Search found 499 matches

by Yoyobuae
Sun Dec 06, 2020 12:38 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

causa-sui wrote:
Sat Dec 05, 2020 5:21 pm
Yoyobuae wrote:
Thu Nov 26, 2020 6:28 pm
EDIT: Nevermind, I've just found a more optimized fluid wagon unloading setup which empties it in 0.7 seconds.
Uhhh, care to share?
False result. I failed to account for the time it takes the pump arm to be extended and connect into the fluid wagon.
by Yoyobuae
Sat Dec 05, 2020 4:29 pm
Forum: Ideas and Suggestions
Topic: filter combinator
Replies: 16
Views: 4800

Re: filter combinator

Using "each+0" "output count" "iron" on an arithmetic, would add 0 to all signal and only ouput the iron one( unchanged). This doesn't actually work like you think. When you set an arithmetic with EACH as one of it's operands, but set it's output to something else than...
by Yoyobuae
Sat Dec 05, 2020 4:17 am
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 16916

Re: Factorio is two games: pre and post robots.

blazespinnaker wrote:
Sat Dec 05, 2020 1:18 am
I got to mines on DW marathon and called it quits as I was getting bored. Once I am at mines the biters become an afterthought.
Yeah, land mines are kinda ridiculous powerful for how cheap they are. Can just spam them everywhere they kill all biters (at least before big ones).
by Yoyobuae
Fri Dec 04, 2020 1:06 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 10570

Re: Trains still route to closest station (with limits set)

IMO, the train limit setting is not meant to solve all train problems. You still need those solutions that existed before (train path penalties, train parking areas, etc) to complement train limits.
by Yoyobuae
Thu Dec 03, 2020 9:36 pm
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 16916

Re: Factorio is two games: pre and post robots.

Yep, burners are not ideal for this scenario, though they work in others. Their production per sq m is better than miners I believe. Plus they don’t need copper. I gave burner miners a second chance I did find them a bit useful during the first few hours of a pacifist deathworld run with desert bio...
by Yoyobuae
Thu Dec 03, 2020 6:37 am
Forum: Gameplay Help
Topic: trouble with reactor
Replies: 24
Views: 5238

Re: trouble with reactor

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by Yoyobuae
Thu Dec 03, 2020 5:44 am
Forum: Gameplay Help
Topic: trouble with reactor
Replies: 24
Views: 5238

Re: trouble with reactor

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by Yoyobuae
Thu Dec 03, 2020 5:04 am
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 16916

Re: Factorio is two games: pre and post robots.

Yep, burners are not ideal for this scenario, though they work in others. Their production per sq m is better than miners I believe. Plus they don’t need copper. The thing that's really annoying about burners is they produce almost double the amount of pollution and consume 3x as much coal to run. ...
by Yoyobuae
Thu Dec 03, 2020 12:54 am
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 16916

Re: Factorio is two games: pre and post robots.

Hmm, most I could get was 5K raw ore + 800 (used for miners, power) and that was leaving it until they overwhelmed my miners. Usually much more cautious than that. Still, 5K is enough to get to close to oil/mines. a couple more pulls and you should be good to go. Firstly, I'm talking about electric...
by Yoyobuae
Wed Dec 02, 2020 11:17 pm
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 16916

Re: Factorio is two games: pre and post robots.

As a follow up on the last strategy, I would use miners to grab the ore, and then smelt it in some other place. That way you can minimize the pollution cloud you build up while getting the ore and can max that resource grab out as much as possible. Watching the pollution production tab gives a good...
by Yoyobuae
Wed Dec 02, 2020 9:28 pm
Forum: Gameplay Help
Topic: trouble with reactor
Replies: 24
Views: 5238

Re: trouble with reactor

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by Yoyobuae
Tue Dec 01, 2020 7:22 pm
Forum: Gameplay Help
Topic: trouble with reactor
Replies: 24
Views: 5238

Re: trouble with reactor

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by Yoyobuae
Mon Nov 30, 2020 6:38 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 23
Views: 8525

Re: Chain signals are overused

The problem with the second option is that learning to use signals in regular play is extremely punishing if you mess up. Leading to trains with cargo being destroyed if you mess up a single little thing. 99% of the train problems people complain about are some form of deadlock, not collissions. Th...
by Yoyobuae
Mon Nov 30, 2020 7:04 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

I use barrels for light oil to be flown into remote walls for the flamethrowers. I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?...
by Yoyobuae
Fri Nov 27, 2020 2:53 am
Forum: Technical Help
Topic: Does game able to use more than 30% of my CPU ?
Replies: 7
Views: 1843

Re: Does game able to use more than 30% of my CPU ?

At the moment there's just one thing in Factorio that can come close to using 100% of the CPU: pipes (1.3 million of them to be exact)
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by Yoyobuae
Thu Nov 26, 2020 11:27 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

I am a bit curious about the numbers, 1.8 seconds seems right for fluid wagons (tested ingame with a wagon and 3 pumps, emptied in 106 ticks) about the edit, how do you bypass the attachment delay (which I forgot about in my earlier post)? Ah that explains why I got lower numbers, I didn't include ...
by Yoyobuae
Thu Nov 26, 2020 6:58 pm
Forum: Gameplay Help
Topic: [1.1.1] Limited Stations cause Train pathing issues.
Replies: 12
Views: 3475

Re: [1.1.1] Limited Stations cause Train pathing issues.

Loewchen wrote:
Thu Nov 26, 2020 4:15 am
You describe a setup that does not work. What exactly is the bug?
I was thinking the same thing.

"My setup doesn't work therefore it's the game's fault" <<< seen posts like this far to many times.
by Yoyobuae
Thu Nov 26, 2020 6:54 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

Maybe on some speedruns they could be used to move sulfuric acid without having to spend time on pipe infra. Maybe. Its a stretch. I was just looking into that. An Any% speedrun requires something like 2200 processing units to be made, which translates into 11000 sulfuric acid, which can be carried...
by Yoyobuae
Thu Nov 26, 2020 6:31 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

yes when pushing really high SPM with modded belts and high item rate, you might be better off with barreling for plastic production since pipe logistics are a pain, comparatively. Anyone have a good handle on the UPS efficiency here? Very interested. Pipes should be more UPS efficient then having ...
by Yoyobuae
Thu Nov 26, 2020 6:28 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39899

Re: Anyone use barrels?

oh right you can unload with more inserters than you can pumps, though i'm not sure that the throughput is better with vanilla stack inserters compared to vanilla fluid pump, probably not. 12x stack inserters with at least 10x stack size = Unload a cargo wagon full of barrels in 1.3 seconds = 20000...

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