Search found 133 matches

by Usul
Wed Nov 18, 2020 1:22 pm
Forum: Duplicates
Topic: Minor clipping in station name with rich text
Replies: 2
Views: 1271

Minor clipping in station name with rich text

Potion flask is cutt off at top. Screenshot shows 125% UI scale.
by Usul
Thu Nov 05, 2020 8:54 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 6
Views: 3001

Re: Alerts not being suppressed with Signal "Disable Warnings"

Please explain how I should confiugre the settings to suppress the blinking Icon appearing to the right of my toolbar. Any flashing alerts perceived in the corner of my eye make me nervous and irritated while concentrating on the game.
by Usul
Wed Nov 04, 2020 6:24 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 6
Views: 3001

Alerts not being suppressed with Signal "Disable Warnings"

Hi! I'm very new to LTN. I have a provider station into which I am feeding "Disable Warnings" signal. However the warning about a trains leaving with imcomplete order still appears as a blinking icon to the right of the toolbar. The alert does not appear as a console message. When I don't ...
by Usul
Tue Nov 03, 2020 11:14 pm
Forum: Fan Art
Topic: Lego Recreations
Replies: 11
Views: 11794

Re: Lego Recreations

Which software was used for these?
by Usul
Tue Nov 03, 2020 11:10 pm
Forum: Railway Setups
Topic: Water Supply
Replies: 6
Views: 4363

Re: Water Supply

Two green lights are not working on platform 1. Have you fixed it, @Dingo_PD?
by Usul
Mon Nov 02, 2020 9:32 pm
Forum: Resolved Problems and Bugs
Topic: Confirm sound on station rename twice as loud as close station dialog sound
Replies: 2
Views: 864

Confirm sound on station rename twice as loud as close station dialog sound

Hi! The sound when clicking on confirm from the rename station dialog ... 2020-11-02_22-26-57.png ... is around twice as loud (and too way too loud imho) as the same sound of closing the station dialog ... 2020-11-02_22-27-16.png This one has long bothered my ears, but I also think it is a minor inc...
by Usul
Sat Oct 31, 2020 10:28 am
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 1530

Re: Mod settings still governing my save after mod uninstall?

Which values entered into these mod settings correspond exactly to vanilla?

https://mods.factorio.com/mod/Clockwork
Image

I could try setting those, and then removing the mod...
by Usul
Sat Oct 31, 2020 10:25 am
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 1530

Re: Mod settings still governing my save after mod uninstall?

Thanks! Hmm I do mind disabling achievements and I dont want to fiddle around with my save file or /editor. Gees, that mod should really warn players about this in the description imho. I'm not all that technically knowlegable about the game, but I always believed that the Modding System of factorio...
by Usul
Thu Oct 29, 2020 11:37 pm
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 1530

Mod settings still governing my save after mod uninstall?

Hi! I needed to briefly use the mod "Clockwork" so installed it and tweaked the "per-map" settings of the mod to make daytime very long. After I was done using it, I uninstalled the mod. However I noticed that the days where still very long, so I suspected the mod's settings wher...
by Usul
Sat Oct 24, 2020 11:42 pm
Forum: Not a bug
Topic: [kovarex] Minor UI-Sound Inconsistency
Replies: 2
Views: 919

Re: [kovarex] Minor UI-Sound Inconsistency

Aha, that explains it! OK then. :)
by Usul
Wed Oct 14, 2020 10:16 pm
Forum: Not a bug
Topic: Chosen Tile Placement Size does not persist after loading a save after exit
Replies: 4
Views: 1171

Re: Chosen Tile Placement Size does not persist after loading a save

AmericanPatriot wrote:
Wed Oct 14, 2020 10:12 pm
I don’t think it is that hard to just press + twice
I am not complaining, just pointing out a minor inconsistency, hopefully contributing to the overall polish where I can. 8-)
by Usul
Wed Oct 14, 2020 10:07 pm
Forum: Not a bug
Topic: Chosen Tile Placement Size does not persist after loading a save after exit
Replies: 4
Views: 1171

Chosen Tile Placement Size does not persist after loading a save after exit

Hi! The chosen tile placement size - persists within a game session - persists after loading the save not exiting factorio - does not persist and reverts back to (default?) 2x2 after exiting/restarting factorio, then loading the save If a player wants to build consistent width paths/roads throughout...
by Usul
Wed Oct 14, 2020 6:03 pm
Forum: Gameplay Help
Topic: How to build click-drag only on matching ghosts?
Replies: 2
Views: 1531

Re: How to build click-drag only on matching ghosts?

confirmed, that is the solution! thank you!
by Usul
Wed Oct 14, 2020 6:00 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 16074

Re: Sorting savegames (was: Save game system)

OK, I did not realize there is more complexity to this.

All I wish for to be added is to display the timestamp of a save underneath "play time".
by Usul
Wed Oct 14, 2020 5:57 pm
Forum: Gameplay Help
Topic: How to cancel deconstruction of trees & cliffs?
Replies: 3
Views: 2918

Re: How to cancel deconstruction of trees & cliffs?

Loewchen, thanks, that is the solution!
by Usul
Wed Oct 14, 2020 5:49 pm
Forum: Gameplay Help
Topic: How to build click-drag only on matching ghosts?
Replies: 2
Views: 1531

How to build click-drag only on matching ghosts?

Apparently this is possible. When I click to build onto a ghost, hold the mouse button and drag towards the next same-type ghost a few tiles away, the entity gets placed as soon as there is space under the cursor and NOT only on the next matching ghost. Apparently this is possible as seen here https...
by Usul
Tue Oct 13, 2020 8:36 pm
Forum: Gameplay Help
Topic: How to cancel deconstruction of trees & cliffs?
Replies: 3
Views: 2918

How to cancel deconstruction of trees & cliffs?

How is it done? Tried shift+leftclick or decon planner with igonre:only trees and cliffs, but did not work. :?: 8-)
by Usul
Tue Oct 13, 2020 5:52 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 16074

Show Date/Time of Saves in Load UI

Hi! Among the information shown for each save, such as duration played, map version, mods etc, a quite basic thing seen in most games I know is missing: Date and Time of the Save. -> I have to check the file modification timestamp in the file system outside the game to know when a particular save wa...
by Usul
Mon Oct 12, 2020 5:30 pm
Forum: Gameplay Help
Topic: Force blueprint on water to add landfill as needed?
Replies: 10
Views: 5742

Re: Force blueprint on water to add landfill as needed?

Thanks for the replies!

I understand from this, that it is not possible in vanilla and withouth using /editor.

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