My God!! The performance would be atrocious. xDzebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
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- Wed Nov 23, 2016 4:27 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 469331
Re: Movie Player
- Tue Nov 22, 2016 5:56 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 469331
Re: Movie Player
No source code == no port.Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? Indefinite Factorio...
- Tue Nov 22, 2016 5:54 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 469331
Re: Movie Player
I tested in in 0.15, this is how the time used stats looks: http://i.imgur.com/WYozFpI.png It fluctuates between 12 and 15 UPS Zooming out seems to hurt UPS/FPS quite a lot though: https://giant.gfycat.com/PettyTenseKitty.webm Maybe this could help (originally posted on Reddit): Just found a quick/...
- Mon Nov 21, 2016 5:02 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 469331
Re: Movie Player
Next challenge: Port Doom 1 and 2 to Factorio circuit network.Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
- Mon Nov 21, 2016 4:47 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
Made "a few" improvements to the Furnace design: https://youtu.be/hKnnk31yKuw Now it can supply coal as well as ore. And it can also switch between ore types. Note that I had the steel recipe researched, which made things particularly tricky considering output iron plates are on the same b...
- Sat Nov 19, 2016 2:10 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
Hmm, would have to investigate it more closely to be sure. After closer inspection I believe that output inserters with inserter stack bonus are bugged. Output inserters randomly take one cycle longer than necessary to drop their payload on belt even when the free space is there. Which could be rel...
- Fri Nov 18, 2016 11:19 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
It works as long as the 1-to-1 input/output ratio is kept, inserter stack size doesn't change that. As long as they are synchronized, yes. But the inserters will pick from both sides of the belt with a larger stack bonus while always outputting on the same belt tile. On average this shouldn't hurt,...
- Fri Nov 18, 2016 10:26 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
[quote="hansinator"For now I want to note some things about your shared furnace belt. There are many builds with shared input output belt on the forum so its problems are well known.[/quote] Really? I tried searching in forums and on Reddit but couldn't find any shared input/output belt se...
- Fri Nov 18, 2016 7:54 pm
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
WIP Furnace contraption: https://fat.gfycat.com/WeeEverlastingGoldfish.webm When input ingredients are picked up from belt there's always a space left, so why not use that space for output? ;) This contraption is designed so that the space left from removing an item is consumed by the output. This m...
- Thu Nov 17, 2016 5:06 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
Nice thing is that once you set up the packets and let them onto the belt, you don't need to make everywhere those "signals", they will simply keep their distance that was set up by combinatorics that let them into the system. Problem is if belt is not straight and belt sides will not be ...
- Mon Nov 14, 2016 2:41 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
Improved multiplexer design: https://youtu.be/bvWIbD--KnU Much more compact now. 8-) Multiplexer is nice and so far have trouble replicating it (logic selecting one belt from two). Can you post some infor on how to set combinators? Sure thing. The idea is to have a memory to remember the last materi...
- Sun Nov 13, 2016 3:17 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
the memory cell keeps count from the inserters. A solution based on counts of items on belts is not what I'm looking for here. That's a "whole belt" kinda solution. I'm looking for finer grained control of what actually happens on the belt. Like for example: Contraption #3: 4-to-1 Belt Mu...
- Sun Nov 13, 2016 2:40 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
memory cells are also good for keeping track/controlling what and how much of something is on a belt. ;) Yeah that's another option. I wanted a combinator free solution. Otherwise each segment of 10~11 tile belt would need a set of combinators. My solution only requires some green wire. ;) The othe...
- Sun Nov 13, 2016 2:07 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Re: Yoyo's Belt+Circuit contraptions
Contraption #1: Rail Signal Like behavior for belts. My first step into making a circuit controlled belt system. The conveyor belt system in Factorio is hard to beat in it's efficiency at controlling supply VS demand. Belts are basically a circuit network of their own. Not only they move items forwa...
- Sun Nov 13, 2016 1:03 am
- Forum: Combinator Creations
- Topic: Yoyo's Belt+Circuit contraptions
- Replies: 21
- Views: 10808
Yoyo's Belt+Circuit contraptions
So I've started some research into working with belts in my circuit creations. Along the way I noticed that the output of a belt in "Read contents" and "Hold" mode is not what I expected. I was hoping that on a full belt the value read would be constant, it is not. I made a littl...
- Thu Nov 10, 2016 9:30 pm
- Forum: Combinator Creations
- Topic: Shift Register+Bitwise display
- Replies: 4
- Views: 7550
Re: Shift Register+Bitwise display
I like this :) https://zippy.gfycat.com/FakeUnfortunateAracari.webm This was more of a proof-of-concept of some ideas I had. It seems that Factorio's circuit network is somewhat suitable implementing some kind of SIMD architecture. The parallelism happens across the different signals. But handling ...
- Thu Nov 10, 2016 10:50 am
- Forum: Combinator Creations
- Topic: Shift Register+Bitwise display
- Replies: 4
- Views: 7550
Re: Shift Register+Bitwise display
So I decided to make a text console using the above display: Text is typed from left to right When "cursor" reaches end of line, the entire display is scrolled upward to make room for more text Replaceable character map (stored as constant combinators) I tried working with all signals simu...
- Sun Nov 06, 2016 9:53 am
- Forum: Combinator Creations
- Topic: Shift Register+Bitwise display
- Replies: 4
- Views: 7550
Re: Shift Register+Bitwise display
The display part might also be interesting on it's own. Each lamp is controllable by a single bit of a signal. It's seems scalable to many more signals without increasing the amount of combinators too much. Certainly something I will investigate in the future. :) Expanded the display build to a 682...
- Sat Nov 05, 2016 2:24 am
- Forum: Combinator Creations
- Topic: Shift Register+Bitwise display
- Replies: 4
- Views: 7550
Shift Register+Bitwise display
After reading this other thread: https://forums.factorio.com/viewtopic.php?f=193&t=29444 I wondered if it was possible to extend the shift register idea to beyond 32 bits. So I came up with this: https://zippy.gfycat.com/FilthySizzlingArthropods.webm On each circuit network cycle each color sign...