Search found 511 matches

by Yoyobuae
Tue Dec 13, 2016 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 20624

Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

You don't need to put the power switch in range of any pole. Wires reach up to 7 tiles.
True, but that's manual wiring. Which can't be blueprinted.

I would prefer if no manual wiring at all was needed for power switch to work. Either by allowing it to work based on placement only without wires ...
by Yoyobuae
Tue Dec 13, 2016 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 20624

Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

Could the power switch be made 3 tiles wide at least? It being two tile wide means that if two power poles can reach the power switch then those two poles can also reach each other.

This causes an annoying usability issue:
Place down power switch
Place electric pole for right side
Place electric ...
by Yoyobuae
Tue Dec 13, 2016 4:14 pm
Forum: Implemented Suggestions
Topic: Fit integer number of items in transport belt
Replies: 23
Views: 13510

Re: Fit integer number of items in transport belt

How is that possible after 9 tiles... Rounding errors?

Because in theory if the item-distances align perfectly with the tile entrance AND exit then you get 1 item more than you'd get if the item-distances are not exactly matching up with the tile entrance AND exit... so there's at least a small ...
by Yoyobuae
Tue Dec 13, 2016 1:40 pm
Forum: Ideas and Suggestions
Topic: Liquid collisions should slowly void
Replies: 6
Views: 2562

Re: Liquid collisions should slowly void

Pushing mixed fluid types doesn't quite work. But small pumps can "slurp" up to 10 units of some liquid type at it's input. If you need to slurp more then add pipe segments at the output of the pump.
by Yoyobuae
Tue Dec 13, 2016 1:27 pm
Forum: Implemented Suggestions
Topic: Fit integer number of items in transport belt
Replies: 23
Views: 13510

Re: Fit integer number of items in transport belt

At least I don't think that XKnights suggestion of having a constant integer value of items on a single belt tile is possible from a hypothetical perspective even if the item distance was adjusted to be conform with a belt tile length... there'd still be the moment when there are 4 items on the ...
by Yoyobuae
Mon Dec 12, 2016 9:00 pm
Forum: Ideas and Suggestions
Topic: User Dev Proposal:Depth system for Factorio
Replies: 6
Views: 3685

Re: User Dev Proposal:Depth system for Factorio

Isn't the "stacked worlds" system already possible using the multiple surfaces like Factorissimo mod uses? The issue is that it probably be really hard to generate that kind of stuff procedurally while remaining consistent.

I personally would prefer an elevation system more similar to what some old ...
by Yoyobuae
Mon Dec 12, 2016 4:58 pm
Forum: Ideas and Requests For Mods
Topic: Power meter
Replies: 1
Views: 1157

Re: Power meter

I made a mod which kinda does that:
https://mods.factorio.com/mods/Yoyobuae/yoyobuae-transformer

Open it's UI and set a signal type and it will output that signal with the power transferred across it as it's count. For example, set it to signal P and it would output P=1.8M (1.8 MW). It shows the ...
by Yoyobuae
Mon Dec 12, 2016 6:14 am
Forum: Gameplay Help
Topic: How do you make a diode setup / 1 way power
Replies: 9
Views: 12723

Re: How do you make a diode setup / 1 way power

Transformer mod uses an assembler to drain one network and an generator to power the other. With the amount of code used to control these two entities, Accumulator links should have better performance. I recently noticed the existence of the electric-energy-interface entity. It's allows complete ...
by Yoyobuae
Fri Dec 09, 2016 4:32 pm
Forum: Ideas and Suggestions
Topic: Different colored Roboport, different networks
Replies: 5
Views: 1829

Re: Different colored Roboport, different networks

Red and green logistic networks. ;)
by Yoyobuae
Thu Dec 08, 2016 7:33 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 113530

Re: Circuit network features for 0.15

Assembling machine: set recipe
An example of what would be possible with this feature:
https://youtu.be/cGfAFxHplnE
by Yoyobuae
Thu Dec 01, 2016 10:06 pm
Forum: Show your Creations
Topic: One-belt Production
Replies: 3
Views: 4279

Re: One-belt Production

I've done a furnace using this kind of concept:
https://youtu.be/hKnnk31yKuw

It performs 1:1 replacement of input to output. With the output occupying the exact same space as the corresponding input. System is guaranteed to process all the input so no loopback is needed.

The bad part of my design ...
by Yoyobuae
Wed Nov 23, 2016 4:39 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 13833

Re: Yoyo's Belt+Circuit contraptions

The furnace setup looks very elegant, but why do you rely on coal when electric furnaces are simpler to operate?
Because tech tree:
Automation --> Electronics --> Circuit Network

I will make a Steel Furnace version. Since by the time Circuit network is researched one would also have steel ...
by Yoyobuae
Wed Nov 23, 2016 4:27 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 510012

Re: Movie Player

zebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
My God!! The performance would be atrocious. xD
by Yoyobuae
Tue Nov 22, 2016 5:56 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 510012

Re: Movie Player

Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...
No source code == no port. ;)
by Yoyobuae
Tue Nov 22, 2016 5:54 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 510012

Re: Movie Player

I tested in in 0.15, this is how the time used stats looks:

http://i.imgur.com/WYozFpI.png

It fluctuates between 12 and 15 UPS

Zooming out seems to hurt UPS/FPS quite a lot though:

https://giant.gfycat.com/PettyTenseKitty.webm
Maybe this could help (originally posted on Reddit):
Just found ...
by Yoyobuae
Mon Nov 21, 2016 5:02 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 510012

Re: Movie Player

Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D
by Yoyobuae
Mon Nov 21, 2016 4:47 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 13833

Re: Yoyo's Belt+Circuit contraptions

Made "a few" improvements to the Furnace design:
https://youtu.be/hKnnk31yKuw

Now it can supply coal as well as ore. And it can also switch between ore types. Note that I had the steel recipe researched, which made things particularly tricky considering output iron plates are on the same belt as ...
by Yoyobuae
Sat Nov 19, 2016 2:10 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 13833

Re: Yoyo's Belt+Circuit contraptions

Hmm, would have to investigate it more closely to be sure.
After closer inspection I believe that output inserters with inserter stack bonus are bugged.

Output inserters randomly take one cycle longer than necessary to drop their payload on belt even when the free space is there. Which could be ...
by Yoyobuae
Fri Nov 18, 2016 11:19 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 13833

Re: Yoyo's Belt+Circuit contraptions


It works as long as the 1-to-1 input/output ratio is kept, inserter stack size doesn't change that.


As long as they are synchronized, yes. But the inserters will pick from both sides of the belt with a larger stack bonus while always outputting on the same belt tile. On average this shouldn't ...
by Yoyobuae
Fri Nov 18, 2016 10:26 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 13833

Re: Yoyo's Belt+Circuit contraptions

[quote="hansinator"For now I want to note some things about your shared furnace belt. There are many builds with shared input output belt on the forum so its problems are well known.[/quote]
Really? I tried searching in forums and on Reddit but couldn't find any shared input/output belt setup.

EDIT ...

Go to advanced search