Search found 117 matches
- Wed Jun 10, 2020 8:18 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 48219
Re: [0.17.x] ShinyAngelGFX
would really appreciate a fix on this tho. The mod owner wrote about the error: https://mods.factorio.com/mod/reskins-bobs/discussion/5edc6c5f035222000d2c4a52 This is a ShinyAngel bug. :C He's changing where the icon is located without updating icon_size, as far as I can tell. And since his icons ar...
- Wed Jun 03, 2020 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Health bar on Turrets always on toggle
- Replies: 0
- Views: 464
Health bar on Turrets always on toggle
Hey there :) I am wondering if there is a config-setting or even in the UI a place where I can switch Healthbar always on or at least on some types of buildings. I dont need a healthbar on a wall, but I would really appreciate it if there is (maybe in future release?) a way to toggle the healthbar o...
- Tue Aug 06, 2019 12:34 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61420
Re: Friday Facts #306 - Experimental Demo
My poles connect to the already demolished space-ship-reactor.
as I wanted to build a radar on the front and put poles all the way, they connected with what the ship-energy-source was in starter-base after the spaceship-crash
as I wanted to build a radar on the front and put poles all the way, they connected with what the ship-energy-source was in starter-base after the spaceship-crash
- Tue Aug 06, 2019 10:19 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61420
Re: Friday Facts #306 - Experimental Demo
I managed to get it running. but my game just crashed - I was about to place som Inserters (inside energy-range of poles) for iron-plates and got attacked at the same time (i noticed, but not clicked the alert on the bottom). then it crashed with following log. should I put a bug-report or is it eno...
- Mon Aug 05, 2019 6:06 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61420
Re: Friday Facts #306 - Experimental Demo
I wanted to play the demo today... but so far I cant because reasons ... first of all I had to restart the game coz a soundfile couldnt load from a mod QUESTIONMARK???? So I thought maybe my mods also are in win-registry so it tried to load the mods I use in my main-game. OK, thought, I deactivated ...
- Thu Aug 01, 2019 10:06 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229841
Re: Bugs & FAQ
I have both running, angels bio processing and cargo ships. I have no issues at my end so farreeverdark wrote: βThu Aug 01, 2019 8:04 pmedit:: Found a odd issue between Angles bio processing and Cargo ships. The fish in angels, unlike in vanilla are colliding and cause damage to all moving objects in water.
- Thu Aug 01, 2019 3:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229841
Re: Bugs & FAQ
I seem to be having the Rubyte only spawning around Coal issue as well, I thought maybe it was just a new way for it to spawn at first but now I'm in need of more lead to continue to basic circuit boards but there doesn't seem to be any Rubyte in the area. https://steamuserimages-a.akamaihd.net/ugc...
- Thu Jul 18, 2019 5:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229841
Re: Bugs & FAQ
hey got the same issue we had in june - rubyte only spawns in low amount around starter-coal and only the low amount on starting base. I have searched / revealed the map around 3000 around me there is no rubyte. https://steamuserimages-a.akamaihd.net/ugc/786359199489778692/AAA7660C7A2653C0A590DB7217...
- Tue Jul 02, 2019 12:29 pm
- Forum: F.A.R.L
- Topic: modded rails?
- Replies: 0
- Views: 2080
modded rails?
is it possible that in future we can choose the poles to use like the rails? I have lighted poles,
and can't place them because the train would only build the vanilla one. With the rails its no
Problem since I can choose that the train use the moded powered-rails.
and can't place them because the train would only build the vanilla one. With the rails its no
Problem since I can choose that the train use the moded powered-rails.
- Tue Jul 02, 2019 12:22 pm
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 18595
Re: Hermios trains
it crashs all the time when I try to remove some rails.
- Wed Jun 12, 2019 5:07 pm
- Forum: Questions, reviews and ratings
- Topic: Path
- Replies: 2
- Views: 1323
Re: Path
thanks for the link
- Wed Jun 12, 2019 12:14 pm
- Forum: Questions, reviews and ratings
- Topic: Path
- Replies: 2
- Views: 1323
Path
Is there somewhere a list about "globals" one could use for example the path for the mods-files? I try to define the laser-working.sound new, got this snippet from some user here in the forum: My testmod local is named "DoppelEben" and its version is 0.0.1 - so its "DoppelEb...
- Wed May 29, 2019 5:09 pm
- Forum: Questions, reviews and ratings
- Topic: Sound for the Laser Turrets
- Replies: 1
- Views: 983
Sound for the Laser Turrets
hello out there :) I think that I read it in a FFF that the sound of the laser turrets was disabled with intention. But it doesnt feel right tbh when I play it and there is just a light-beam and the biters bites the dust without any sound-effects. So I have a question: Is there any mod that adds a s...
- Thu Apr 04, 2019 7:40 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1017125
Re: [0.17] Sea Block Pack 0.3.2
Is there somewhere a bug-tracker for sea-block or where should I place following info? There is a 'key' missing: aboretum.png don't know if its a sea-block issue or an angels... please move this post to its right place if its not here edith: I deactivated all other mods - its just the sea block pack...
- Thu Apr 04, 2019 3:13 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1017125
Re: [0.17] Sea Block Pack 0.3.2
Do you have any extra mods installed that aren't in the modpack? Activated were only the mods from Sea Block pack and the mods following: Squeak Through, what-is-it-really-used-for, even-distribution, clock After re-download the Sea Block Pack, it works for now :) how ever, anyway its a strange beh...
- Wed Apr 03, 2019 6:22 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1017125
Re: [0.17] Sea Block Pack 0.3.2
I have the issue that I'm not able to hand-craft cellulose-fiber - but the fiber is necessary for further progress.
Any ideas why/how this happen? And any tipp for a little workaround?
Any ideas why/how this happen? And any tipp for a little workaround?
- Tue Mar 19, 2019 11:44 am
- Forum: Ideas and Suggestions
- Topic: Toolbelt - Last-used slot
- Replies: 0
- Views: 441
Toolbelt - Last-used slot
TL;DR Would be nice if there would be an option that I can set a slot in the toolbelt to automatically show the last item I held in hand . What ? Set any slot of the toolbelt to "last-used-item" - like in the older factorio versions, if a slot was free, the held item dropped into the tool...
- Mon Jun 25, 2018 7:20 pm
- Forum: Technical Help
- Topic: Delete a player from the Server
- Replies: 7
- Views: 4433
Re: Delete a player from the Server
/c game.remove_offline_players(game.players["Padde"].index) or (this should work and keep all other earned stats) /c game.raise_event(defines.event.on_player_created, {player_index = game.players["Padde"].index}) Because of mods both of these "could" have bad behaviour...
- Sun Jun 24, 2018 8:00 pm
- Forum: Technical Help
- Topic: Delete a player from the Server
- Replies: 7
- Views: 4433
Re: Delete a player from the Server
mods:http://www.psychopathix.net/mods.zip
save: http://www.psychopathix.net/neuerroot.zip
User who misses his armor: Padde
save: http://www.psychopathix.net/neuerroot.zip
User who misses his armor: Padde
- Sun Jun 24, 2018 9:13 am
- Forum: Technical Help
- Topic: Delete a player from the Server
- Replies: 7
- Views: 4433
Delete a player from the Server
Hi there We are currently facing the problem, that one player misses his armor. And due to high-tech-start with bots, we arent on the point we can reproduce the armor easily(much higher tier). So I am looking for a way to "delete" him from the server so that he can join again and is handle...