Search found 259 matches
- Wed Nov 16, 2016 5:33 am
- Forum: Ideas and Suggestions
- Topic: water pressure tank
- Replies: 3
- Views: 1113
water pressure tank
early game there is no equivalent for the pump, but in real life, its just a really tall water tank, or a water tank on top of a building, or up a hill, etc. basically gravity adds about 4psi for every 10 feet the water source is above the outflow point. also since the inlet is toward the top, this ...
- Tue Nov 15, 2016 9:55 pm
- Forum: Balancing
- Topic: pumps and pipes
- Replies: 6
- Views: 2788
Re: pumps and pipes
i deal a bit with gravity fed water systems... storage tanks have far more than one use. the game doesnt really show that. giant water tanks on a hillside exist because its a free source of water pressure as well as a settling tank, as well as an aeration tank, etc. the input being high up would all...
- Tue Nov 15, 2016 9:19 pm
- Forum: Balancing
- Topic: Oil Richness
- Replies: 29
- Views: 10209
Re: Oil Richness
i dont know the current oil system. but i guess infinite can work as well. oil well fields can last a damn long time in real life.
pennsylvania still has their first oil pump running after 153 years after all.
pennsylvania still has their first oil pump running after 153 years after all.
- Tue Nov 15, 2016 9:02 pm
- Forum: Balancing
- Topic: Conveyors OP?
- Replies: 18
- Views: 5047
Re: Conveyors OP?
i never use trains. no point. i belt content directly to where it needs to be.
the only value of trains is diagonal movement. but squaring off belts allow me to make city squares anyway, which lays out better for factory/smelting rows.
the only value of trains is diagonal movement. but squaring off belts allow me to make city squares anyway, which lays out better for factory/smelting rows.
- Tue Nov 15, 2016 7:52 pm
- Forum: Gameplay Help
- Topic: Logistic chest and robot.
- Replies: 6
- Views: 2190
Re: Logistic chest and robot.
storage chests are filled by any and all provider chests. i dont want that. i want anything i put in "trash" to go to a specific "trash" chest. the problem with storage chests is that they get filled up with random stuff. a passive requester chest would also work (as opposed to a...
- Tue Nov 15, 2016 7:39 pm
- Forum: Ideas and Suggestions
- Topic: Stacksize in tooltip
- Replies: 15
- Views: 3607
Re: Show stack sizes on hover
i think just noting it in the item/stack would work.
for instance, add 1/100 to the item count. in the build menu, that would show as 0/100 if you had none at all, or 5/100 if you already had 5 in your inventory.
for instance, add 1/100 to the item count. in the build menu, that would show as 0/100 if you had none at all, or 5/100 if you already had 5 in your inventory.
- Tue Nov 15, 2016 7:35 pm
- Forum: Ideas and Suggestions
- Topic: factory production queue time instead of quantity
- Replies: 16
- Views: 4461
factory production queue time instead of quantity
currently factories store 2 times the needed materials to produce their result. there is an issue with items that have a short production time of 0.5 to 2 seconds where the swing time of robot arms can cause the machine to idle. I would propose that instead of a fixed amount of 2x, that machines be ...
- Tue Nov 15, 2016 7:31 pm
- Forum: Gameplay Help
- Topic: Copper Cable assembling and Inserters bottleneck
- Replies: 7
- Views: 3669
Re: Copper Cable assembling and Inserters bottleneck
sounds like we need a feature request for ~10 seconds of production storage in factories.
- Tue Nov 15, 2016 5:48 pm
- Forum: Not a bug
- Topic: minor bug, spawned resources arent collected by idle miners
- Replies: 4
- Views: 2544
minor bug, spawned resources arent collected by idle miners
if a miner has depleted a resource and stopped, and you use console commands to spawn new resources, the miners have to be picked up and replaced before they will collect resources again.
