Search found 123 matches

by Matthias_Wlkp
Wed Jan 09, 2019 1:41 pm
Forum: This Forum
Topic: Suggestion: Vote Up/Down/Troll etc on forum posts
Replies: 15
Views: 8123

Re: Suggestion: Vote Up/Down/Troll etc on forum posts

I lurk on the Crusader Kings forums that have this functionality and I really like how it works. It's not only pointing out the things the community agrees, but also to what community disagrees. You also have to learn a little how to read it - as you say, the number of votes the first few posts get ...
by Matthias_Wlkp
Sat Jan 05, 2019 5:02 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64944

Re: Friday Facts #276 - Belt item spacing & Script rendering

Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall devel...
by Matthias_Wlkp
Fri Jan 04, 2019 12:41 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35913

Re: The Problem With Pickaxes - Digging Out Factorio's Core

You have your game and I have mine. If you don't want it in yours, I'm fine with that. Why can't you be fine with me wanting it in mine? What made you think I have a problem with your game? I have a problem with the pick ax and I am happy it will be gone. That's it. When it comes to a debate - if i...
by Matthias_Wlkp
Thu Jan 03, 2019 12:38 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35913

Re: The Problem With Pickaxes - Digging Out Factorio's Core

My point is that having both in the same game really adds a lot of flavor and meaning to Factorio. Really? If not for the fact, that pick ax gets used and you have to craft a new one, I would never notice it exist in the first place. Good choice by the devs to remove it and even greater choice to s...
by Matthias_Wlkp
Wed Jan 02, 2019 1:46 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35913

Re: The Problem With Pickaxes - Digging Out Factorio's Core

featherwinglove wrote:
Wed Jan 02, 2019 2:40 am
Matthias_Wlkp wrote:
Wed Jan 02, 2019 2:32 am
Wube - good call removing the pick ax - Thanks!
I just hope you finished reading the OP. It's a pretty good read!
Yes, I did. Making the point sentimental doesn't change my mind.
by Matthias_Wlkp
Wed Jan 02, 2019 2:32 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35913

Re: The Problem With Pickaxes - Digging Out Factorio's Core

So, let's apply them to the pickax (item) vs pickax (research) How does it improve player experience? Hmm....I honestly can't really say that it does. It's the same thing, except that you have to manually craft the item after researching it. It adds an extra step. But why? If there's no durability,...
by Matthias_Wlkp
Sun Dec 30, 2018 7:02 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155799

Re: Friday Facts #275 - 0.17 Science changes

I'm cautiously optimistic about all these changes. I add to the voices that Chemical Science (formerly known as blue) takes too much time. Compared to others tier above, it gives one less beaker for roughly the same time. This means I will need 50% more assemblers for this particular science pack ty...
by Matthias_Wlkp
Fri Sep 28, 2018 4:53 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52944

Re: Friday Facts #262 - Hello my name is: Compilatron

Biter campaign confirmed!
by Matthias_Wlkp
Thu Sep 20, 2018 6:52 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117392

Re: Mathematical Optimization for a fluid system

My point is - fixing that is very simple (add more pipes), so every time you will end up with pipes 100% full and all outputs satisfied. You could say the same about the belt network. If a single belt can't deliver enough upgrade it or add a parallel belt, i.e. use resources or space for more throu...
by Matthias_Wlkp
Thu Sep 20, 2018 1:49 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117392

Re: Mathematical Optimization for a fluid system

But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. This is not the point. You are right - putting more in than you need is not enough to ensure satisfaction at the output. My point is - fixing tha...
by Matthias_Wlkp
Wed Sep 19, 2018 5:24 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117392

Re: Friday Facts #260 - New fluid system

I still don't get, what is the benefit of a more realistic model for pipes. It seems that it drains a lot of resources for something that will be noticeable only, if it doesn't work... In the end, everybody will build systems, that will resemble electrical circuits - fluid input >= output, so the pi...
by Matthias_Wlkp
Fri Sep 14, 2018 11:47 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117392

Re: Friday Facts #260 - New fluid system

I'm reading these suggestions and I find this all way too complicated. How about something REALLY simple: 1. Treat all connected pipes like a single storage tank. 2. Each pipe adds to total volume. 3. Measure two parameters of a single system - total volume and fill ratio (% of how much of it is ful...
by Matthias_Wlkp
Fri Sep 14, 2018 2:04 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117392

Re: Friday Facts #260 - New fluid system

Nice!

Do I understand correctly that it would be a stretch to expect 0.17 this year?
by Matthias_Wlkp
Fri Aug 03, 2018 5:07 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 83808

Re: Friday Facts #254 - No research queue for you

Game about automation and you can't automate something as basic as research? INSANE!
by Matthias_Wlkp
Sat Jun 30, 2018 8:39 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 71198

Re: Friday Facts #249 - Dead end exploration

The only thing that annoys me today with the blueprints is that they take item slots. Anything else I can learn to live with.
by Matthias_Wlkp
Wed May 09, 2018 6:24 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 18604

Re: Whats your current game goal?

Build a factory, which takes less time to manage, than IRL factory...
by Matthias_Wlkp
Thu May 03, 2018 3:26 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 22093

Re: Version 0.16.41

One oversight and so many trains destroyed...

Did someone tally up how many trains overall have been destroyed?
by Matthias_Wlkp
Tue May 01, 2018 12:32 pm
Forum: Releases
Topic: Version 0.16.39
Replies: 3
Views: 9588

Re: Version 0.16.39

Or make him follow the player. When you click on him, it pops out a window leading to production statistics and other infocharts.
by Matthias_Wlkp
Fri Apr 13, 2018 10:14 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 8615

Re: Well its Friday so ........

The first non FFF Friday... Friday 13th in action...
by Matthias_Wlkp
Tue Mar 06, 2018 11:55 am
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 25561

Re: Version 0.16.28

tarou00 wrote:Number of crashes that were fixed without being previously reported in a bug is impressive.
I might start to believe in automated crash reports...

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