Search found 51 matches
- Sun Mar 17, 2019 6:39 pm
- Forum: Mod portal Discussion
- Topic: [Solved] BUG Get a "WETGS" warning msg and alert sound when placing anything on the map
- Replies: 0
- Views: 905
[Solved] BUG Get a "WETGS" warning msg and alert sound when placing anything on the map
This problem is related to vers. 3.3.4 of KS POWER mod. https://mods.factorio.com/mod/KS_Power/discussion/5c8e9676b52b53000b3fbd86 Hallo, i have a very annoying issue who i got after updating the following mods (i think one of these is responsible for this behaviour): - KS POWER - Alien Biomes - FNE...
- Mon Dec 31, 2018 1:09 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 106998
Re: [MOD 0.16] Realistic Reactors
Hi! First things first: Thanks for the great mod! I really enjoy playing around and optimizing the new stuff. When it comes to producing energy I run into a bug with crash: When I place a heat pipe next to the reactor I get the following error message and the game crashes: https://imgur.com/xuuK0To...
- Sun Aug 26, 2018 9:34 pm
- Forum: 1 / 0 magic
- Topic: VSync causes 33% FPS drop on Direct3D
- Replies: 15
- Views: 7526
Re: VSync causes 33% FPS drop on Direct3D
Ok, hope i'll remember, i found out about 0.17 likely to solve the problem, but right now, i couldnt find any solution after few days searching, you were the only one able to help!!!
- Sun Aug 26, 2018 7:39 pm
- Forum: 1 / 0 magic
- Topic: VSync causes 33% FPS drop on Direct3D
- Replies: 15
- Views: 7526
Re: VSync causes 33% FPS drop on Direct3D
Was this problem solved? Anyone??? I either turn on vsync ON and play without stuttering but with FPS/UPS 45/60 or turn Vsync OFF and play 60/60 but with a lot of stuttering due to vertical sync. Hardware not a problem and not a huge factorio base (it's the same when starging a new game from scratc...
- Sun Aug 26, 2018 12:39 pm
- Forum: 1 / 0 magic
- Topic: VSync causes 33% FPS drop on Direct3D
- Replies: 15
- Views: 7526
Re: VSync causes 33% FPS drop on Direct3D
Was this problem solved? Anyone??? I either turn on vsync ON and play without stuttering but with FPS/UPS 45/60 or turn Vsync OFF and play 60/60 but with a lot of stuttering due to vertical sync.
Hardware not a problem and not a huge factorio base (it's the same when starging a new game from scratch).
Hardware not a problem and not a huge factorio base (it's the same when starging a new game from scratch).
- Wed Mar 14, 2018 9:21 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 74882
Re: [MOD 0.16] ShinyBobGFX
So .. I fiddled some with the new (and now optional) Bob's tiers of inserters. Here's is my first pass, I'm hoping for some feedback before I make you use them. =] The darker are normal inserters and the bright are filter. Rows are tiers if you haven't played with the new logistics yet. i like them...
- Thu Jan 25, 2018 3:31 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 109211
Re: [MOD 0.14] AAI Programmable Structures
I found 1 error when I try press button in marked red circle That looks like a pavement drive assist problem. guess so, infact i found this out soon, but thought it was some incompatibility with the other mod. If u click there with remote control in your hand, error does not appear and things work ...
- Sat Jan 20, 2018 2:26 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 109211
Re: [MOD 0.14] AAI Programmable Structures
yeahhh! Great job, gonna download them right now!
- Thu Jan 18, 2018 9:45 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 109211
Re: [MOD 0.14] AAI Programmable Structures
Thank you! I am available for it!Earendel wrote:I'm hoping to have a mostly working version this weekend. It won't be fully tested so there will be bugs, but I can put it on the forum for people that want to help with finding and reporting bugs and help speed the process along.
- Thu Jan 18, 2018 2:57 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 109211
Re: [MOD 0.14] AAI Programmable Structures
Any news on when this and the other missing 0.16 AAI mods will be ready!? I would like to learn to play with these mods they are such a great addition and fit so well in the game! After 1400 hours of gameplay i feel ready for this
- Tue Jan 16, 2018 11:29 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 112354
Re: [0.14] Reactors & Atomic Locomotives
Any news on this? Please this was the best version of Reactor around, it was so satisfying to play with this!!!
- Sat Jan 06, 2018 5:50 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 352137
Re: Friday Facts #224 - Bots versus belts
I really don't get why features (bots) should be removed from the game or nerfed even more, i also never actually liked them for the same reason you explained (look like kinda cheating to me ...), but honestly ... just don't build them in your base if you don't like them, or limit their use. I think...
- Sat Dec 16, 2017 10:09 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 324110
Re: [MOD 0.15] Orbital Ion Cannon 1.5.3
IMPORTANT NOTE: This is for 0.15.40, haven't installed 0.16.X yet
Germanfragger wrote:Is it Possible to implement an option (in the GUI for example) to enable/disable the Auto-Targeting?
and has it been ported to 0.16 yet? for some reason i cant find it anywere!
- Sat Nov 25, 2017 9:35 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 33403
Re: Friday Facts #218 - Import bpy, Export player
such a nice and informing FFF! Thank you for nice reading
- Sat Oct 14, 2017 6:51 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65447
Re: Friday Facts #212 - The GUI update (Part 1)
This new GUI really look wonderful! Looking forward to have it ingame!
- Thu Sep 28, 2017 7:23 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 74882
Re: [MOD 0.15] ShinyBobGFX
hallo, what happened to Titanium chest and Tungsten chest?!
- Fri Sep 22, 2017 6:54 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 112354
Re: [0.14] Reactors & Atomic Locomotives
I'm not porting Reactors to 0.15. I think the new reactors actually work quite well, and I have other demands on my time. I'm with Optera, I understand you have other priorities, but I find it unfortunate because I think your reactors and processing were done better than the new vanilla ones (and I...
- Fri Apr 28, 2017 3:10 am
- Forum: General discussion
- Topic: The Inevitable Alien Artifact Poll
- Replies: 11
- Views: 4282
Re: The Inevitable Alien Artifact Poll
I agree with making artifacts not required for science progression. I am sad to see them entirely eliminated, though. I really like what bob's mods did, with small artifacts directly from biters, and then ways to turn different colors of artifacts into different types of ammunition. agree, hope Bob...
- Fri Apr 28, 2017 3:09 am
- Forum: General discussion
- Topic: The Inevitable Alien Artifact Poll
- Replies: 11
- Views: 4282
Re: The Inevitable Alien Artifact Poll
Seems like developer made their research before taking AA away ... 77% agree with their decision. Didn't expect that much against AA! Anyway, the best thing of this game is that you can have it as you like it (yeah the modding way!). So ... RIP AA.
- Sat Feb 25, 2017 1:18 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 53542
Re: Friday Facts #179 - New resource graphics & concrete
I like that toxic green! Nice post, looking foeward to 0.15!