Search found 104 matches

by Omarflyjoemacky
Fri Nov 01, 2019 5:00 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16778

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Why no credit card options for payment?
by Omarflyjoemacky
Tue Oct 15, 2019 10:30 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30973

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities? The map editor already allows you to import layers from existing saves. I did this just a few days ago to migrate a base with its surrounding starting ...
by Omarflyjoemacky
Fri Oct 11, 2019 4:56 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30973

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

As always, love the FFF.

What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities?
by Omarflyjoemacky
Wed Sep 04, 2019 1:08 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87432

Re: Nauvis Post Collapse (16GB ram minimum required)

You bugger. I was floating around and saw your little "surprise" in the middle of the ocean. Nicely done, old chap. Also, excellent map. You should do a tutorial on the map editor now, as I imagine you have the absolute most experience, even over the devs. Edit: Meant to say, I play on a 5...
by Omarflyjoemacky
Sat May 04, 2019 11:15 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56057

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transac...
by Omarflyjoemacky
Sat May 04, 2019 2:04 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56057

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transac...
by Omarflyjoemacky
Sat May 04, 2019 1:52 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56057

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there...
by Omarflyjoemacky
Sun Apr 14, 2019 3:55 am
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5430

Re: [MOD 0.17.x] Easy Refineries

V17.1.0 Updated for V0.17 ----- I have no idea why people find THIS one the most important mod. I personally never use it. I used it for like one game, because oil was scary back then, but once you get used to the mechanics this is entirely unnecessary. I don't use this mod but I was intrigued by t...
by Omarflyjoemacky
Fri Mar 29, 2019 9:08 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216139

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Read the mod page comments on the new graphics. :( Totally understand the shift to the new style, sounds like it took a lot of work.
by Omarflyjoemacky
Fri Mar 08, 2019 3:11 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 30248

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Update on fluids?
by Omarflyjoemacky
Sun Mar 03, 2019 11:52 pm
Forum: Gameplay Help
Topic: .17 How to hide the map in your custom scenario
Replies: 0
Views: 557

.17 How to hide the map in your custom scenario

Hello All In .16, you could create a scenario (edit a map, add resources and start points, etc), then load the scenario and the map for the player would be hidden. Like a new game. In .17, all the work did on the map is fully shown, so no surprises for the player. Rseding91 said there was a lua comm...
by Omarflyjoemacky
Sun Mar 03, 2019 11:45 pm
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 1016

Re: BUG - Map revealed when scenario loaded

This command it turns out wipes everything you might have changed in a map. Frustrating.

Any advice? I know you're a busy guy. .16 hid the map automatically, I don't see how this is a feature on the new editor.
by Omarflyjoemacky
Fri Mar 01, 2019 5:32 pm
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5430

Re: [MOD 0.16.x] Easy Refineries

Plans for a .17 release? Please! Woohoo! :D
by Omarflyjoemacky
Thu Feb 28, 2019 12:26 am
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 1016

Re: BUG - Map revealed when scenario loaded

Thanks so much for your advice. Found a fix online. /c local surface = game.player.surface; game.player.force.cancel_charting(surface); local chunk_radius = 32; for chunk in surface.get_chunks() do if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -chunk_radius or chunk.y > chunk_ra...
by Omarflyjoemacky
Thu Feb 28, 2019 12:23 am
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 1016

Re: BUG - Map revealed when scenario loaded

Forgive me - I know you're a busy guy.

Like I mentioned, .16 did this automatically. I know nothing about Lua - can you help?
by Omarflyjoemacky
Wed Feb 27, 2019 10:07 pm
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 1016

BUG - Map revealed when scenario loaded

Hello Dev's!

I'm playing with the map editor in .17, but when I go to test the scenario I've made, the explored areas of the map (areas created or explored in the editor) show up as already explored for the player. Verified in .16 that the map shows as unexplored when the scenario is loaded.
by Omarflyjoemacky
Wed Feb 27, 2019 6:35 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216139

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I love your mods. Please update to .17 soon.
by Omarflyjoemacky
Fri Feb 22, 2019 7:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156843

Re: Friday Facts #283 - Prepare to Launch

So Monday the 25th... right? Early Christmas!! I. AM. EXCITED.
by Omarflyjoemacky
Fri Nov 16, 2018 8:27 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 84733

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

zebez wrote: ↑
Fri Nov 16, 2018 3:32 pm
like most of us say, take ur fucking time. The game is great already.
THIS.

The new belts look so good. Salivating isn't the right word to use... beyond excited doesn't match either. Can't wait!

Thank you, thank you, thank you.
by Omarflyjoemacky
Fri Sep 28, 2018 5:47 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52948

Re: Friday Facts #262 - Hello my name is: Compilatron

That new power pole though! And the red factory...?

Love the Compilatron idea! Even in normal game play, definitely removes the sense of isolation. Unless you're going for that.

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