You don't need to put the power switch in range of any pole. Wires reach up to 7 tiles.
True, but that's manual wiring. Which can't be blueprinted.
I would prefer if no manual wiring at all was needed for power switch to work. Either by allowing it to work based on placement only without wires ...
Search found 511 matches
- Tue Dec 13, 2016 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 20624
- Tue Dec 13, 2016 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 20624
Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Could the power switch be made 3 tiles wide at least? It being two tile wide means that if two power poles can reach the power switch then those two poles can also reach each other.
This causes an annoying usability issue:
Place down power switch
Place electric pole for right side
Place electric ...
This causes an annoying usability issue:
Place down power switch
Place electric pole for right side
Place electric ...
- Tue Dec 13, 2016 4:14 pm
- Forum: Implemented Suggestions
- Topic: Fit integer number of items in transport belt
- Replies: 23
- Views: 13510
Re: Fit integer number of items in transport belt
How is that possible after 9 tiles... Rounding errors?
Because in theory if the item-distances align perfectly with the tile entrance AND exit then you get 1 item more than you'd get if the item-distances are not exactly matching up with the tile entrance AND exit... so there's at least a small ...
Because in theory if the item-distances align perfectly with the tile entrance AND exit then you get 1 item more than you'd get if the item-distances are not exactly matching up with the tile entrance AND exit... so there's at least a small ...
- Tue Dec 13, 2016 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Liquid collisions should slowly void
- Replies: 6
- Views: 2562
Re: Liquid collisions should slowly void
Pushing mixed fluid types doesn't quite work. But small pumps can "slurp" up to 10 units of some liquid type at it's input. If you need to slurp more then add pipe segments at the output of the pump.
- Tue Dec 13, 2016 1:27 pm
- Forum: Implemented Suggestions
- Topic: Fit integer number of items in transport belt
- Replies: 23
- Views: 13510
Re: Fit integer number of items in transport belt
At least I don't think that XKnights suggestion of having a constant integer value of items on a single belt tile is possible from a hypothetical perspective even if the item distance was adjusted to be conform with a belt tile length... there'd still be the moment when there are 4 items on the ...
- Mon Dec 12, 2016 9:00 pm
- Forum: Ideas and Suggestions
- Topic: User Dev Proposal:Depth system for Factorio
- Replies: 6
- Views: 3685
Re: User Dev Proposal:Depth system for Factorio
Isn't the "stacked worlds" system already possible using the multiple surfaces like Factorissimo mod uses? The issue is that it probably be really hard to generate that kind of stuff procedurally while remaining consistent.
I personally would prefer an elevation system more similar to what some old ...
I personally would prefer an elevation system more similar to what some old ...
- Mon Dec 12, 2016 4:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Power meter
- Replies: 1
- Views: 1157
Re: Power meter
I made a mod which kinda does that:
https://mods.factorio.com/mods/Yoyobuae/yoyobuae-transformer
Open it's UI and set a signal type and it will output that signal with the power transferred across it as it's count. For example, set it to signal P and it would output P=1.8M (1.8 MW). It shows the ...
https://mods.factorio.com/mods/Yoyobuae/yoyobuae-transformer
Open it's UI and set a signal type and it will output that signal with the power transferred across it as it's count. For example, set it to signal P and it would output P=1.8M (1.8 MW). It shows the ...
- Mon Dec 12, 2016 6:14 am
- Forum: Gameplay Help
- Topic: How do you make a diode setup / 1 way power
- Replies: 9
- Views: 12723
Re: How do you make a diode setup / 1 way power
Transformer mod uses an assembler to drain one network and an generator to power the other. With the amount of code used to control these two entities, Accumulator links should have better performance. I recently noticed the existence of the electric-energy-interface entity. It's allows complete ...
- Fri Dec 09, 2016 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Different colored Roboport, different networks
- Replies: 5
- Views: 1829
Re: Different colored Roboport, different networks
Red and green logistic networks. 

