Search found 82 matches

by PunkSkeleton
Mon Nov 11, 2019 8:33 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75009

Re: Friday Facts #320 - Color correction

I am usually in the minority so it's no surprise that I really like the new colors. Especially the new night is a big step forward. Anyway, for those who don't like it, I think pollution should desaturate the colors. All clean areas should be vivid but concrete deserts that many players like to buil...
by PunkSkeleton
Thu Sep 19, 2019 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Landfill color on minimap is still green
Replies: 2
Views: 3293

[0.17.69] Landfill color on minimap is still green

Landfill now looks brown in game: https://imagizer.imageshack.com/img921/1412/qs4WEW.png But on the minimap it is still green (it is the same area as previously just zoomed out 1 level): https://imagizer.imageshack.com/img922/5253/HBli8s.png This landfill was created many versions ago. I am not sure...
by PunkSkeleton
Mon Jul 22, 2019 7:34 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209716

Re: Friday Facts #304 - Small bugs; Big changes

I'm all for the oil change. When I first started playing Factorio there was a commonly used trick to dump light/heavy oil into a steam engine. This was the most efficient way until cracking but it was unintuitive and terrible mechanic and thankfully it was removed. I remember than many people cried ...
by PunkSkeleton
Fri Jun 07, 2019 7:42 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 19828

Re: Version 0.17.47

For the first time since I started playing (and it was in 0.14 times) I will have a WWF (weekend without Factorio) as I can't continue with my game due to loading crash. Please stop releasing on Fridays as this is a known terrible practice. Even if you do fix it you'd probably like to do something e...
by PunkSkeleton
Fri Jun 07, 2019 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true
Replies: 8
Views: 2435

Re: [0.17.47] RailSignalBase crash

Reposting from topic marked as duplicate: I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: ht...
by PunkSkeleton
Fri Jun 07, 2019 5:22 pm
Forum: Duplicates
Topic: [0.17.46] Crash when loading a save
Replies: 3
Views: 1314

Re: [0.17.46] Crash when loading a save

I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: https://file.io/isFDCT This is a single play...
by PunkSkeleton
Sun May 05, 2019 7:33 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 14754

Re: aliens needs multithreading :D

It's the biters not artillery. FPS go up when biters die not when cannons stop shooting.
by PunkSkeleton
Fri Oct 26, 2018 6:57 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211602

Re: Friday Facts #266 - Cleanup of mechanics

Please remove durability instead of ingredient limit on assembly machines. Durability is just annoyance, ingredient limit adds some depth to the game and affects the early game strategy for things like PvP or speed runs.
by PunkSkeleton
Sun Oct 21, 2018 6:27 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 6164

Re: Vanilla spoon/speed runs for non speed runners

We are still looking for players. Our first attempt had only 2 people in the game, it was not very successful but still well below 8 hours.
by PunkSkeleton
Wed Oct 03, 2018 7:58 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 18537

Re: The Green Dilemma

I think that efficiency modules need a buff. This is just plain wrong that 3xEff3 = 2xEff2 on a drill. In my opinion: 1. Efficiency modules should be multiplicative instead of additive. Ex. 2x 50% reduction = 75% reduction. 2. There should be no hard limit on savings. 3. The reduction percentages of...
by PunkSkeleton
Wed Sep 19, 2018 7:14 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 6164

Re: Vanilla spoon/speed runs for non speed runners

I'm from Europe so your early afternoon probably fits me.
I think with little organization 3 people should be able to do it in less than 4 hours.
by PunkSkeleton
Sat Aug 18, 2018 2:48 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 247362

Re: Performance optimization - post your saves

If the game slows the more you zoom out IΒ΄d say the GPU is the bottleneck. Even though it claims to have only 40% load . Maybe it is the memory interface (no dedicated memory, as far as I can tell from the specs), maybe thermal throtteling. No, this is usually because of render preparation taking m...
by PunkSkeleton
Sat Aug 18, 2018 2:47 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 6164

Re: Vanilla spoon/speed runs for non speed runners

First we need more players... That's the main problem. We can probably do it with 2 players but that's not what I'm looking for.
Then we need some discussion and agreement on the game plan.
And then someone hosts a game and we go and get it.
by PunkSkeleton
Fri Aug 17, 2018 7:05 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 6164

Re: Vanilla spoon/speed runs for non speed runners

I don't think there are any pernamemt servers for speed runs. However it is not a problem to host a game... I did TINS with another player in 0.14 and I've always been interested in doing organised run with many players. I am not a fast player myself but I believe with good organisation and many ave...
by PunkSkeleton
Fri Aug 03, 2018 8:07 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 83410

Re: Friday Facts #254 - No research queue for you

Kovarex, You miss the most important pros for some people, especially the ones who have big/mega bases doing infinite research - with research queue you can leave the game running without your attention and not have to be there when the research finishes. Yes, you can do big buffers for science pack...
by PunkSkeleton
Wed May 09, 2018 8:45 pm
Forum: Not a bug
Topic: Deconstruction unreliable with non-personal bots
Replies: 2
Views: 873

Deconstruction unreliable with non-personal bots

This is a bug that I'm experiencing quite often. I believed this was due to a low number of bots but I now have 3+k idle construction bots and the deconstruction order is just unreliable. This is what happened: 1. I deconstructed a bunch of laser turrets inside a logistics network area. Due to the w...
by PunkSkeleton
Sun Mar 25, 2018 1:39 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8563

Re: Speedrunning category step% now official

For me the fun of attempting a speed run would be to coordinate a team of people, solo speed running is not something I would enjoy.
by PunkSkeleton
Mon Feb 26, 2018 9:33 pm
Forum: Technical Help
Topic: Gameplay stops while grid is displayed
Replies: 1
Views: 25436

Gameplay stops while grid is displayed

I am not convinced whether it's a bug (maybe that's some hidden feature I don't know about) but for as long as I remember (at least since 0.15) the game sometimes stops for me and the grid is displayed: https://preview.ibb.co/cQyzvx/Grid.png The menu works fine, I am able to save the game and then l...
by PunkSkeleton
Wed Jan 17, 2018 9:29 pm
Forum: General discussion
Topic: Mega-Base from the devs
Replies: 17
Views: 11958

Re: Mega-Base from the devs

The point is: Halving (or doubling) the number leads to fundamental changes. Just try to go from a single to a 2/4/8 lane train network. Or go from a single subfactory producing a certain product to 2/4/8. Going from a single drop-off point for a good to 2/4/8. You will see that each factor of two ...
by PunkSkeleton
Mon Jan 15, 2018 11:58 am
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32631

Re: Mining Outpost, how do you make them?

I do not do anything fancy. 1. I expand my whole terrain by walling it off by walls of lasers so I do not defend mining outpost separately. 2. I do junction from the main two rail tracks by blueprints (using personal robots) then place rails with loop at the end in the middle of few ore patches (it ...

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