Search found 838 matches

by cpy
Mon Aug 04, 2014 6:37 am
Forum: Ideas and Suggestions
Topic: Game Of Live: Biomes/Land generation/changes
Replies: 4
Views: 3351

Re: Game Of Live: Biomes/Land generation/changes

Hmm growing biter bases, tress, landscape change, this could bring nice challenge to the game. But i bet developers have tons of work already. Saw vid on czech gaming site and they said they almost gave up on this game, but i hope it's much better now. :D
by cpy
Mon Aug 04, 2014 6:25 am
Forum: Ideas and Suggestions
Topic: Water depletion and renewal
Replies: 6
Views: 2372

Re: Water depletion and renewal

I tried searching, it didn't work. Now i found search by topic, and i see even more topics than you. Ha :D Now i'm search masta. :P
I didn't saw that option in the first place.

Well in the end we all want to abuse and pollute water.
by cpy
Mon Aug 04, 2014 4:45 am
Forum: Ideas and Suggestions
Topic: Water depletion and renewal
Replies: 6
Views: 2372

Re: Water depletion and renewal

More topics to read. How do you know all this?
by cpy
Sun Aug 03, 2014 7:19 pm
Forum: Ideas and Suggestions
Topic: Water depletion and renewal
Replies: 6
Views: 2372

Water depletion and renewal

Maybe we could drain lakes like we can drain oil reserves? I guess lakes will provide more water than oil field but, we're here do deal ecology damage, and you can't really drain oceans of water from that small pond right? Maybe this is adding too much stuff to worry, with water as renewable source....
by cpy
Sun Aug 03, 2014 7:17 pm
Forum: Ideas and Suggestions
Topic: Unpowered Pump
Replies: 8
Views: 3656

Re: Unpowered Pump

An unpowered pump (in factorio) doesn't allow any liquid flow. What do you mean by real pump? how do they operate when not powered? Edit: I just noticed you said the water pump, not small-pump. The water pump doesn't use power. I think it's a simplification decision, to avoid a "chicken and eg...
by cpy
Sun Aug 03, 2014 2:37 pm
Forum: Ideas and Suggestions
Topic: Power Lines improvement
Replies: 3
Views: 1625

Re: Power Lines improvement

So maybe when you click power pole, you will see power flowing through it? Maybe just eye candy to add more visual cables to each power pole tier. :) It might be really harder to code since, you'll need to consider multiple redundant trees of power lines. Or maybe 100% overloaded cable would start t...
by cpy
Fri Aug 01, 2014 4:17 pm
Forum: General discussion
Topic: Few newbie questions.
Replies: 9
Views: 3948

Re: Few newbie questions.

FishSandwich wrote:
cpy wrote:Also is there a way to make nights last longer? :)
Try this mod. :)
Thanks. I'll make you a copper beer! :D
by cpy
Fri Aug 01, 2014 4:06 pm
Forum: General discussion
Topic: Few newbie questions.
Replies: 9
Views: 3948

Re: Few newbie questions.

Also is there a way to make nights last longer? :)
by cpy
Fri Aug 01, 2014 9:12 am
Forum: General discussion
Topic: Few newbie questions.
Replies: 9
Views: 3948

Re: Few newbie questions.

Great, now i can wire my stuff with colored wires yay! I was wondering why there are colored cables. :D
by cpy
Fri Aug 01, 2014 7:39 am
Forum: General discussion
Topic: Few newbie questions.
Replies: 9
Views: 3948

Few newbie questions.

Here goes first: water pumps don't require any power to work?

If i remove cable from power pole how can i attach cables to it again?

Do power lines have power limit?

Are there some kind of boss type enemies that will come if i pollute too much?

Thanks for helping. :)
by cpy
Fri Aug 01, 2014 7:24 am
Forum: General discussion
Topic: Question about starting empty
Replies: 3
Views: 1639

Re: Question about starting empty

I love challenge. That's why i always look for mods that make game harder. I'm still playing game with very low enemy bases just to learn how game goes, and i'm already thinking how i'll make it ridiculously hard and fun. :D
by cpy
Fri Aug 01, 2014 7:02 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 50107

Re: Are bitters too hard to kill in end game?

Maybe some tougher aliens that spit spines and shoot some back? Stronger walls? :D
But hey you can always play alien shooter.
by cpy
Fri Aug 01, 2014 7:00 am
Forum: Balancing
Topic: solar panel production speed
Replies: 12
Views: 20118

Re: solar panel production speed

Solar panel should require some sort of maintenance (maybe some material that will be used as "fuel" to maintain it?).
by cpy
Fri Aug 01, 2014 6:58 am
Forum: Ideas and Suggestions
Topic: Boats and Ships
Replies: 2
Views: 2190

Re: Boats and Ships

If there was sea biome with oil spots, it would be nice to have ships and drilling plattforms :D
Tankers bringing some sweet oil.
by cpy
Fri Aug 01, 2014 6:56 am
Forum: General discussion
Topic: Question about starting empty
Replies: 3
Views: 1639

Question about starting empty

Is there a mod or settings where i can start with 0 inventory? So i will have to build everything myself from scratch? Or only way to do it is to throw out everything myself?
by cpy
Fri Aug 01, 2014 6:55 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27901

Re: Get rid of Pickaxe tool

Nooooo, i live pickaxe and axe and shovels, whatever tool you give me, i'll love it. ;D
by cpy
Fri Aug 01, 2014 6:43 am
Forum: Ideas and Suggestions
Topic: Power Lines improvement
Replies: 3
Views: 1625

Power Lines improvement

Power lines should have different capacity for transporting electricity and higher tier power poles should have more cables on them to look like they carry more electricity. My idea is this (i haven't played factorio much so numbers will be probably way off). I know about 3 types of power lines (hav...
by cpy
Fri Aug 01, 2014 6:40 am
Forum: General discussion
Topic: The Water!
Replies: 10
Views: 7048

Re: The Water!

Maybe water in lakes should have capacity that renews over time? Instead of unlimited water supply?

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