higher tiers of bobs radars. The speed up/pause only seems to apply to the mark 1 variant. Yeah, that's true. The mod mostly does only support vanilla prototypes. Some new modded...
by SHiRKiT
Mon Dec 26, 2016 7:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1403857

Re: Development and Discussion

Can someone explain what the Angel Trigger "Angel's Triggers - Refining - Enable Furnace Types" does exactly? I'm a little at a loss. I searched the forums for awhile and seen someone else ask the same question but no one replied. I've downloaded it and have it toggled on, but, not really...
by SHiRKiT
Mon Dec 26, 2016 4:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233812

Re: Bugs & FAQ

The productivity trigger only works for the refining recipes at the moment, I have to write up a function to add productivity for the petrochem recipes and dont think it really hurts there, because you have to deal with so much stuff aside from the main product you want. Hey Angel, Thanks for the a...
by SHiRKiT
Mon Dec 26, 2016 2:48 am
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 35787

Re: Friday Facts #170 - Blueprint library GUI design and redesign

Just saying: that preview the devs suggest is still pretty bad. I use foreman with 50 blueprints. I bet the game would poorly represent it.
by SHiRKiT
Sat Dec 24, 2016 9:53 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285778

Re: [Mod 0.14] Logistic Train Network 0.5.3

Hello, I'm confused on how this work. I have this setup, but the train just doesn't do the delivery. What am I doing wrong here? Thanks for the help! http://steamcommunity.com/id/shirkit/screenshots/#scrollTop=0 you need 3 stations to make it work, a supplier: goods in chest waiting to be delivered...
by SHiRKiT
Sat Dec 24, 2016 6:32 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 285778

Re: [Mod 0.14] Logistic Train Network 0.5.3

Hello,

I'm confused on how this work. I have this setup, but the train just doesn't do the delivery. What am I doing wrong here? Thanks for the help!

http://steamcommunity.com/id/shirkit/sc ... crollTop=0
by SHiRKiT
Thu Dec 22, 2016 8:11 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1233812

Re: Bugs & FAQ

Can I put productivity modules on batteries? I could swear I could do that in the normal vanilla game with normal chemical plants, but for some reason, with Advanced Chemical Plants I can't, even after installing https://mods.factorio.com/mods/Arch666A ... oductivity
by SHiRKiT
Mon Dec 19, 2016 10:32 pm
Forum: Ideas and Suggestions
Topic: Modpack friendly
Replies: 6
Views: 1825

Re: Modpack friendly

Devs said they are going to implement some kind of better config adjustments for players, so we have a proper CONFIG area in the Options menu. That way, all the configuration MAYBE can be exchanged, so the modspacks, which mostly contains the base mods, configurations, and, sometimes, modifications ...
by SHiRKiT
Mon Dec 19, 2016 10:22 pm
Forum: General discussion
Topic: To easy
Replies: 22
Views: 9323

Re: To easy

Bobs mods with Angels mods. I doubt you'll ever finish a game.
by SHiRKiT
Mon Dec 19, 2016 9:56 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34941

Re: The mod portal was a nice experiment... end it please?

I agree. The mod portal is GREAT, but the discussions part I really hate it =\
by SHiRKiT
Mon Dec 19, 2016 2:58 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 55184

Re: Show me yours...

I recently started my next step up project so I can have some PROPER sorting, since now I think I have a decent setup. I'm still worried that it will not be able to scale up well when I fully upgrade all machines to their respectives maximum, since the output would be too much for belts and inserter...
by SHiRKiT
Mon Dec 19, 2016 1:37 am
Forum: General discussion
Topic: Learning Factorio Code
Replies: 3
Views: 2675

Re: Learning Factorio Code

by SHiRKiT
Fri Dec 09, 2016 1:00 am
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2716

Re: Shift Rick Click Assembler -> Shift Left Click Inserter

Nice! This might get added to my list! Such a repetitive pain to have to select the item, then select a number for every machine. How does it handle recipes with multiple outputs? As simple as possible: picks the first output. And I'm sure it will bug somehow, specially with fluids outputs. Those e...

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