I noticed that for the first time, the game did NOT have to reboot after updating a mod that is not activated! This makes sense! Thank you!
However, this change is not mentioned in these release notes.
Search found 133 matches
- Tue Jul 26, 2022 4:30 pm
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 15569
- Mon Jun 06, 2022 3:32 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 16894
Re: Version 1.1.60
Very noticable speedup of game startup time on my 10 year old pooter! Thank you!FactorioBot wrote: ↑Mon Jun 06, 2022 1:59 pmOptimizations
- Improved game startup time when using mods.
- Tue May 10, 2022 8:16 am
- Forum: Ideas and Suggestions
- Topic: Minimap Toggle Key
- Replies: 13
- Views: 10371
Re: Minimap Toggle Key
+1 for QoL Minimap Toggle (Shift+M) It's a bit annoying having to go to Options each time I want to toggle the minimap. I turn in on/off frequently due to various reasons, some explained by others above. I only need it in some situations like placing radars, exploring, combat, but otherwise prefer t...
- Wed Mar 23, 2022 4:08 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 117742
Re: German localization discussion
Ich habe mir mal erlaubt die Änderung vorzuschlagen. Danke dir für den Hinweis! Vielen Dank, Ichputzdichweg, darf ich dich gleich um eine weitere klitzekleine Korrektur bitten? Beim Beschreibungstext von Lokomotive fehlt am Ende ein Punkt. Alle Beschreibungstexte scheinen mit einem Punkt abgeschlos...
- Sun Mar 13, 2022 8:30 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 117742
Re: German localization discussion
Einfach Änderungsvorschlag in crowdin eintippen, das geht schneller als hier erst lang und breit drüber zu schreiben. Letztlich ist es 1 Buchstabe. Hallo Tertius! Danke für die Erläuterungen! Kannst du mir bitte den gefallen tun und in Crowdin den o.g. Schreibfehler korrigieren? Ich kenne mich da n...
- Sat Mar 12, 2022 9:36 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 117742
Re: German localization discussion
Ich glaube nachts schreibt man klein. War mir nur aufgefallen.
https://www.duden.de/rechtschreibung/nachts
Weiß nicht ob das noch was bringt Auffälligkeiten zu melden weil ich mal gelesen habe die Übersetzungen sein "eingefroren". Stimmt das?
- Fri Feb 25, 2022 7:06 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 17108
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
I have configured a controller profile for Factorio years ago using Xpadder utility. However, I only play Factorio with controller occasionally when I just want to chill out and run around my base, gaze at spaghetti or hang out on multiplayer servers, not actually building anything. xpadder_factorio...
- Sun Oct 31, 2021 7:50 am
- Forum: Technical Help
- Topic: Adjust mouse wheel zoom speed?
- Replies: 1
- Views: 1014
Adjust mouse wheel zoom speed?
Hi! Is there a way I can adjust (increase) the speed of zooming when turning the mouse wheel? In the mouse settings of Windows, I increased the number of lines scrolled by the wheel, but this does not seem to have any effect in factorio. I also checked in the app of my Razer mouse, but there is only...
- Fri Aug 27, 2021 8:09 pm
- Forum: Technical Help
- Topic: Way to lower volume of a specific sound effect (car engine)?
- Replies: 2
- Views: 1566
Way to lower volume of a specific sound effect (car engine)?
Hi!
Is there a way to lower the volume of a specific sound effect? Particularly I would like to make the car's noisy engine quieter, as I find it much too loud in comparison to the global sound effect volume.
Thanks!
Is there a way to lower the volume of a specific sound effect? Particularly I would like to make the car's noisy engine quieter, as I find it much too loud in comparison to the global sound effect volume.
Thanks!
- Sun Jul 11, 2021 3:16 pm
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3081
Statuses for every entity for completeness?
Hi! Is there still any chance that statuses will be added to absolutely every entity in vanilla, for the sake of completeness and consistency? For example chests have a status that is either "Normal" or "Marked for deconstruction". Substations have no status but can show status &...
- Sun Jul 11, 2021 2:51 pm
- Forum: General discussion
- Topic: Any point in Steam still subscribing to "Latest 1.1 Experimental"?
- Replies: 1
- Views: 1232
Any point in Steam still subscribing to "Latest 1.1 Experimental"?
Hi! I still have my Factorio installation subscribed to "Latest 1.1 Experimental" in Steam settings under "Betas". Is there still any point in leaving it like that, since there will be no more patches (not sure if that's true)? The official website currently says: "Latest ex...
- Sat May 15, 2021 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Tooltip delay does not reset timer for next entity hovered upon
- Replies: 2
- Views: 3221
Re: [kovarex] Tooltip delay does not reset timer for next entity hovered upon
The flickering tooltip effect while driving a train is not removed by this fix; it is still present in the current version 1.1.33.
Settings (tooltip / entity tooltip delay : 100 / 200 ms)
Settings (tooltip / entity tooltip delay : 100 / 200 ms)
- Thu Jan 14, 2021 5:01 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 10969
Re: Version 1.1.10
Nope. Try it.... stopped belt with wire connected-> Status: "Working".
- Thu Jan 14, 2021 4:55 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 10969
Re: Version 1.1.10
Near stable?! Was hoping this myriad of new confusing and pointless statutes introduced was still a work in progress. If you really wanted a status for *everything* for the sake of consistency, then at least add a surrogate status LED for *everything*, I mean, everything. Better imho: Remove the sta...
- Sun Nov 29, 2020 7:32 pm
- Forum: Gameplay Help
- Topic: New 1.1 entity statuses explained?
- Replies: 5
- Views: 1701
Re: New 1.1 entity statuses explained?
Well then it's inconsitent, because a pipe now has a status but an underdround belt doesn't. I dont see the point of the status showing on most entities. "Working" somewhat implies movement or activity and a wooden box is really just sitting there. It doesn't even have electronic parts. I ...
- Sun Nov 29, 2020 12:27 pm
- Forum: Gameplay Help
- Topic: New 1.1 entity statuses explained?
- Replies: 5
- Views: 1701
New 1.1 entity statuses explained?
Hi! Where can I find explanations of the new entity statuses introduced in 1.1? Some of them I find a bit odd and don't understand their purpose: A car is always showing "working", whether it's standing still, driving, without fuel. I have yet to notice a situation where it isn't "wor...
- Sun Nov 29, 2020 10:23 am
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1909
Re: Mark all 1.1 Tipps read / prevent popping up?
I agree. There should be a "dismiss" button on the popup.
- Sat Nov 28, 2020 7:57 pm
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1909
Mark all 1.1 Tipps read / prevent popping up?
Hi!
Is there a way I can (bulk) mark all tipps added with the 1.1 feature as read and prevent any further automaticall popping up? I want to focus on my factory and have no need to read the basics.
Is there a way I can (bulk) mark all tipps added with the 1.1 feature as read and prevent any further automaticall popping up? I want to focus on my factory and have no need to read the basics.
- Sat Nov 28, 2020 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Please decrease loudness of car
- Replies: 0
- Views: 584
Please decrease loudness of car
Hi!
Could you please decrease the volume of the car while driving? The engine is very noisy.
It could be seens as adapting to the reduction of volume of the assembling machines that you have done in 1.1
Thanks!
Could you please decrease the volume of the car while driving? The engine is very noisy.
It could be seens as adapting to the reduction of volume of the assembling machines that you have done in 1.1
Thanks!
- Wed Nov 18, 2020 1:59 pm
- Forum: Duplicates
- Topic: Minor clipping in station name with rich text
- Replies: 2
- Views: 1271
Re: Minor clipping in station name with rich text
Oh, fixed already!