Search found 67 matches
- Wed Mar 28, 2018 1:06 pm
- Forum: Show your Creations
- Topic: FacTrain - Transport Tycoon Scenario
- Replies: 3
- Views: 3178
Re: FacTrain - Transport Tycoon Scenario
You could unpack save file, and remove bluprints.dat from there. It will reduce size by 1/3.
- Fri Mar 23, 2018 5:15 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4
It seems that new factorio patches did something... and now all recipes are changing with EVERY factorio update :( I could tolerate slowdown of my belts from 90 to 10... and some factories from 8 to 0.6... and some modules from 80% to 10%... But when other various filters,frames,catalysts get rates ...
- Tue Mar 20, 2018 3:26 pm
- Forum: Releases
- Topic: Version 0.16.32
- Replies: 21
- Views: 16362
Re: Version 0.16.32
Is mod-list next in list?
- Fri Mar 09, 2018 8:41 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156260
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
This mod is great, especially when playing with random recepies.
Thank you very much!
Thank you very much!
- Mon Feb 19, 2018 6:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Water turbines and underground rail tunnrls.
- Replies: 9
- Views: 3930
Re: Water turbines and underground rail tunnrls.
Few ideas for underground trains:
New building: station elevator - when train stops on it, it move it to different surface. (limited train length).
Could be used with surfaces or caves mod.
New building: station elevator - when train stops on it, it move it to different surface. (limited train length).
Could be used with surfaces or caves mod.
- Thu Feb 15, 2018 8:18 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 55519
Re: Version 0.16.24
How can i disable sending log, if game crashes when starting?
PS: you are breaking more mods with every "minor" update... That is sad.
PS: you are breaking more mods with every "minor" update... That is sad.
- Sat Dec 23, 2017 8:33 am
- Forum: Ideas and Suggestions
- Topic: mod portal: only even minor version
- Replies: 0
- Views: 442
mod portal: only even minor version
Problem After each new factorio version, many mods stop working. Mod developers are not always able to update them within few month. Random people modify local files (sometimes just increasing the version). After few month official mod released. Now it is hard to find which local mods need to be up...
- Sat Dec 23, 2017 8:20 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 1.0.1
Some mods (e.g. angel ) allow to convert fluids from vanila to own and back. Putting 2 converter valve in a row will sometime provide infinite resource. E.g. 100 AngelSulfAcid -> 121 VanilaSulfAcid, 100 VanilaSulfAcid -> 98 AngelSulfAcid; putting them in a loop, and adding overflow valve will genera...
- Sat Dec 23, 2017 5:54 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 1.0.1
Could you please update to 0.16?
- Thu Dec 14, 2017 8:00 am
- Forum: Show your Creations
- Topic: Because you could :)
- Replies: 3
- Views: 2292
Because you could :)
Feels like Perpetuum Mobile...
- Thu Dec 14, 2017 6:51 am
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] [0.16] Assign Enter to Lua Console Shortcut changed behavior
- Replies: 15
- Views: 4804
[0.16.1] Console on Enter
When opening console is bind to Enter, it is impossible to send anything (as it close console, instead of sending). In 0.15.x it was working so that Enter send message if console was opened. Steps to reproduce Bind Lua console to Enter key How works now Hit Enter, type text, Hit Enter, message is cl...
- Sun Nov 26, 2017 2:56 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 1.0.1
Would it be possible to add "difficulty" setting. Configurable value from 0 to 10. Default is 1 - mo effect. If less than one, then recipes require usually less than normal resources. If >1, then they require more resources on average. E.g. iron chest is 10 plates by default. Now if i gene...
- Fri Oct 27, 2017 3:51 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Overpass
- Replies: 5
- Views: 3664
Re: Train Overpass
I was considering building similar mod.
Extra dimension to lay underground tracks. Special station (where train stops) that could put whole train to underground/or overground. This should be doable with current API.
Extra dimension to lay underground tracks. Special station (where train stops) that could put whole train to underground/or overground. This should be doable with current API.
- Tue Jun 13, 2017 8:24 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 68936
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
Finally found a good way to play with platforms. Treat each platform (or group, if they are really close) as factory that have defined inputs and outputs. E.g. iron factory take Saphirite, Jivolite and provide Iron, steel plates and crushed stone. Each platform have set of inputs (stations on the le...
- Thu Jun 01, 2017 1:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3888
- Views: 1241870
Re: Bugs & FAQ
15.386 Factorio initialised
15.386 Mods to disable:Failed to load mods: __angelspetrochem__/data-updates.lua:1: __angelspetrochem__/prototypes/petrochem-generate.lua:3: attempt to call field 'make_splitter' (a nil value)
Mods to be disabled:
β’ angelspetrochem
15.386 Mods to disable:Failed to load mods: __angelspetrochem__/data-updates.lua:1: __angelspetrochem__/prototypes/petrochem-generate.lua:3: attempt to call field 'make_splitter' (a nil value)
Mods to be disabled:
β’ angelspetrochem
- Wed May 31, 2017 6:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3888
- Views: 1241870
Re: Bugs & FAQ
angelsrefining_0.7.9 - concrete exist
angelsrefining_0.7.10 (and later) - concrete not exist (only hazardous)
It could be also caused by one of these mods:
bio processing
petrochem
smelting
angelsrefining_0.7.10 (and later) - concrete not exist (only hazardous)
It could be also caused by one of these mods:
bio processing
petrochem
smelting
- Thu May 25, 2017 12:10 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 0.0.5
I prefer to drop-in replacement for newer version of mods, that is why i made list configurable through UI.
- Thu May 25, 2017 11:23 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 0.0.5
This split function actually works :) function split_string(s, delimiter) result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match); end return result; end But I gave up, as there are recipes with catalysts (ingredients that not consumed) and reusabl...
- Thu May 25, 2017 6:53 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 0.0.5
Something like: { type = "string-setting", name = "keniras-random-recipes-blacklist-extra", setting_type = "startup", default_value = "enrichment-process,uranium-process,-barrel,2uc-recipe,y-ac-uc2,y_uc2", order = "e", }, ----------------------------...
- Thu May 25, 2017 5:20 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 27459
Re: [MOD 0.15.x] KenirasRandomRecipes 0.0.5
Thx again. Is there way to blacklist recipes based on name or ingridient name or result name? E.g. i want to blacklist all that contain any of these words: "barrel", "unicomp", "empty", "fill", "water", "gas" Barreling, yuoki unicomp, etc a...