- Thu Dec 08, 2016 7:33 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 113530
Re: Circuit network features for 0.15
An example of what would be possible with this feature:Assembling machine: set recipe
https://youtu.be/cGfAFxHplnE
- Thu Dec 01, 2016 10:06 pm
- Forum: Show your Creations
- Topic: One-belt Production
- Replies: 3
- Views: 4279
Re: One-belt Production
I've done a furnace using this kind of concept:
https://youtu.be/hKnnk31yKuw
It performs 1:1 replacement of input to output. With the output occupying the exact same space as the corresponding input. System is guaranteed to process all the input so no loopback is needed.
The bad part of my design ...
https://youtu.be/hKnnk31yKuw
It performs 1:1 replacement of input to output. With the output occupying the exact same space as the corresponding input. System is guaranteed to process all the input so no loopback is needed.
The bad part of my design ...
- Wed Nov 23, 2016 4:39 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 13833
Re: Yoyo's Belt+Circuit contraptions
The furnace setup looks very elegant, but why do you rely on coal when electric furnaces are simpler to operate?
Because tech tree:
Automation --> Electronics --> Circuit Network
I will make a Steel Furnace version. Since by the time Circuit network is researched one would also have steel ...
Because tech tree:
Automation --> Electronics --> Circuit Network
I will make a Steel Furnace version. Since by the time Circuit network is researched one would also have steel ...
- Wed Nov 23, 2016 4:27 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 510012
Re: Movie Player
My God!! The performance would be atrocious. xDzebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
- Tue Nov 22, 2016 5:56 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 510012
Re: Movie Player
No source code == no port.Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network?Indefinite Factorio...

- Tue Nov 22, 2016 5:54 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 510012
Re: Movie Player
I tested in in 0.15, this is how the time used stats looks:
http://i.imgur.com/WYozFpI.png
It fluctuates between 12 and 15 UPS
Zooming out seems to hurt UPS/FPS quite a lot though:
https://giant.gfycat.com/PettyTenseKitty.webm
Maybe this could help (originally posted on Reddit):
Just found ...
http://i.imgur.com/WYozFpI.png
It fluctuates between 12 and 15 UPS
Zooming out seems to hurt UPS/FPS quite a lot though:
https://giant.gfycat.com/PettyTenseKitty.webm
Maybe this could help (originally posted on Reddit):
Just found ...
- Mon Nov 21, 2016 5:02 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 510012
Re: Movie Player
Next challenge: Port Doom 1 and 2 to Factorio circuit network.Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!

- Mon Nov 21, 2016 4:47 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 13833
Re: Yoyo's Belt+Circuit contraptions
Made "a few" improvements to the Furnace design:
https://youtu.be/hKnnk31yKuw
Now it can supply coal as well as ore. And it can also switch between ore types. Note that I had the steel recipe researched, which made things particularly tricky considering output iron plates are on the same belt as ...
https://youtu.be/hKnnk31yKuw
Now it can supply coal as well as ore. And it can also switch between ore types. Note that I had the steel recipe researched, which made things particularly tricky considering output iron plates are on the same belt as ...
- Sat Nov 19, 2016 2:10 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 13833
Re: Yoyo's Belt+Circuit contraptions
Hmm, would have to investigate it more closely to be sure.
After closer inspection I believe that output inserters with inserter stack bonus are bugged.
Output inserters randomly take one cycle longer than necessary to drop their payload on belt even when the free space is there. Which could be ...
After closer inspection I believe that output inserters with inserter stack bonus are bugged.
Output inserters randomly take one cycle longer than necessary to drop their payload on belt even when the free space is there. Which could be ...
- Fri Nov 18, 2016 11:19 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 13833
Re: Yoyo's Belt+Circuit contraptions
It works as long as the 1-to-1 input/output ratio is kept, inserter stack size doesn't change that.
As long as they are synchronized, yes. But the inserters will pick from both sides of the belt with a larger stack bonus while always outputting on the same belt tile. On average this shouldn't ...
- Fri Nov 18, 2016 10:26 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 13833
Re: Yoyo's Belt+Circuit contraptions
[quote="hansinator"For now I want to note some things about your shared furnace belt. There are many builds with shared input output belt on the forum so its problems are well known.[/quote]
Really? I tried searching in forums and on Reddit but couldn't find any shared input/output belt setup.
EDIT ...
Really? I tried searching in forums and on Reddit but couldn't find any shared input/output belt setup.
EDIT ...