Search found 499 matches

by Yoyobuae
Wed Nov 23, 2016 4:27 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 469331

Re: Movie Player

zebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
My God!! The performance would be atrocious. xD
by Yoyobuae
Tue Nov 22, 2016 5:56 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 469331

Re: Movie Player

Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...
No source code == no port. ;)
by Yoyobuae
Tue Nov 22, 2016 5:54 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 469331

Re: Movie Player

I tested in in 0.15, this is how the time used stats looks: http://i.imgur.com/WYozFpI.png It fluctuates between 12 and 15 UPS Zooming out seems to hurt UPS/FPS quite a lot though: https://giant.gfycat.com/PettyTenseKitty.webm Maybe this could help (originally posted on Reddit): Just found a quick/...
by Yoyobuae
Mon Nov 21, 2016 5:02 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 469331

Re: Movie Player

Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D
by Yoyobuae
Mon Nov 21, 2016 4:47 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

Made "a few" improvements to the Furnace design: https://youtu.be/hKnnk31yKuw Now it can supply coal as well as ore. And it can also switch between ore types. Note that I had the steel recipe researched, which made things particularly tricky considering output iron plates are on the same b...
by Yoyobuae
Sat Nov 19, 2016 2:10 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

Hmm, would have to investigate it more closely to be sure. After closer inspection I believe that output inserters with inserter stack bonus are bugged. Output inserters randomly take one cycle longer than necessary to drop their payload on belt even when the free space is there. Which could be rel...
by Yoyobuae
Fri Nov 18, 2016 11:19 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

It works as long as the 1-to-1 input/output ratio is kept, inserter stack size doesn't change that. As long as they are synchronized, yes. But the inserters will pick from both sides of the belt with a larger stack bonus while always outputting on the same belt tile. On average this shouldn't hurt,...
by Yoyobuae
Fri Nov 18, 2016 10:26 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

[quote="hansinator"For now I want to note some things about your shared furnace belt. There are many builds with shared input output belt on the forum so its problems are well known.[/quote] Really? I tried searching in forums and on Reddit but couldn't find any shared input/output belt se...
by Yoyobuae
Fri Nov 18, 2016 7:54 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

WIP Furnace contraption: https://fat.gfycat.com/WeeEverlastingGoldfish.webm When input ingredients are picked up from belt there's always a space left, so why not use that space for output? ;) This contraption is designed so that the space left from removing an item is consumed by the output. This m...
by Yoyobuae
Thu Nov 17, 2016 5:06 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

Nice thing is that once you set up the packets and let them onto the belt, you don't need to make everywhere those "signals", they will simply keep their distance that was set up by combinatorics that let them into the system. Problem is if belt is not straight and belt sides will not be ...
by Yoyobuae
Mon Nov 14, 2016 2:41 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

Improved multiplexer design: https://youtu.be/bvWIbD--KnU Much more compact now. 8-) Multiplexer is nice and so far have trouble replicating it (logic selecting one belt from two). Can you post some infor on how to set combinators? Sure thing. The idea is to have a memory to remember the last materi...
by Yoyobuae
Sun Nov 13, 2016 3:17 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

the memory cell keeps count from the inserters. A solution based on counts of items on belts is not what I'm looking for here. That's a "whole belt" kinda solution. I'm looking for finer grained control of what actually happens on the belt. Like for example: Contraption #3: 4-to-1 Belt Mu...
by Yoyobuae
Sun Nov 13, 2016 2:40 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

memory cells are also good for keeping track/controlling what and how much of something is on a belt. ;) Yeah that's another option. I wanted a combinator free solution. Otherwise each segment of 10~11 tile belt would need a set of combinators. My solution only requires some green wire. ;) The othe...
by Yoyobuae
Sun Nov 13, 2016 2:07 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Re: Yoyo's Belt+Circuit contraptions

Contraption #1: Rail Signal Like behavior for belts. My first step into making a circuit controlled belt system. The conveyor belt system in Factorio is hard to beat in it's efficiency at controlling supply VS demand. Belts are basically a circuit network of their own. Not only they move items forwa...
by Yoyobuae
Sun Nov 13, 2016 1:03 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 10808

Yoyo's Belt+Circuit contraptions

So I've started some research into working with belts in my circuit creations. Along the way I noticed that the output of a belt in "Read contents" and "Hold" mode is not what I expected. I was hoping that on a full belt the value read would be constant, it is not. I made a littl...
by Yoyobuae
Thu Nov 10, 2016 9:30 pm
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 7550

Re: Shift Register+Bitwise display

I like this :) https://zippy.gfycat.com/FakeUnfortunateAracari.webm This was more of a proof-of-concept of some ideas I had. It seems that Factorio's circuit network is somewhat suitable implementing some kind of SIMD architecture. The parallelism happens across the different signals. But handling ...
by Yoyobuae
Thu Nov 10, 2016 10:50 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 7550

Re: Shift Register+Bitwise display

So I decided to make a text console using the above display: Text is typed from left to right When "cursor" reaches end of line, the entire display is scrolled upward to make room for more text Replaceable character map (stored as constant combinators) I tried working with all signals simu...
by Yoyobuae
Sun Nov 06, 2016 9:53 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 7550

Re: Shift Register+Bitwise display

The display part might also be interesting on it's own. Each lamp is controllable by a single bit of a signal. It's seems scalable to many more signals without increasing the amount of combinators too much. Certainly something I will investigate in the future. :) Expanded the display build to a 682...
by Yoyobuae
Sat Nov 05, 2016 2:24 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 7550

Shift Register+Bitwise display

After reading this other thread: https://forums.factorio.com/viewtopic.php?f=193&t=29444 I wondered if it was possible to extend the shift register idea to beyond 32 bits. So I came up with this: https://zippy.gfycat.com/FilthySizzlingArthropods.webm On each circuit network cycle each color sign...

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