Search found 117 matches

by doppelEben
Wed Jun 10, 2020 8:18 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 48219

Re: [0.17.x] ShinyAngelGFX

would really appreciate a fix on this tho. The mod owner wrote about the error: https://mods.factorio.com/mod/reskins-bobs/discussion/5edc6c5f035222000d2c4a52 This is a ShinyAngel bug. :C He's changing where the icon is located without updating icon_size, as far as I can tell. And since his icons ar...
by doppelEben
Wed Jun 03, 2020 4:02 pm
Forum: Ideas and Suggestions
Topic: Health bar on Turrets always on toggle
Replies: 0
Views: 464

Health bar on Turrets always on toggle

Hey there :) I am wondering if there is a config-setting or even in the UI a place where I can switch Healthbar always on or at least on some types of buildings. I dont need a healthbar on a wall, but I would really appreciate it if there is (maybe in future release?) a way to toggle the healthbar o...
by doppelEben
Tue Aug 06, 2019 12:34 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61420

Re: Friday Facts #306 - Experimental Demo

My poles connect to the already demolished space-ship-reactor.

as I wanted to build a radar on the front and put poles all the way, they connected with what the ship-energy-source was in starter-base after the spaceship-crash
factoerror32.png
factoerror32.png (1.11 MiB) Viewed 6921 times
by doppelEben
Tue Aug 06, 2019 10:19 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61420

Re: Friday Facts #306 - Experimental Demo

I managed to get it running. but my game just crashed - I was about to place som Inserters (inside energy-range of poles) for iron-plates and got attacked at the same time (i noticed, but not clicked the alert on the bottom). then it crashed with following log. should I put a bug-report or is it eno...
by doppelEben
Mon Aug 05, 2019 6:06 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61420

Re: Friday Facts #306 - Experimental Demo

I wanted to play the demo today... but so far I cant because reasons ... first of all I had to restart the game coz a soundfile couldnt load from a mod QUESTIONMARK???? So I thought maybe my mods also are in win-registry so it tried to load the mods I use in my main-game. OK, thought, I deactivated ...
by doppelEben
Thu Aug 01, 2019 10:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229841

Re: Bugs & FAQ

reeverdark wrote: ↑
Thu Aug 01, 2019 8:04 pm
edit:: Found a odd issue between Angles bio processing and Cargo ships. The fish in angels, unlike in vanilla are colliding and cause damage to all moving objects in water.
I have both running, angels bio processing and cargo ships. I have no issues at my end so far
by doppelEben
Thu Aug 01, 2019 3:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229841

Re: Bugs & FAQ

I seem to be having the Rubyte only spawning around Coal issue as well, I thought maybe it was just a new way for it to spawn at first but now I'm in need of more lead to continue to basic circuit boards but there doesn't seem to be any Rubyte in the area. https://steamuserimages-a.akamaihd.net/ugc...
by doppelEben
Thu Jul 18, 2019 5:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229841

Re: Bugs & FAQ

hey got the same issue we had in june - rubyte only spawns in low amount around starter-coal and only the low amount on starting base. I have searched / revealed the map around 3000 around me there is no rubyte. https://steamuserimages-a.akamaihd.net/ugc/786359199489778692/AAA7660C7A2653C0A590DB7217...
by doppelEben
Tue Jul 02, 2019 12:29 pm
Forum: F.A.R.L
Topic: modded rails?
Replies: 0
Views: 2080

modded rails?

is it possible that in future we can choose the poles to use like the rails? I have lighted poles,
and can't place them because the train would only build the vanilla one. With the rails its no
Problem since I can choose that the train use the moded powered-rails.
by doppelEben
Tue Jul 02, 2019 12:22 pm
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18595

Re: Hermios trains

it crashs all the time when I try to remove some rails.Image
by doppelEben
Wed Jun 12, 2019 5:07 pm
Forum: Questions, reviews and ratings
Topic: Path
Replies: 2
Views: 1323

Re: Path

thanks for the link
by doppelEben
Wed Jun 12, 2019 12:14 pm
Forum: Questions, reviews and ratings
Topic: Path
Replies: 2
Views: 1323

Path

Is there somewhere a list about "globals" one could use for example the path for the mods-files? I try to define the laser-working.sound new, got this snippet from some user here in the forum: My testmod local is named "DoppelEben" and its version is 0.0.1 - so its "DoppelEb...
by doppelEben
Wed May 29, 2019 5:09 pm
Forum: Questions, reviews and ratings
Topic: Sound for the Laser Turrets
Replies: 1
Views: 983

Sound for the Laser Turrets

hello out there :) I think that I read it in a FFF that the sound of the laser turrets was disabled with intention. But it doesnt feel right tbh when I play it and there is just a light-beam and the biters bites the dust without any sound-effects. So I have a question: Is there any mod that adds a s...
by doppelEben
Thu Apr 04, 2019 7:40 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1017125

Re: [0.17] Sea Block Pack 0.3.2

Is there somewhere a bug-tracker for sea-block or where should I place following info? There is a 'key' missing: aboretum.png don't know if its a sea-block issue or an angels... please move this post to its right place if its not here edith: I deactivated all other mods - its just the sea block pack...
by doppelEben
Thu Apr 04, 2019 3:13 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1017125

Re: [0.17] Sea Block Pack 0.3.2

Do you have any extra mods installed that aren't in the modpack? Activated were only the mods from Sea Block pack and the mods following: Squeak Through, what-is-it-really-used-for, even-distribution, clock After re-download the Sea Block Pack, it works for now :) how ever, anyway its a strange beh...
by doppelEben
Wed Apr 03, 2019 6:22 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1017125

Re: [0.17] Sea Block Pack 0.3.2

I have the issue that I'm not able to hand-craft cellulose-fiber - but the fiber is necessary for further progress.

Any ideas why/how this happen? And any tipp for a little workaround?
by doppelEben
Tue Mar 19, 2019 11:44 am
Forum: Ideas and Suggestions
Topic: Toolbelt - Last-used slot
Replies: 0
Views: 441

Toolbelt - Last-used slot

TL;DR Would be nice if there would be an option that I can set a slot in the toolbelt to automatically show the last item I held in hand . What ? Set any slot of the toolbelt to "last-used-item" - like in the older factorio versions, if a slot was free, the held item dropped into the tool...
by doppelEben
Mon Jun 25, 2018 7:20 pm
Forum: Technical Help
Topic: Delete a player from the Server
Replies: 7
Views: 4433

Re: Delete a player from the Server

/c game.remove_offline_players(game.players["Padde"].index) or (this should work and keep all other earned stats) /c game.raise_event(defines.event.on_player_created, {player_index = game.players["Padde"].index}) Because of mods both of these "could" have bad behaviour...
by doppelEben
Sun Jun 24, 2018 9:13 am
Forum: Technical Help
Topic: Delete a player from the Server
Replies: 7
Views: 4433

Delete a player from the Server

Hi there We are currently facing the problem, that one player misses his armor. And due to high-tech-start with bots, we arent on the point we can reproduce the armor easily(much higher tier). So I am looking for a way to "delete" him from the server so that he can join again and is handle...

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