Search found 123 matches

by Matthias_Wlkp
Fri Feb 16, 2018 6:01 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 46664

Re: Friday Facts #230 - Engine modernisation

Does the new engine affects system requirements at all?
by Matthias_Wlkp
Fri Jan 12, 2018 6:35 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 378003

Re: Friday Facts #225 - Bots versus belts (part 2)

You could add a slider in the game settings to set bot capacity - % of regular stack the bot can carry. That way everyone can debuff them as they see fit, with default setting closer to minimum. I think that bots should not be able to carry more than 4-5 of any item at the same time. Belts should be...
by Matthias_Wlkp
Wed Jan 10, 2018 7:12 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50906

Re: Version 0.16.16

I think there is a mod for that. I used one a while ago.
by Matthias_Wlkp
Tue Jan 09, 2018 1:05 pm
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 12328

Re: Cliffs :(

There could be an achievement for completing the game without blowing up any cliffs...

I can see why some people building megabases hate them. If there was a way for bots to blow them up...
by Matthias_Wlkp
Mon Jan 08, 2018 6:48 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104705

Re: Better visibility for ore patches an the map.

I suggest a map overlay that highlights all patches, just like hovering the mouse over them, but all at once. Maybe only for the radar covered Area. That wouldn't make exploring too easy, but take the annoyence from finding patches on allready explored and controlled ground. +1 It's really hard to ...
by Matthias_Wlkp
Fri Jan 05, 2018 9:54 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 349815

Re: Friday Facts #224 - Bots versus belts

I'm sure this was mentioned before - the same way you have barreling, why don't you have packaging? Put a stack of items into a "box" and then send boxes on a belt? In case of metal plates, that would increase the belt throughput 100 times.
by Matthias_Wlkp
Fri Jan 05, 2018 6:27 pm
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 12328

Re: Cliffs :(

I love the cliffs. They add variety - similar to water, but in a different way.
by Matthias_Wlkp
Sat Dec 30, 2017 8:51 pm
Forum: Ideas and Suggestions
Topic: Barreling - take 5 barrels at a time
Replies: 9
Views: 3028

Re: Barreling - take 5 barrels at a time

darkfrei wrote:Try this mod, I can't submit it.
Thanks! I really appreciate the help.

However, as I mentioned earlier, I thought this is more of a balancing issue, as it's very unusual for any in-game cycle time to be less than 0.5 seconds.
by Matthias_Wlkp
Sat Dec 30, 2017 12:04 am
Forum: Ideas and Suggestions
Topic: Barreling - take 5 barrels at a time
Replies: 9
Views: 3028

Re: Barreling - take 5 barrels at a time

Yes, that, but only for the barreling. I put this here only due to recent changes in barreling, which might need some extra balancing.
by Matthias_Wlkp
Sat Dec 30, 2017 12:01 am
Forum: Ideas and Suggestions
Topic: Barreling - take 5 barrels at a time
Replies: 9
Views: 3028

Barreling - take 5 barrels at a time

It seems that the barreling action per barrel is extremely short - only 0.2 seconds. Wasn't current shortest cycle 0.5 seconds?

Wouldn't it make more sense for an assembly machine to take 5 empty barrels and 250 fluid units to make 5 full barrels in 1 second?
by Matthias_Wlkp
Tue Dec 26, 2017 5:06 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104705

Re: 0.16 Map generation Feedback

After playing for roughly 16 hours on .16 map I must say, that I really like how resources and trees are generated. It's so much easier to keep everything spaced out - there is more than enough free, empty areas in the starting zone. No need to spend ton of time to clear the ground for a massive ore...
by Matthias_Wlkp
Sat Dec 23, 2017 4:50 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55665

Re: Friday Facts #222 - Christmas avalanche

I don't understand. Fluid wagon's mass is 2 times higher than normal wagon, and it already transports less fluid than wagon with barrells. Why reduce it's capactiy? It is 3x heavier than the cargo wagon, so we would definitely reduce the weight to compensate for reduced capacity This makes perfect ...
by Matthias_Wlkp
Fri Dec 22, 2017 11:48 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 68009

Re: Version 0.16.7

I agree with the decision to remove the optional split in the fluid wagon. I do think however, that keeping 3 permanently separate tanks would be a better way to go than having only one tank. As others mentioned - it's very and intuitive, what you need to do to fill all three tanks, while it's much ...
by Matthias_Wlkp
Thu Dec 21, 2017 8:33 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 68009

Re: Version 0.16.7

Wasn't the 3-wagon split causing issues with fluids not being pumped out if you were using only one pump.
by Matthias_Wlkp
Sun Dec 17, 2017 11:31 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104705

Re: 0.16 Map generation Feedback

I like how the terrain looks now. It really feels like going through different areas on a planet.

Everything looks to be sparser than before - which is a good thing IMHO.

Just started the game, so I don't have a solid opinion if the resources are enough. But so far, so good.
by Matthias_Wlkp
Fri Dec 15, 2017 11:28 am
Forum: Releases
Topic: Version 0.16.2
Replies: 7
Views: 13400

Re: Version 0.16.2

Factorio Team is setting a new standard for bug fixing, showing everyone else how this should be done. Together with Friday Facts, it shows how dedicated and open a design team can be.

You are the gold standard and reference to everyone else in the industry.

Please don't change!
by Matthias_Wlkp
Mon Dec 11, 2017 2:34 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78160

Re: Friday Facts #220 - The best Friday Facts ever

Is it safe to assume that the 0.16 to be released this week will include cliffs?
by Matthias_Wlkp
Tue Dec 05, 2017 2:33 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86263

Re: Friday Facts #219 - Cliffs

See... I look at the cliffs, I like them, but the issue I have is how it affects the grid. The way it is implemented, I'd think it doesn't affect the grid, however, having actual slopes and ramps would make the cliffs feel better... but also hamper the construction area, can't build on non-flat thi...

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