- Tue Nov 15, 2016 4:56 pm
- Forum: Balancing
- Topic: Oil Richness
- Replies: 29
- Views: 10209
Re: Oil Richness
the issue is that there simply is not enough oil in a patch. when spawning resources, if i want an "infinite" number of a resource, i will set the pool to 90,000. for your average miner, this will set 16 tiles to 90,000 or 1,440,000 resource to be mined. but when you set oil to 90,000. tha...
- Tue Nov 15, 2016 4:34 pm
- Forum: Balancing
- Topic: pumps and pipes
- Replies: 6
- Views: 2788
pumps and pipes
currently pipes have a volume of 10 units a second. water pumps provide this without any power input (due to their early game use) what i would propose is that all fluids without powered pumps or tanks stay at 10units per second, but that when you have storage tanks or pumps that you can force that ...
- Tue Nov 15, 2016 4:21 pm
- Forum: Balancing
- Topic: Conveyors OP?
- Replies: 18
- Views: 5047
Re: Conveyors OP?
a better solution would be for belts beyond yellow to use power. yes, i know this isnt ideal, but it makes more sense and gives people a reason to think about trains for speed rather than long red/blue runs. yellow would still be viable for long haul / low use. the entire game is based around water ...
- Tue Nov 15, 2016 2:18 am
- Forum: Gameplay Help
- Topic: Logistic chest and robot.
- Replies: 6
- Views: 2190
Re: Logistic chest and robot.
i tend to agree that priority settings for requester would be nice.
also i want a "garbage" chest. IE a chest that is where i can find the garbage i sent to the network.
also i want a "garbage" chest. IE a chest that is where i can find the garbage i sent to the network.
- Tue Nov 15, 2016 1:57 am
- Forum: Gameplay Help
- Topic: Copper Cable assembling and Inserters bottleneck
- Replies: 7
- Views: 3669
Re: Copper Cable assembling and Inserters bottleneck
guys, nothing stops you from using more than one input robot.
3 fast inserters will fill a factory in about 1 second.
late game 2 fast inserters will keep them in infinite production, even if you have to use long grabbers.
3 fast inserters will fill a factory in about 1 second.
late game 2 fast inserters will keep them in infinite production, even if you have to use long grabbers.
- Mon Nov 14, 2016 11:18 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 199650
Re: Solar panels less of a no-brainer
if you switch from using coal to using solid fuel, there is literally no reason for solar, and no reason to worry about energy consumption rates except oil. i run 100 steam engines off the production of 3~5 solid fuel factories depending on demand. Have solarpanels out been changed to remotely the c...
- Mon Nov 14, 2016 11:03 pm
- Forum: Balancing
- Topic: portable solar panels
- Replies: 42
- Views: 17482
portable solar panels
currently its 5 solar panels, 5 steel and 1 processor to make a portable solar panel. this doesnt make sense. 1 solar panel, 1 steel and 1 processor should make 5 portable panels. you are basically reframing them for portability, then adding the processor to make them more intelligent on how they wo...
- Mon Nov 14, 2016 10:56 pm
- Forum: Balancing
- Topic: Crafting speed too high?
- Replies: 9
- Views: 3323
Re: Crafting speed too high?
no please dont slow down the new player experience any more. this may be appropriate for later inserters, but not for the first ones... the early game should not have players waiting around doing nothing for long periods of time. items dependant on the blue factory and later can take longer because ...
- Mon Nov 14, 2016 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Advanced coal use
- Replies: 3
- Views: 1482
Advanced coal use
steel production in slow. allow coal to be converted to coke (factory using 1 water and 3 coal = 1 coke) optional: coke production puts off steam. (usable in the new steam model) add new steel furnace. requires coke and iron plates only produces steel. produces steel in 10s, instead of the current 1...
- Mon Nov 14, 2016 6:00 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 50199
Re: Are bitters too hard to kill in end game?
early game: build 10 turrets and put ammo on your toolbar. walk 10 paces, place 2 turrets, click your ammo, then control click the turrets to load them. repeat over and over until you are near the base, then do it with 4 turrets. mid game: do the above with laser turrets and and basic power poles. m...