Search found 83 matches

by Alien_Squasher
Fri Jun 30, 2017 7:36 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9219

Re: The purpose of automation.

I'm quoting this so I can read it. One thing that gets me over and over again, and prevents me from playing this game so much, is that you are literally automating and building giant factories for no purpose, what does it achieve in the end? There's no maniacal machine from mad science you can buil...
by Alien_Squasher
Fri Jun 30, 2017 7:31 pm
Forum: Modding discussion
Topic: Mod Development: Alien Queen+Mad Science mods
Replies: 0
Views: 741

Mod Development: Alien Queen+Mad Science mods

So I am starting development on two mods, Alien Queen, and Mad science. They do what their names suggest, however I do want to outline what these mods will do: Alien Queen will add in a new mob, the Alien queen, with the option of researching several new machines and processes which allow you to uti...
by Alien_Squasher
Fri Jun 30, 2017 5:31 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9219

Re: The purpose of automation.

Kinda hard to read this without paragraphs. Your eye just get lost trying to refind its position in the mess. As for a point to the game, well if you want to help, just make a mod that does this. If they like it, they might add it or use it as inspiration. But I honestly don't see a reason for a &q...
by Alien_Squasher
Fri Jun 30, 2017 3:24 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9219

The purpose of automation.

One thing that gets me over and over again, and prevents me from playing this game so much, is that you are literally automating and building giant factories for no purpose, what does it achieve in the end? There's no maniacal machine from mad science you can build nor is there a way to truly aid th...
by Alien_Squasher
Fri Jun 02, 2017 5:56 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 537876

Re: [MOD 0.14] AAI Programmable Vehicles

Can someone place these blueprints for me in their 0.14 world then update to 0.15 and scan them again? These don't work in .15 and I can't run 0.14 because I have modified too much of the games cache because I've ported a bunch of 0.12 mods and integrated new graphics for them.
by Alien_Squasher
Thu Jun 01, 2017 11:10 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 537876

Re: [MOD 0.14] AAI Programmable Vehicles

This error message is displayed, and frankly I've tried to update the info.json file to a 0.15.9 base. You must have forgotten to modify the burner strings to include steam as a fluid output from 0.15 boilers, this causes the error message to display. I uploaded instructions for a fix for programmab...
by Alien_Squasher
Thu May 25, 2017 5:50 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 40072

Re: Poll: Offshore Pump Should Need Energy

Aww, but imagine how awesome it would be to put 2 lubricant filled barrels into unbarreling assembler, which outputs to a 5 tile pipe length (or better, pipe to ground) connecting to nowhere. Next the assembler switches over to blue belt production and slurps back the lubricant it output earlier. :...
by Alien_Squasher
Thu May 25, 2017 5:47 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

Ok, let me simplify this. This would be a MESS if every process produced waste, so add in one thing and one thing only: Nuclear waste from reactors which cause a ton of pollution which has to be dumped and creates pools of green stuff/stored (This balances reactors which are a little OP albeit expen...
by Alien_Squasher
Thu May 25, 2017 5:37 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127760

Re: Hidden ores

Solution to the "Please don't add Z levels!" request of many players: Add in an underground layer that the player cannot access, but can use machines to extract resources from. Essentially create a 3D map that shows ores oil etc, and where your machines have been drilling, kinda like how T...
by Alien_Squasher
Tue Feb 28, 2017 8:57 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

You dont want waste, just for the sake of adding waste to the game. You want to introduce an additional mechanic or chain to it, so it can be used for something, the waste has to go somewhere, just voiding it is not really rewarding. Also, seeing as you're a modding legend, could you teach me some ...
by Alien_Squasher
Tue Feb 28, 2017 8:54 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

You dont want waste, just for the sake of adding waste to the game. You want to introduce an additional mechanic or chain to it, so it can be used for something, the waste has to go somewhere, just voiding it is not really rewarding. Now that is an amazing point. I have not thought of it that way. ...
by Alien_Squasher
Tue Feb 28, 2017 3:04 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

Sorry guys, I don't think this will come into vanilla, cause the game value is not good enough: it adds new side-processes to existing ones and so it just introduces much complexity without much more game. :) This can also be implemented more or less simple as mod... Well depends on what you guys w...
by Alien_Squasher
Tue Feb 28, 2017 3:37 am
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

Alright, maybe you're not explaining it well enough then. Tell me: If every entity in the game has a trash output, how will you make sure that it won't be picked up by regular inserters? How are you going to avoid clogged belts from it without having to place filter inserters everywhere? How are yo...
by Alien_Squasher
Mon Feb 27, 2017 6:54 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

Added to https://forums.factorio.com/viewtopic.php?f=80&t=21278 Recycling/Disassembling of Waste / Scrap / Trash To be honest: There are so many suggestions around the waste, that I don't read them very thoroughly. :? :roll: And I counted over 40 suggestions around waste and handling waste, con...
by Alien_Squasher
Mon Feb 27, 2017 6:50 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

When I say "logistical nightmare", I mean in a way that's not fun. You realize new players are overwhelmed with the content as it is, right? If every entity has a trash output, everything gets even more complicated. Hell, every non-filter inserter would become entirely useless! My point b...
by Alien_Squasher
Mon Feb 27, 2017 6:45 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

It seems to me that people who suggest this do so to increase realism- without ever considering the crippling impact this would have on gameplay. Alternatively, perhaps they have considered in the impact on gameplay and don't think it's crippling. In terms of, as you put it, 'logistical nightmare' ...
by Alien_Squasher
Mon Feb 27, 2017 6:36 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Re: Waste production Mod/Development proposal

Oh yes, I've discussed this before. It seems to me that people who suggest this do so to increase realism- without ever considering the crippling impact this would have on gameplay. Long story short: It's not viable. It's not interesting. It makes things more complicated for the sake of complexity....
by Alien_Squasher
Tue Feb 21, 2017 3:22 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20067

Waste production Mod/Development proposal

Hi, So I have an idea for a waste system in factorio. Generally speaking there are 4 types of waste 1. Solid state, toxic waste 2. Liquid state, petrochemical/electronic waste 3. Air Pollution (Already implemented) 4. High-Level Radioactive waste (For nuclear reactors in 0.15) 1&4. I think 'dump...
by Alien_Squasher
Fri Feb 17, 2017 2:51 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 26387

Re: Too much petroleum gas

Most petroleum gas should be turned into plastic and then advanced circuits. Meh. If you're selling circuits and petroleum and crude oil, you should soon have hundreds of millions of credits, which means you can basically just buy everything. But if you really wanna go true factorio no trade then u...
by Alien_Squasher
Wed Dec 14, 2016 3:18 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 40072

Re: Poll: Offshore Pump Should Need Energy

Lemme point this out to the poster of the OP: No water no electricity, no matter how much coal you throw in the boilers. So if you wanna ever move past the start of the game pumps need to work by themselves, or you need one that works by itself and others that require electricity but are upgraded v...

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