Search found 70 matches
- Wed Jan 16, 2019 7:25 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.16] Power Armor MK3
I've tried inserting the code into the proper place in the mod in question, changing the "power-armor-mk3" in line 5 to the name of the armor in that mod, removing the second line as there is only one armor in the mod. The mod runs but the visuals are still not there. Why can't I get this...
- Wed Oct 24, 2018 1:29 am
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
Yeah I've done more or less the same as you've done, without using Deepcopy though; everything works as intended, except for bonuses appearing in the 'Bonuses' GUI, quite frustrating.
- Tue Oct 23, 2018 10:40 am
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
I think atached mod should still work. It adds bonus for electric weapon type and locale to make it display in gui properly. Haven't used it in a while so no guarantees. Are you sure it displays the bonuses in the GUI? The mod seems to still work fine but I'm not seeing an entry for the bonuses the...
- Tue Oct 23, 2018 4:10 am
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
Yes I looked through that thread previously, and while interesting I wasn't able to glean any information on my own problem, as I'm adding bonuses to power armor equipment and not turrets or conventional weapons. As there aren't any bonuses for personal laser turrets or discharge defense equipment i...
- Mon Oct 22, 2018 3:53 am
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
Apologies for resurrecting this, however I never really got a helpful response, and am hoping to clear this up before I start tinkering with other areas of the game. Thanks in advance for any help.
- Sat Sep 01, 2018 4:54 pm
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
Yes, I've directly improved the 'electric' ammo type, as indicated by the code entry in the OP, which apparently doesn't have a bonus entry.
- Fri Aug 31, 2018 12:54 pm
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Re: Damage modifier on 'Bonuses' GUI
Bumping because nobody responded?
- Mon Aug 27, 2018 8:41 am
- Forum: Modding help
- Topic: Damage modifier on 'Bonuses' GUI
- Replies: 10
- Views: 2487
Damage modifier on 'Bonuses' GUI
So I've got this mod , and I've added damage bonuses to Personal Laser Turrets and Discharge Defence Equipment. PDD1.png However the damage bonus doesn't appear on the 'Bonuses' GUI. Bonus.png Technology looks like this: { type = "technology", name = "personal-defense-damage-1", ...
- Mon Aug 27, 2018 6:34 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Added Russian locale as provided by IgorLutiy on Github, may be out of date, please report if there are any problems.
- Thu Aug 23, 2018 9:35 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Haven't made a post in a while, so figured I'd post due to the recent update.
Not much to see here really, changes are in the changelog as usual, thanks ahead of time to anyone who reports bugs.
Not much to see here really, changes are in the changelog as usual, thanks ahead of time to anyone who reports bugs.
- Mon Jun 11, 2018 10:07 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
What about something like this? I made a simple recolour (two variants) for myself. It is consistent with the game scheme. Yellow, Red, Blue-ish (original MK2, MK3, MK4) I appreciate the effort, but I was mostly referring to the player sprite, I may use the red variant for the MK4 regardless, howev...
- Fri May 11, 2018 2:52 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Is this still a problem or has the recent patch fixed it? I've tested it myself and found no problems, but if the problem still exists then a crash log would help.aescula wrote:it seems to be busted with the new version (0.16.40).
- Sun Jan 14, 2018 3:50 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Sorry for the late update, I've been otherwise occupied the last few months. Everything should be good to go, I had no issues on my end at least, let me know of any problems and I'll get right on it.
EDIT: Also thanks to DjSni who updated in my absence.
EDIT: Also thanks to DjSni who updated in my absence.
- Tue Aug 01, 2017 5:48 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
I just started using this mod, and I noticed that there's a tier-3 battery, which unlike the other modules doesn't upgrade from the vanilla tier-2 batteries? Is this intended? It feels a bit odd that the recipe does not require batteries. Also wondering if there's any upgrades to the fusion reactor...
- Thu Jun 22, 2017 2:33 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Zaflis wrote:The research costs of Personal Defense Damage don't seem to grow linearly. The tech ranks 4 and 5 seem inconsistent. Tech 3 needs yellow science but rank 4 doesn't and rank 5 costs less than rank 3.
- Thu Jun 01, 2017 5:19 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Whenever the next release of this mod comes around, and assuming I don't forget, I'll be changing the name of this mod to more accurately reflect what it does, as there are now 2 tiers of armor, several equipment items, and research for increasing Personal Defense damage. I was thinking something a...
- Thu Jun 01, 2017 5:14 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Sorry about that, pretty sure I fixed it this time, at least it looks to be working for me.Zaqzorn wrote:While wearing power armour mk 3 my character looks like he isn't wearing any armour
- Tue May 30, 2017 3:08 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
No worries mate, not your fault I changed stuff.zifnab06 wrote:I'll have a patch up in a few to fix it, sorry about that
Also thanks for this mod - it is fantastic.
- Sun May 28, 2017 7:37 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
No problem, glad I could help, have fun!sholcomb101 wrote:
Thanks, this worked for now. I really appreciate your assistance.
- Sun May 28, 2017 6:57 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61253
Re: [Mod 0.15] Power Armor MK3
Screen Says the following Failed to load Mods: Error in assignID, technology with name 'power-armor-3' dies not exist. Source: power-armor-4 (technology). Oh I see, I changed the tech name to fix an error, and because his tech requires mine, which no longer exists, there's an error. Try replacing h...