Search found 104 matches
- Fri Nov 01, 2019 5:00 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16778
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Why no credit card options for payment?
- Tue Oct 15, 2019 10:30 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30973
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities? The map editor already allows you to import layers from existing saves. I did this just a few days ago to migrate a base with its surrounding starting ...
- Fri Oct 11, 2019 4:56 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30973
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
As always, love the FFF.
What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities?
What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities?
- Wed Sep 04, 2019 1:08 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 87432
Re: Nauvis Post Collapse (16GB ram minimum required)
You bugger. I was floating around and saw your little "surprise" in the middle of the ocean. Nicely done, old chap. Also, excellent map. You should do a tutorial on the map editor now, as I imagine you have the absolute most experience, even over the devs. Edit: Meant to say, I play on a 5...
- Sat May 04, 2019 11:15 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56057
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transac...
- Sat May 04, 2019 2:04 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56057
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transac...
- Sat May 04, 2019 1:52 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56057
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there...
- Sun Apr 14, 2019 3:55 am
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.17.x] Easy Refineries
V17.1.0 Updated for V0.17 ----- I have no idea why people find THIS one the most important mod. I personally never use it. I used it for like one game, because oil was scary back then, but once you get used to the mechanics this is entirely unnecessary. I don't use this mod but I was intrigued by t...
- Fri Mar 29, 2019 9:08 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216139
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Read the mod page comments on the new graphics. Totally understand the shift to the new style, sounds like it took a lot of work.
- Fri Mar 08, 2019 3:11 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30248
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
Update on fluids?
- Sun Mar 03, 2019 11:52 pm
- Forum: Gameplay Help
- Topic: .17 How to hide the map in your custom scenario
- Replies: 0
- Views: 557
.17 How to hide the map in your custom scenario
Hello All In .16, you could create a scenario (edit a map, add resources and start points, etc), then load the scenario and the map for the player would be hidden. Like a new game. In .17, all the work did on the map is fully shown, so no surprises for the player. Rseding91 said there was a lua comm...
- Sun Mar 03, 2019 11:45 pm
- Forum: Not a bug
- Topic: BUG - Map revealed when scenario loaded
- Replies: 4
- Views: 1016
Re: BUG - Map revealed when scenario loaded
This command it turns out wipes everything you might have changed in a map. Frustrating.
Any advice? I know you're a busy guy. .16 hid the map automatically, I don't see how this is a feature on the new editor.
Any advice? I know you're a busy guy. .16 hid the map automatically, I don't see how this is a feature on the new editor.
- Fri Mar 01, 2019 5:32 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5430
Re: [MOD 0.16.x] Easy Refineries
Plans for a .17 release? Please! Woohoo!
- Thu Feb 28, 2019 12:26 am
- Forum: Not a bug
- Topic: BUG - Map revealed when scenario loaded
- Replies: 4
- Views: 1016
Re: BUG - Map revealed when scenario loaded
Thanks so much for your advice. Found a fix online. /c local surface = game.player.surface; game.player.force.cancel_charting(surface); local chunk_radius = 32; for chunk in surface.get_chunks() do if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -chunk_radius or chunk.y > chunk_ra...
- Thu Feb 28, 2019 12:23 am
- Forum: Not a bug
- Topic: BUG - Map revealed when scenario loaded
- Replies: 4
- Views: 1016
Re: BUG - Map revealed when scenario loaded
Forgive me - I know you're a busy guy.
Like I mentioned, .16 did this automatically. I know nothing about Lua - can you help?
Like I mentioned, .16 did this automatically. I know nothing about Lua - can you help?
- Wed Feb 27, 2019 10:07 pm
- Forum: Not a bug
- Topic: BUG - Map revealed when scenario loaded
- Replies: 4
- Views: 1016
BUG - Map revealed when scenario loaded
Hello Dev's!
I'm playing with the map editor in .17, but when I go to test the scenario I've made, the explored areas of the map (areas created or explored in the editor) show up as already explored for the player. Verified in .16 that the map shows as unexplored when the scenario is loaded.
I'm playing with the map editor in .17, but when I go to test the scenario I've made, the explored areas of the map (areas created or explored in the editor) show up as already explored for the player. Verified in .16 that the map shows as unexplored when the scenario is loaded.
- Wed Feb 27, 2019 6:35 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216139
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
I love your mods. Please update to .17 soon.
- Fri Feb 22, 2019 7:31 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156843
Re: Friday Facts #283 - Prepare to Launch
So Monday the 25th... right? Early Christmas!! I. AM. EXCITED.
- Fri Nov 16, 2018 8:27 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 84733
- Fri Sep 28, 2018 5:47 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52948
Re: Friday Facts #262 - Hello my name is: Compilatron
That new power pole though! And the red factory...?
Love the Compilatron idea! Even in normal game play, definitely removes the sense of isolation. Unless you're going for that.
Love the Compilatron idea! Even in normal game play, definitely removes the sense of isolation. Unless you're going for that.